Each player will pass, attack, distribute, block, defend, rally, with turnovers.#2 means
Trainer stands with cart with balls at the pole at #2 (position 2)
Players stand outside the field at the side of #1 and a playmaker at # 2/3
First round starts with Trainer throwing the ball to #5, player 1 runs from the sideline to the ball and plays it to the distributor.
Start with "blue players" (see drawing), then extend with "red players
Further course of play:
Tr throws ball for S1 to #5
S1 runs in and plays to Sv (#2/3)
Sv gives setup to the outside (#4)
S1 attacks.
Turn over: S1 becomes Sv, Sv gets the ball and joins the line at #1.
Expansion 1
Sv turns to the other side of the net and becomes a blocker.Now the same steps as above, but with the block opposite the attacker.
Turn over: S1 (has just attacked) becomes Sv at #2/3, Svpasses under the net and becomes B1 at #2B1who, after blocking, goes to get the ball and joins the row.
Extend 2
After blocking at #2, player goes to defend at #5. Attacker is obliged to pass to #5.
When the ball is defended a rally may be played (2 vs. 2)
After end of rally or no defence or fault in attack, turn over
Extend 3 and more
One can extend with a 2nd blocker, 2nd and 3rd defender (on resp. #1 and #6)
More players can be added to field I (so players from the sideline move in when a rally arises)
The passing game becomes S1 (passing and attacking) -> Sv -> B1 (#3) -> B2 (#2) -> V1 (#1) -> V2 (#6) -> V3 (#5) possibly A2 (#4) and then connect again.
You can expand to 6 against 6, so start with blue, then B1, then B2, then V1, then V2 (when continuing the game, first V2 and then V1), then V3 (continuing the game with V2, V3, V1) and then possibly A1. In the meantime, players in field I must be added.
If there are several players in Area I, you can choose to throw in a ball on S1 at #5 instead of throwing in a ball through Tr.