Gym class drill: horseshoe exchange
Suitable for the following techniques:
Horseshoe exchange
- The teacher chooses 2 tickers.
- All runners take a hoop, put it somewhere in the hall and then stand in it.
- When a runner stands in a hoop, he/she is free and cannot be tagged.
- When the teacher blows his/her whistle, all runners must change their hoops.
- The taggers have to try to tag as many runners as possible during this change.
- When a token is finished, he/she has to sit on the bench and is released when the game is over.
- The last remaining runner is the winner.
- Between each round, the teacher must pick up the hoops from the tokens that have been knocked off.
Characteristics of the drill
20
30
Necessary materials:
14