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Gym class drill: squid tag

Suitable for the following techniques:

Squid tag

  • The teacher chooses four tickers.
  • The game starts with two hoops, each with two catchers attached to it.
  • If you are tagged, you also grab the hoop and you are also a ticker.
  • With 4 tickers per hoop the rule is 4 is too many, which means that 2 of the four will get a new hoop from the teacher.
  • When everyone is ticked, the students bring the hoops back and a new round begins.
  • Use 2 hoops on top of each other per squid, otherwise the hoops will be broken during the game.

Characteristics of the drill

20
30
Necessary materials:
3
Suitable for the following levels: