The taggers stand in the corridor and the teacher chooses 3 secret saviours from the group.
The teacher takes the catchers from the corridor and the tag game starts.
The tappers must tap all the tokens.
When a runner is tagged, he has to stand still on the spot where he was tagged and wait until he is saved.
A secret deliverer can deliver someone by giving 3 high-fives and a punch to someone who has been tapped, this of course has to be done very secretly. The tappers have to watch out who the secret saviors are.
After a while the teacher gives the stop signal.
All students have to sit on the bench/line, the taggers have to stand in front of the teacher.
The taggers each get 3 attempts to guess the saviors.
If the saviours are guessed, the taggers win.
If the saviours are not guessed, the saviours win.