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Gym class drill: horseshoe exchange

Suitable for the following techniques:

Horseshoe exchange

  • The teacher chooses 2 tickers.
  • All runners take a hoop, put it somewhere in the hall and then stand in it.
  • When a runner stands in a hoop, he/she is free and cannot be tagged.
  • When the teacher blows his/her whistle, all runners must change their hoops.
  • The taggers have to try to tag as many runners as possible during this change.
  • When a token is finished, he/she has to sit on the bench and is released when the game is over.
  • The last remaining runner is the winner.
  • Between each round, the teacher must pick up the hoops from the tokens that have been knocked off.

Characteristics of the drill

20
30
Necessary materials:
14
Suitable for the following levels: