Gym class drill: hunter ball
Suitable for the following techniques:
Hunter Ball
- Play this game on 1/3 or half the room.
- The teacher chooses 2 runners who get a ribbon.
- The taggers must try to throw the runners off with the foam ball.
- They are not allowed to walk with the ball.
- The runners are allowed to hide behind the cupboards for the taggers.
- When a token is thrown, he/she has to put a pawn on his/her side.
- He/she continues to participate in the game.
- When a runner throws the basketball from the hoop into the basket, all pawns are put back upright and the tickers have to start all over again.
- When all pawns are knocked down, the taggers have won and 2 new taggers are chosen.
- If after 5 minutes of play the pawns are still not knocked down, the tokens win and 2 new taggers are chosen.
Characteristics of the drill
20
30
Necessary materials:
2
1
1
5