Gym class drill: prisoner tag
Suitable for the following techniques:
Prisoner tag
- One child is the catcher (policeman), the rest of the children are the runners (villains).
- The catcher will try to catch all the runners at the start signal.
- When a token is caught, the policeman shakes his hand and takes him to jail.
- When all tokens are in prison, the game is over and the scout chooses a new scout.
Characteristics of the drill
20
30
Necessary materials:
2
5
2