Gym class drill: the secret savior

Suitable for the following techniques: tag game

The secret savior

  • The aim of the game is for the tappers to find out who the saviors are.
  • To redeem someone, a redeemer has to give 3 high-fives to someone who is tapped.
  • When the tappers see this they know who the saviours are so this has to be done secretly.
  • The teacher chooses two tappers.
  • The taggers stand in the hallway and the teacher chooses two secret saviors from the group.
  • The teacher gets the catchers from the corridor and the tag game starts.
  • The taggers try to tag everyone.
  • If you are tapped you must stand still on the spot where you were tapped.
  • If you get 3 high fives you are free again.
  • When the teacher gives the stop signal, everyone sits on the yellow line except the taggers who stand in front of the teacher.
  • The taggers each get 3 attempts to guess the saviors.
  • If the saviours are guessed, the taggers win.
  • If the saviors are not guessed, the saviors win.

Characteristics of the drill

20
30
Necessary materials:
Not applicable
Suitable for the following levels: