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Basketball drills

  • The teacher places 2 pilons.
  • See floor plan for the precise location, keep the basketball lines.
  • The teacher divides the students into 2 teams and each team stands behind a pilon.
  • The teams have to shoot the ball from the pilon into the basket.
  • When a student has shot, he/she picks up the ball, gives/passes the ball to the next in line and connects to the back of the line again.
  • Every ball that goes into the basket is a point.
  • The team that scored 5 points first wins.


shootout-2

  • Depends on the number of balls. 
  • In pairs or alone
  • When alone:
    • Start at your position, dribble across the basket. 
    • Set or Jumpshot from your position (Guard, forward, center). 
    • Up to 8 points.
  • In pairs: 
    • Start at your position, pass to the opposite side of the basket. 
    • Last pass should be good so that shooter in jumpshot is ready for his/her shot. 
    • Up to 4 points per player. 
    • Losers: Slides over the width of the pitch, 1x back and forth.
  • 1 row of players stands in the corner at the 3-point line without ball. (A)
  • 1 row of players stands 1 meter outside the bucket and 1 meter below the free throwing line with ball. (B)
  • A runs to edge of the bucket on baseline and blocks (fictional). (2 pilons)
  • Cuts to head of the bucket, turns in with right foot, gets pass from B. B follows the pass.



  • Defense. A takes shot/ lay-up...
  • B moves to row A. Player A catches his own ball and connects in row B.
  • Left and right, basic drill for pick & roll offense.
  • Can be played with 2 baskets.
  • Team with 3 balls in a row on the freethrow line.
    • First one shoots, 
    • second one shoots, 
    • If the previous player misses, the next player can shoot him out of the game.
  • If you miss your shot, quickly finish under the basket. 
  • If the player behind it scores, the next player is out. 
  • Until one remains.
  • With 3 balls, faster, more effective than with 2.

Requirements:

  • Stopping two feet together, pivoting, lay-up and jumpshot must be known


Aim:

  • When passing, jump towards the ball with feet coming down correctly to start the next movement. (pivoting, start dribble)


Organization:

1. Coach gives passes from position 1, alternating left and right from under the basket. Give passes where jump-to-the-ball applies.

2. Player starts under the basket (2 groups of 5 to 6 players, of which two/group have a ball) ==> fast; explosive exercise.

3. Run to cone under the basket and quickly pushes himself away towards the cone at spot 2 or 3.

4. Makes movement from the cone to the ball to get the pass and perform a jump-to-the-ball.

5. After getting the ball pivot and attack towards the basket (first lay-up, then shot)

6. After finishing, change sides and pass the ball


Teaching points:

  • Rapid explosive movement when running free
  • correct ball acceptance (show hands) and foot placement
  • pivoting and fast attacks without running errors
drawing jump to the ball
  • Three rows. 
  • Shoot and join at the back of the next row.
  • Hurry up, watch where you're going.
  • Everybody catch a ball, catch your own ball and join the back of the next row.
  • Variations:
    • Up to the twenty or thirty.
    • Until everyone has scored ten times.


  • A row with ball at the head of the bucket.
  • A row behind the free throw line on the right.
  • Player on the head passes the ball to the forward on the side.
  • The forward makes a strong drive to the triangle (defender), passes the ball out to the forward on weakside.
  • The forward makes a strong drive to the basket.
  • The player in front and the other forward who has passed go for the rebound.
drawing Drive to the basket extended
  • A line with the ball at the head of the bucket.
  • A row behind the free throw line on the right.
  • A row of the same but on the left.
drawing Duke's Offence
  • players start at the level of the middle line, 3 rows
  • middle player has the ball
drawing lay-up + boxing out drill
  • 4 groups of players in each corner of the field.
  • 4 cones in the center circle
  • 2 balls on each sideline
    • player sprints to the cone
    • defence slide to sideline
    • running backwards (looking over shoulder to ring)
    • then the next player starts.
    • In a next step, after the defence slides, the player picks up the ball and finishes with lay-up. 
      • Take rebound and pass to next in line. 
      • player then dribbles to the cone and outside. 
      • Put the ball down there and then sprint back to baseline.
    • Then the exercise starts again.


drawing Warming-up cone
  • Player is explained shooting technique. 
  • Practicing over distance on the field. 
  • Pay attention to technique and the curve of the ball. After 10 practice throws in the field, the first player slides into the ring.
  • 1 Player stands in the first hoop and shoots. If it's in, it's 1 point, player moves to the second hoop and shoots , 2 points if it's scored. 
  • If it's not scored, then move to 1 hoop closer. If it's scored, move to the 3rd hoop.
  • If you score the 3rd hoop, you get 3 points and you may stay and shoot again. 
  • Max score is: 1-2-3-3-3-3-3-3=27 points.
  • Under the basket is a teammate who rebounds and passes the ball back to the shooter. 
  • After 10 attempts, shooter and rebounder change positions. 10 attempts again
  • Remember your score. 
  • After one session (10 throws each) these players go to the field to practice and move up the line. 
  • When everyone has finished, compare scores.
  • Points of attention: shooting technique, rebound action, (shooter ask for the ball) and passing technique.
drawing Shooting practice
  • Players in a row on the free throw line or for U10 and U12 a bit closer to the basket (put down pilons).
  • First two players have a ball.
  • Player 1 tries to shoot. 
  • When the ball is thrown, player 2 may also shoot.
  • If the player misses, go for the rebound as fast as possible, try to score from the area where the rebound is picked up (if it is behind the baseline, dribble in a bit).
  • If player 2 scores before player 1, player 1 is finished and is not allowed to play again.
  • After a goal is scored, pass as soon as possible to player 3 plays so that he can 'kill' his predecessor.
  • Connect yourself at the back of the row.
  • Play on until there is 1 player left. 
  • Note that the player who has to be played has to get out at the right side to be able to play. And that the scorer rebounds the ball as fast as possible and plays it back with a good tight pass.




drawing Killer