Gym class drill: squid tag
Suitable for the following techniques:
Squid tag
- The teacher chooses four tickers.
- The game starts with two hoops, each with two catchers attached to it.
- If you are tagged, you also grab the hoop and you are also a ticker.
- With 4 tickers per hoop the rule is 4 is too many, which means that 2 of the four will get a new hoop from the teacher.
- When everyone is ticked, the students bring the hoops back and a new round begins.
- Use 2 hoops on top of each other per squid, otherwise the hoops will be broken during the game.
Characteristics of the drill
20
30
Necessary materials:
3