Gym class drill: cop and crooks
Suitable for the following techniques:
Cop and crooks
- In crooks city the crooks have escaped.
- The ticker (the policeman) gets a ribbon and tries to tick off the tokens (the crooks) as fast as possible.
- The crooks try to stay free by running away.
- When all the hoops (cells) are full, the game is over.
- Then the agent chooses a new agent.
- The agent gives the ribbon to the new agent and all the villains are free again.
Characteristics of the drill
20
30
Necessary materials:
4
1
2
3