pawn in the middle, team ball-possession must shoot this pawn for points, defender must prevent this.
Each player in team ball-possession is on one side of the square.
A player may only defend by intercepting a pass on a pawn.
Match/fun element can be reinforced by agreeing that the person with the most points has won after 5 minutes, the rest must for example do 10 push-ups or sprints.
Can be made more difficult by the fact that attacking party has to score in 10 passes.
Coaching:Direction in assumption to "move" opponent, freeing up space to play towards pawn.
1.5 metres:
Because the defender is only allowed to intercept passes, there are no duels.
Furthermore, perimeter ensures that players in team ball-possession do not come closer than 1.5 metres.
the shape also invites players to keep the pitch as large as possible.