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Basketball drills

drive-to-the-basket-3

Objective:
A) feint your dribbleB
) drive to the basket

Organization:

  • flow form (pass and chase your ball, take over your predecessor's position)
  • the drive to the basket starts at the half way line, against the sideline.
  • dribble start
  • Feint your dribble
  • accelerate
  • In line with the free throw line cross the three point line and lay up.
  • pass-stations at the guard position and the opposite forward position.
  • If necessary, use pawns to determine your position.
  • always fake a pass from the ball intake in the opposite direction of the pass. Move the foot and the ball quickly and briefly (on the diagram, the left foot). Then place the foot in front of the ball, release the pivot foot, pass and continue immediately.
  • Ball is below knee height, knees bent at 90 degrees.
  • Crossover step and with 1 bounce + lay up to the basket.
  • catch the ball yourself, put one foot in the direction of the outlet, release the pivot foot, pass and continue directly.

TIP:

Put pawns down as defenders to force change of direction

Teaching Points:

  • adjust on the outside hand
  • Knees slightly bent on receiving pass
  • Protect the ball next to the body
  • At every dribble start, the ball and foot should hit the ground at the same time.
  • Feints on the pass must be short and fierce.
  • move the foot and ball during feints
  • after the feint, accelerate on the dribble and finish at top speed

Variations:

  • backup dribble (start with the right and continue)
  • Tapping during the dribble (start on the right and continue)
  • crossover (start on the left, continue with the right and finish)
  • start on the right, corssover and finish through the middle with the left
  • stop + jump shot instead of lay up
  • from the left side

Requirements:
players must be able to individually drive and shoot from the 3-point line

Goal:
train drive, distance shot, rotation and inside-out pass

Organization:

  • the teams play 3 against 3 half court
  • make it, take it
  • only lay ups and 3 pointers are allowed
  • play to the 5

Teaching Points:

players without the ball immediately look for a shooting position when a team-mate starts a drive in such a way that the passing line comes open.

Variations:

  • mandatory penetration and stop with jump stop or 2TR (= train pivoting and passing out. And you can see if the players without the ball rotate correctly.)
  • Mandatory pass fake before a drive or shot = train fakes and create space for yourself
  • mandatory cutting after pass (direct score from give and go is allowed) = more traffic in the bucket, so when to penetrate and when not to penetrate. And how do you rotate?
  • with a center who is always playable in and around the bucket and can score. = Train shooting and driving in conjunction with the center's movements.


back-byback-byback-by

Requirements:
players must be able to run a lay up from a bounce pass

Goal: learn
how to punish the overplaying of the forward by an aggressive defense

Organization:

  • guard dribbles up from behind the centre circle
  • at the same moment the centre 4 comes to the elbow
  • and player 3 sprints to the pawn
  • 1 passes to 4 with a bounce pass
  • 3 sprints to the basket with a sharp change of direction and speed
  • and receives the bounce pass from 4


Rotation:

  • 4 grabs the rebound
  • and takes the ball on the back line
  • 3 goes to defend the inbound pass
  • when 9 receives the ball, 7 takes position at the sideline for the next inbound pass
  • 4 and 5 do not rotate but take turns.
  • 1 joins the line behind the pawn
  • 9 passes the ball to 8 and joins the row behind it


Variation:

  • 1 pretends he is going to put a screen away on the weak side, but cuts to 4 for a hand off
  • takes the shot
  • OR plays pick and roll with 4


Teaching Points:

  • Sprint to the pawn: when passing, you as the attacker must take the defender well outside the three-point line to create enough space for the back door.
  • 1 must feint immediately after the pass to be in time for the hand-off.

3-against-0-drive-and-pass3-against-0-drive-and-pass

Requirements:
players must be able to drive and shoot from the 3-point line

Objective:
1) improve penetration2
) pass out to the shooter from the bucket3
) players without the ball respond to penetration

Organization:

  • penetration ends with jump stop
  • pass to the shooter
  • immediately find a position outside the three-point line.
  • at least 3 penetrations
  • score only with shots
  • play up to the 5 scores


Teaching points:

  • jump stop so you have the choice of pivot foot (but can also shoot directly)
  • the two players without the ball are always actively creating blans in the space division
  • be playable at a place from where you can shoot or drive directly
  • drive with the right hand is to rotate clockwise; counterclockwise with a left dribble
  • OR other agreements you have within your team

1-against-1-plus-help-quarter-field

Requirements:

  • players must be able to drive and shoot from the 3-point line
  • must know what defending ball side and weak side is

Objective:

1) recognize that the defender is giving maximum pressure on the shot and therefore there is room for the drive2
) see the help coming3
) learn way to play off the help as well

Organization:

  • attacker 1 gives a bounce pass to himself on the forward position
  • defender 2 is allowed to move when the ball hits the ground
  • the attacker pivots so that he can shoot
  • free shot (i.e. the ball is not touched by the defender) is a point for the attacker
  • dribble stopped and score prevented by defender 2 is one point for the defender
  • defender 3 starts with one foot in the bucket and is not allowed to move until the ball touches the ground at the start of the drive
  • defender 3 earns one point when he prevents a score by the broken through attacker
  • play until the 3

Teaching points:

  • attackers when picking up the ball immediately pivot and take triple threat position
  • Defender 2 has to start explosively and bridge the last one and a half metres with mini-slides.
  • one hand high, in the shooter's field of vision
  • the foot on the ball side is behind
  • (OR other agreements you have within the team)

Attacker:

  • with a crossover step around the help and finish with a power move
  • stop with a jump stop after the first dribble and finish with a jump shot, fade away or rocker step

Helper

  • estimate on which side the attacker will drive
  • quick first step
  • attacker may never pass between defender 2 and helper

10-fingers-1

Prerequisites:
players must be able to individually pivot and drive from the 3-point line

Goal: in-out
movement, pass lines and drive to the basket

Organization:

  • first man in line has no ball
  • Makes his in-out move and asks for the ball with his outside hand at the 3-point line.
  • Pivots and thus brings himself into the dribble start position
  • with one bounce to the basket
  • Finish with lay up
  • Catch it yourself, dribble to the corner of the court on the other side than where you started.
  • pass the ball to the man in the back and connect with him.
  • Everyone in line moves up 1 position

Teaching points:

  • always make a front move while making the front pivot (face the basket)
  • Adjust on the outside hand, high
  • Sit deep in the spin
  • Pass the ball below knee height
  • After the turn, feet pointing to the basket
  • Knees strongly bent after the turn
  • shoulders above the feet
  • Ready for shot or drive


Variations:

When players have mastered the footwork, expand to include:

  • open step to the elbow + shot
  • shot fake + 1 bounce + jump shot side bucket (move parallel to the sideline)

1-against-1-plus-help-with-pawn

Requirements:
players must be able to drive and shoot from the free throw line

Goal: 1)
see
the
help coming2)
judge if you have time to run a lay up or if you should stop and shoot

Organization:

  • attacker 1 dribbles in the indicated direction around the pawn
  • defender 2 simulates the helper
  • defender 3 simulates the defender who just passed the dribbler
  • each player attacks x times


Teaching points:
during the dribble, assess the speed of the helper and make a decision

Variations:

  • by moving the helper's pawn further away from the ring, there is more room for a lay up
  • Move the pawn closer to the ring to stimulate a stop and a jump shot.

Requirements:
players must be able to drive and shoot from the 3-point line

Goal: get free
at the forward position and improve scoring ability from that position

Organization:

  • attacker 1 receives the pass from 2 after a shallow cut
  • and plays 1 against 1 against defender 4
  • 2 waits for 2 seconds and runs a shallow cut to the other side of the basket and plays 1 against 1 against 5
  • defender counts down aloud as soon as the attacker has the ball in his hands: 23, 22, 21.
  • If the ball has not yet touched the ring, the point goes to the defender.
  • loser of the 1 against 1 goes to defend
  • winner takes the ball and runs outside to the back of the row
  • play until the 7 (defender gets a point if he stops the attacker from scoring)


Teaching points:

  • first cut to the basket
  • then change direction and speed hard to the three-point line
  • Ask for the ball on the outside
  • face the basket immediately after receiving the ball
  • use the front or reverse pivot immediately as a feint
  • read in this pivoting movement on which side the defender leaves room (shot, crossover or open step)
  • sit deep in the turn
  • high speed of action: with a maximum of one feint, unbalance the defender and move to the basket
  • Play with full intensity!


Tip:

if the attacker does not read well and always makes only the action he is good at, instruct the defender how to defend it. In this way, the attacker is forced to first look at where the space is and only then make his decision

1-to-1-forward1-to-1-forward1-to-1-forward1-to-1-forward





1-to-1-forward

1-to-1-forward





Requirements:
players must be able to drive and shoot from the 3-point line

Goal:
practice different techniques to score from the forward position

Organization:

  • Attacker 3 sprints after the pass directly to the forward position.
  • gets the ball there
  • and attacks the basket with a high speed of action.
  • Starts to land in 2TR and shoots.
  • while finishing underneath the basket, always picks up the ball
  • with a big approach step to the desired position under the hoop
  • Pull on the other foot
  • and take off with two feet


Rotation:

  • the passer takes a step backwards to make room for the next passer.
  • the archer catches the ball and passes it to the passer
  • who joins the back of the row with the ball
  • the shooter takes the position of the passer.

Catch and go:

  • catch the ball and attack directly at the elbow
  • sharp change of direction
  • high speed

Mtm offense

Jump back:

  • Attack the elbow
  • Offset under the elbow on your front foot and jump backward
  • pick up the ball and shoot

Jump back and drive:

  • Attack the elbow
  • Jump back and drive: attack the elbow, push off under the elbow onto your front foot and jump backwards
  • do not pick up the ball, but change hands and attack the basket at the weak side

1 on 1

  • the passer is now slightly deeper
  • As soon as he has passed to the forward, he starts defending
  • the attacker applies the different techniques he practised before

Rotation:

the pair that has finished the 1v1 move together to the centre line and swap roles OR the loser defends.

Variations:

  • left and right
  • place the passer in the corner or on the block
  • different techniques of finishing under the board
  • adding a help defender to the weak side, so that the attacker also learns what (im)possibilities are there.

1-against-1-back-half-field

Requirements:
players must be able to dribble a layup run

Objective:
to increase attacking ability in 1 against 1

Organization:

  • player 1 receives the ball from 3
  • 3 moves backwards
  • 1 unbalances 3, passes and goes hard to the basket
  • the defender's task is to stop the dribble
  • loser continues to defend on the same side
  • winner attacks on the other side


Teaching Points:

  • attacker must aggressively close the distance
  • dribble straight at the defender
  • throw the defender off balance
  • attacker must be unpredictable
  • choose which side to pass on at the last moment
  • Use feints in the dribble
  • After passing, go full speed towards the basket
  • play with guts
  • If you cannot, regain your balance and try another technique, e.g. backup dribble + jump shot.

footwork-and-posture

Requirements:

players must know what the correct defensive posture is have

Goal:

  • reinforce good habits regarding defensive position
  • To increase speed and flexibility of footwork


Organisation:

  • do as circuit, 1 minute each time
  • player 1 jumps sideways with 2 feet left and right of the line
  • player 2 does that forwards and backwards.
  • players jump with 2 feet forward wide - narrow - wide. With a jump in the air they do a 180 degree jump and start over again.
  • player 4 passes the ball through the wall to himself and goes with slides to the position where he catches it again. Makes it more and more difficult for himself by increasing the distance.
  • player 5 defends the mid post and chooses every time another position (behind, swim over - full front - swim over low and back again)
  • player 7 makes a square with jumps on 1 foot (feather by landing) always 2x with right, then 2x with left. First left, then right etc.


Teaching points:

  • knees bent
  • head above the

defend-triple-threatdefend-triple-threat

Goal: Defending the forward in triple threat position

Organization:

  • attacker makes an agreed number of different feints before shooting or dribbling to the basket
  • defender must anticipate with a drop step when the attacker threatens to go over the front foot
  • with a two-footed backward hop when the attacker threatens to go over the back foot
  • when the attacker brings up the ball, the defender should quickly step towards the attacker, stand against him, feet wider than the attacker,
  • Trace the ball with your hands
  • When the attacker brings the ball back down, the defender returns to his/her original position with a slide step or a hop backwards (arm's length distance)


Teaching points:

  • react quickly on the feet, before the attacker does
  • Distance from the attacker: match the threat he poses.
  • Shorten the distance to the attacker with mini-slides, so that you can react immediately


Variations:

attacker gives a pass to himself from the bucket edge

Starting exercise:

  • defender starts at arm's length
  • Square up = feet next to each other, chest perpendicular to the line of the ball-basket when the attacker is standing on the axis of the field.
  • Left foot forward when the attacker is standing on the right half of the field and vice versa.
  • Attacker fakes the shot
  • Defender steps forward, hand on ball
  • Attacker brings the ball down
  • defender recovers arm-length distance
  • attacker makes max 2 dribbles, left or right
  • after the stop, the defender steps forward again, hand on the ball


Form of play:

  • as above, but with shot + boxing out (= wall and rebound)
  • 2 scores in a row (also from the rebound!!) OR 2 stops in a row = loser presses and change