Korfball drill: pupil games
Suitable for the following techniques: defense
Pupil games
- It is the same as water-and-fire but in a korfball form.
- On the taggers' side are 5 poles.
- On the attackers' side are 10 balls.
- The attacking side must try to score 2 goals on all the poles.
- Then this pole is free and may not be used.
- But the tappers may tap the attackers.
- If a ticker taps an attacker, he is out.
- If he does not tap an attacker, the attacker is out.
- If an attacker is tagged when he just scored, all players who were tagged off are allowed to play again.
- If two players score on the same goalpost, all attackers are free again.
- When someone has scored, that ball is out of the game, so there are less and less balls and poles left, which makes it easier for the taggers and harder for the attackers.
- If all attackers or all tappers are finished then we turn the functions around.
- This game was invented by a boy on my team.
- He always wants to do water-and-fire, but we think we can better do another game that has to do with korfball, so throwing, catching, shooting etc. So he came up with this idea and I did. So he came up with this idea and I must say, it is hard to explain, but it looks very nice.
- The children learn to shoot further than they normally do, because they don't want to be tapped.
- They also learn to move as soon as they shoot, because there might be a ticker behind them.