Gym class drill: the secret savior
Suitable for the following techniques:
The secret savior
- The aim of the game is for the tappers to find out who the saviors are.
- To redeem someone, a redeemer has to give 3 high-fives to someone who is tapped.
- When the tappers see this they know who the saviours are so this has to be done secretly.
- The teacher chooses two tappers.
- The taggers stand in the hallway and the teacher chooses two secret saviors from the group.
- The teacher gets the catchers from the corridor and the tag game starts.
- The taggers try to tag everyone.
- If you are tapped you must stand still on the spot where you were tapped.
- If you get 3 high fives you are free again.
- When the teacher gives the stop signal, everyone sits on the yellow line except the taggers who stand in front of the teacher.
- The taggers each get 3 attempts to guess the saviors.
- If the saviours are guessed, the taggers win.
- If the saviors are not guessed, the saviors win.
Characteristics of the drill
20
30