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Gym class drill: prisoner tag

Suitable for the following techniques:

Prisoner tag

  • One child is the catcher (policeman), the rest of the children are the runners (villains).
  • The catcher will try to catch all the runners at the start signal.
  • When a token is caught, the policeman shakes his hand and takes him to jail.
  • When all tokens are in prison, the game is over and the scout chooses a new scout.


prisoner-tag

Characteristics of the drill

20
30
Necessary materials:
2
5
2
Suitable for the following levels: