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Basketball drills

  • Centers + Guards + Forwards - from U12
  • 2 or more players
  • 1 ball per pair
  • two baskets


Prerequisites

  • being able to run a layup at speed from the pass


Objective:

  • speed dribble is along the sideline because the shortest route to the other side
  • pass and catch on speed


Organization:

  • player takes a free throw and captures the rebound
  • catch the ball as high as possible
  • 3 sprints to the outlet position and calls
  • passes with an overhead pass to the outlet
  • the man with the ball dribbles along the sideline to the other basket as quickly as possible
  • defender over the axis of the field to the other side
  • receives the pass at full speed
  • and makes the lay up without dribbling


Teaching Points:

  • sprinting
  • communication
  • correct dribble start
  • push the ball at the speed dribble
  • dribbler must see where the flyer is
  • pass in time
  • shooter catches his own ball
  • passer sprints under the circle to the outlet on the other side
  • calls
  • receives the ball at the outlet position with an overhead pass
  • both players run the same 2 on 0 break as on the way out
  • but now on the other longitudinal half of the field


Variation:

  • put 1 defender at each basket
  • defender catches ball and gives outlet pass
  • and becomes flyer
  • shooter becomes defender
  • Centers + Guards + Forwards
  • from U12 - 2 or more players
  • 1 ball per pair
  • two baskets
  • a pawn or pole


Prerequisites:
being able to run a layup from the pass at speed

Objective:

  • train runner flyer
  • Passing and catching at speed


Organization

  • player 1 throws the ball against the board and catches the rebound
  • catches the ball as high as possible
  • 3 sprints to the outlet position and calls
  • pass with an overhead pass to the outlet
  • the man with the ball dribbles as fast as possible to the bucket of the other basket.
  • defender sprints along the sideline
  • receives the pass at full speed
  • and makes the lay up without dribbling


Teaching Points:

  • sprinting Â- communication
  • correct dribble start
  • pushing the ball at speed dribble
  • The dribbler must see where the flyer is.
  • pass in time
  • Shooter catches his own ball
  • passer sprints around the pawn
  • calls
  • receives the ball at the outlet position with an overhead pass
  • both players run the same 2 teg

arrow-press-double-team

Prerequisites:

  • Players can defend on their feet
  • and be able to pass

Objective:

  • to practice the double team in the arrow press
  • and the first rotation

Organization:

  • 1 takes the ball and then does not take part in the game, but counts down the 8 seconds
  • the defenders allow the first pass
  • (in case of 5 players, one of the attackers starts with a pass to himself or to the other and the weak side defender counts down) Â- defender 5 starts to double team immediately after the first pass Â- the weak side defender passes the pass to the free attacker
  • If the attackers get on the offensive half within 8 seconds they have a point Â- if the defenders win the ball they attack the basket. A score is a point. Â- The attacker calls when there is a foul on him. Point for the attack.
  • play 5 times in a row with the same teams
  • loser must run


Teaching points:

in double team, the attacker is NEVER allowed to pass between the defenders Â- the third defender must use all his energy to make the pass impossible Â- if a defender in double team is beaten by the ball, he must sprint full speed to regain a position between the ball and the half way line

arrowpress-backfield

Prerequisites:

players on the dribble can defend Â- and can make a pass the length of the field

Objective:

to practice defending the backfield in the arrowpress Â- to anticipate the pass and always make sure you are in a position to intercept it

Organisation:

  • 4 takes the ball and then does not take part in the game anymore, but counts down the seconds
  • defender 5 applies maximum pressure on the dribbler
  • the defenders can defend all over the field
  • attacker 1 may only act on the defensive half Â- attackers 2 and 3 only on the offensive half
  • after a stop or score, defender 5 takes the ball back for the next round
  • if the attackers score within 10 seconds they have a point Â- if not, it is a point for the defenders Â- the attacker calls if there is a foul on him. Point for the attack.
  • play 5 times in a row with the same defenders
  • 3 new attackers each time.
  • If the defenders make less than 2 stops, they must run.
  • when there are 2 or more stops, all attackers must run.


Teaching points:

defend the dribbler on your feet - he may not pass you under any circumstances Â- arms wide to make a pass difficult Â- defender 6 must anticipate the long pass to intercept it Â- must position himself so that he can see the ball AND both other attackers as much as possible (split vision) Â- always adjust his position on the field to intercept the most likely pass Â- if he has not been able to intercept the long pass, Â- He must NOT allow a lay up Â- Defender 5 must then sprint full speed towards the free attacker on the weak side.

Variations:

In the beginning, you may have to limit the space for attackers 2 and 3. Use existing lines on the floor, or place pawns on the sidelines on the attacking half.


force-reverse-and-stealforce-reverse-and-stealforce-reverse-and-steal

Requirements:

players must be able to individually defend the man with the ball Â- players must be able to dribble

Objective:

Force the dribbler to make a reverse dribble at the sideline and second defender goes for the steal.

Organization:

  • 2 against 2 across the length
  • losers must defend in the next round
  • the trapper anticipates the reverse of the dribbler and taps the ball away as soon as the dribbler has turned 180 degrees Â- completes the lay up on the other basket
  • a steal is 3 points Â- a 'normal score' by the attackers is 1 Â- the pair that has 12 points first wins Â- losers walk suicide


Teaching Points:

defender forces dribbler to the side, but must keep an appropriate distance, taking into account the dexterity and speed of the dribbler Â- defender must force the dribbler to the side so that he will make a reverse dribble

Variations:

  • left and right
  • with triplets half court; third defender must release his own man as soon as the attempted steal begins and cut off passing lines

dribbler-in-the-lane-and-kickdribbler-in-the-lane-and-kickdribbler-in-the-lane-and-kick








Requirements:

players must be able to individually defend the man with the ball Â- players must be able to dribble

Objective:

Set up kick directly over the center line.

Organization:

2 against 2 across the longitudinal half Â- losers must defend in the next round Â- the dribbler must be over the centre line within 4 seconds (the trapper counts down)

the trapper moves aggressively towards the half way line just before the dribbler crosses it (but due to his speed and the position of his defender is not able to change direction) Â- the trapper widens himself, but moves the foot closest to the touchline backwards slightly, so that he can close the touchline with 1 or 2 slides Â- the dribbler must never pass between the two defenders

As soon as the dribbler grabs the ball, the trapper stays with it Â- the other defender sprints towards the free attacker

Teaching Points:

defender forces the dribbler to the side, but must keep an appropriate distance, taking into account the dexterity and speed of the dribbler Â- defender must force the dribbler to move at high speed along the touchline to the attacking half

Variations:

left and right

learning-pressure-on-the-dribblerlearning-pressure-on-the-dribbler

learning-pressure-on-the-dribbler







Requirements:
Players must be able to sprint and slide and switch between them Â- Players must be able to dribble

Goal: Press
the dribbler on the press

Organisation:

Have each player sprint fully along the drawn lines and always close off the touchline (set up cones) idem but now with slides idem with alternating slides - sprint - slides Â- attacker without ball. Defender must make slides as long as possible; sprint if necessary Â- defender must close off the sideline in any case Â- same with ball. Defender forces attacker to turn on the sideline Â- keep exercise short and intense

Teaching points:

defender should get as close to attacker as possible, taking into account dexterity and speed of dribbler Â- defender should close off sideline with foot, forcing dribbler to turn Â- defender should accelerate, get in front of dribbler before closing sideline

Form of play:

if the dribbler manages to dribble between the sideline and the defender, then he may score Â- defender then continues to defend Â- if the defender manages to make the attacker turn at the sideline then he may then dribble and the attacker becomes defender

Tips:

start with a weak dribbler and let him start with his weak hand Â- impose restrictions on the attacker in the beginning: he can only change speed, but not direction, except on the touchline Â- reduce the restrictions as the defenders get better


motion-3-on-3-perimeter-1motion-3-on-3-perimeter-1motion-3-on-3-perimeter-1

Requirements:

  • players must be able to drive and shoot individually from the 3-point line
  • be able to screen

Goal:
keep
perimeter
players moving while making good use of space on the court

Organization:

  • the attackers get free with in-out, pass and screen away, back through, cut in etc
  • always make sure there is about 3 metres space between the attackers
  • the player who receives the pass turns with a front or reverse pivot towards the basket.
  • by constant movement and changes of position they try to create space for a shot or drive
  • a player in the three-point zone can only be played if he can score immediately

Dribbling only to:

  • restore space between the attackers
  • Finish a lay up
  • obtain a position to pass
  • get out of trouble

Teaching Points:

  • look at your team-mates and react accordingly
  • As soon as you have the ball, face the basket
  • Dribble only with a clear goal
  • always recover 3 metres of space after a running action or a screen.

Example:

  • 2 passes back to 3 and tries to cut in front of his man to the basket
  • 3 cannot make the pass due to good defensive work
  • 3 dribbles to the forward position to redistribute the space.
  • 1 takes the safety guard position


reaction-plus-1-against-1

Requirements:
players must master the layup at full speed

Goal:
react
quickly
to a stray ball and be able to finish the next 1 on 1

Organisation:

  • the coach stands in the middle of the bucket and has the ball
  • Two players on the elbow are only allowed to look straight ahead.
  • trainer passes between the players
  • they may only move when they see the ball
  • the player who captures the ball scores on the opposite basket
  • the other player tries to prevent this
  • the coach makes his passes so hard that the players have to sprint to keep the ball in.
  • n.b. the defender must not make any mistakes due to the risk of injuries

Teaching points:

  • speed of action
  • do not let the defender distract you

Variations:

  • have players start sitting or lying down
  • Put two players next to each other on the elbow, or with their backs against each other. Then play 2 against 2

split-the-mid-post-2split-the-mid-post-2split-the-mid-post-2

Requirements:

  • players must be able to drive and shoot from the 3-point line
  • forward 3 must be able to apply pass fakes to feed the post
  • the centre 5 must master the fundamentals to keep his defender behind him and to be playable with a bounce pass (or with a lob when he is lost)
  • the center must master the fundamentals to be able to play 1 on 1 from the block


Goal:
train
split
the low post

Organization:

  • 5 stands extremely deep, near the bottom line
  • as soon as 3 starts to dribble, 1 starts to screen for 5
  • 5 crosses over to the block on the other side.
  • 1 fills the guard position
  • as soon as 3 has adjusted the post, he cuts across to the ring
  • at the same time, 1 sprints to the corner for the shot

5 has 3 options:

1) adjust 3 for the lay up2
) adjust 1 for the shot3
) play 1 against 1 himself against 6

Teaching points:

  • timing: the pass to the center must come at the moment it arrives on the block
  • at the split, leave enough space for the (bounce) pass.
  • 1 immediately sprints to the corner as soon as the pass is made, so that defender 4 is hindered by in cutting 3 and his defender

Variations:

  • in preparation run 3 against 0 and systematically go through the various options.
  • left and right
  • Cut below

finish-under-pressurefinish-under-pressure

Prerequisites:
players must master the layup at full speed

Goal:
Dare to finish
the
layup under pressure of a following defender

Organisation:

  • defender may only cross the half way line at the first dribble
  • attacker may make feints
  • if the defender steps in, he/she must put both feet behind the centre line before defending again
  • Attacker dribbles as fast as possible to the basket and finishes with a layup.
  • Finish with a layup
  • winner takes ball and connects behind the attackers on the other half of the court
  • loser defends on the same half.
  • depending on the skill of the attackers, allow the defender to cover more or less distance


Teaching points:

  • dribble at full speed
  • do not let the oncoming defender distract you.

Variations:

  • increase the pressure by having the defender start closer to the basket
  • Have players start sitting or lying down. The defender can only get up after the attacker.

mid-post-and-cuttingmid-post-and-cuttingmid-post-and-cutting

Prerequisites:

  • forward must be able to play mid post (pass fakes, flat bounce pass)
  • Forward must be able to make a lay up or lay back directly from a bounce pass in the run


Goal:
To teach the forward to read the defense and to choose the appropriate offensive line

Concepts:
cutter = forward who cuts in

Organisation:

  • the centre is allowed only 1 dribble
  • forward may only make 1 dribble after a shot fake, otherwise not allowed
  • make it - take it
  • play up to the 5

Teaching points cutter:

  • cut with sufficient distance from the centre: over the elbow or over the dead ball line
  • choose the side that leaves the defender free
  • Prepare a front pass in the opposite direction and rebound hard in the desired direction
  • keep your hands ready for the bounce pass
  • run to the weak side for the three-point shot if you don't get the ball right away

Continued:

  • centre can play 1v1
  • or use it to threaten and pass for the three-pointer
  • If the defender plays double down
  • then the forward looks for a shooting position where the center can see him and adjust: don't stand still!
  • after the pass to the outside, take the shot immediately
  • or readjust the center
  • and find a shot position again

Teaching points:

  • speed of action: one fake and then act immediately
  • watch what the defender does and take up the space he does not defend