Basketball drills

  • Circle the ball alternately around: hips, thighs, knees, calves, ankles, chest, head.
  • Foot Stride; circle the ball first around the different parts of the front leg, then the back leg.
  • Spreading stance; same as previous exercise.
  • As previous exercise. After each circle alternate with the other leg.
  • Eight circle.
  • Alternate between squatting and standing while dribbling.
  • Dribble while sitting down and standing up again.
  • Dribble while lying on your back; stand up while dribbling at the signal.
  • Dribble while lying down and standing up again.



  • 2 rows of which 1 row has the ball.
  • Passes to the middle line from the middle line 1 vs 1.
  • When passing, make sure the persons keep running straight and don't go sideways.
  • Everyone has a ball stands on the sideline.
  • Exercises are alternated with
    • crossover,
    • between the legs
    • etc.
  • free play on 1 or 2 baskets,
  • depending on the number of players.
  • NO dribbles only passing.
  • The teacher sets out three areas of approximately equal size with pawns.
  • It is best to use the volleyball lines (see map).
  • There are three sections (see map):
  • Left: barons square (losers square)
  • Middle: princes section (neutral section)
  • Right: king of the court (winner section)
  • All students stand in the middle section.
  • With a signal from the teacher the game starts.
  • All pupils have to try to tap/strike the ball of another pupil out of the box.
  • If you succeed you move one square to the right.
  • If your ball is knocked away you move up one square to the left.
  • If you hit/tap someone's ball out of the box on the right you score a point.
  • If your ball is knocked out of the winner's box you lose all your points.
  • If your ball is knocked out of the left box nothing happens and you stay standing.
  • When the teacher gives the final signal the person with the most points is king of the court and he/she has won.


king-of-the-court-6

  • The teacher chooses 2 tickers.
  • They have to stay inside their box (inside the 4 pawns) and knock the basketballs away from the runners when they want to cross.
  • The runners have to dribble to the other side without losing their basketball.
  • If a runner doesn't have his basketball with him, he's out and he automatically becomes a ticker.
  • A tip that you can give to the runners is that they should shield the ball with their body.
  • This means staying between the ball and the opponent.
  • The pupils may only cross again when everyone has been tagged or has reached the other side.
  • In the end, as the game progresses, you get more and more tickers and less and less runners.
  • The last remaining runner is the winner.


make-it-across

  • The players stand around the bucket or on the free throw line and try to score in the basket.
  • Vary their position and distance.
  • Players dribble from the center line to the free throw line and try to score from there within 5 seconds.
  • Two players throw the ball to each other, the ball may bounce.
  • To make it more difficult the bouncing can be omitted.
  • Also vary the distance.
  • The players stand in a circle and throw the ball to each other.
  • They are not allowed to touch the ground.
  • Try this with a player in the middle who is trying to intercept.
  • If the ball is intercepted, the player who threw the ball stands in the middle.
  • The players bounce the ball on the spot.
  • Make sure the hand is always on the ball so the ball is pushed down (so not hit down).
  • The players sink through their knees so they are low to the ground and the ball bounces faster.
  • Then the players stretch their knees again. Repeat several times.
  • The players dribble through each other, changing direction all the time so that they are criss-crossing each other.
  • The players must try not to touch each other.
  • The players try to guide the ball along a route whilst dribbling.
  • For example slalom around cones or over benches (at your own discretion).
  • Divide the players into two groups.
  • The group without the ball tries to tap the player in the other group with the ball.
  • As soon as they have touched the player with the ball, the ball is theirs.
  • The player with the ball therefore tries to pass the ball on to a teammate as quickly as possible.
  • Touching someone with a ball gives a point. The team that scores ten points first wins.
  • They are simple but fun basketball games for children with a number of advantages:
    • The children get more ball feeling
    • The children learn how to aim the basketball
    • The children learn to dribble well
    • The children develop team spirit and learn to work together
    • The children move in the indoor gym or on the outdoor sports field


Ideal for training, lessons and fun activities.

  • Set up a course with running boards, bridges, hoops and cones and have the kids dribble down the course.
  • You can make it as difficult as you like. The child who completes the course in the shortest time wins.