Basketball drills
With 3 men on the back line and the middle one has the ball- The middle passes to a man and runs after the ball
- The man in the middle passes to the man on the other side, who also runs after the ball.
- They do this while running to the basket on the other side.
- When someone is close enough to the basket, the man runs a lay-up.
- He becomes the defender and the other two attackers must try to reach each other with a long ball.
- The goal of the defender is to prevent the attackers from scoring.
- If the attackers do not manage to score, they must do 5 push-ups.
- Centers + Guards + Forwards
- U12 and up
- 3 or more players
- 1 ball - two baskets
Prerequisites:
- players must be able to dribble and run a layup
Objective:
- train running line flyer
- build up speed
- finish break under pressure
Organization:
- player 1 dribbles the ball over the helpline to the other side and scores with a lay up
- both other players chase and try to prevent the score
- they start on the first dribble
- Players 2 and 3 take the ball from the backline after scoring
- and play 2 against 1 on the bucket at the other side
- defender 1 tries to prevent scoring with a lay up
Teaching Points:
- sprinting
- push the ball at speed dribble
- Instruct the defenders NOT to make unsportsmanlike conduct.
- defender takes the charge Â- OR forces the dribbler to the side
- tries to intercept the pass
- gives the shot away and punches out the shooter
Objective:
Try to score 5 times with your group as quickly as possible.
Task:
Divide the players into 2, 3 or 4 groups so that there are max. 6 of them in a group. Give each player in each group a number from 1 to 6. Each group sits in a corner of the terrain. In the middle there are 2, 3 or 4 basketballs in hoops.
When the coach says a number, the players with that number sprint to the middle as fast as they can, take a basketball and dribble to goal. They get only 1 attempt to score. After their goal attempt, they put the balls back in the middle and rejoin their group. The first group with 5 scores wins the game.
Variations/ gradations
Make scoring easier by attaching a hoop to the ring where players can also score. A score through the hoop is then worth double points.
Objective:
Reenact all the exercises, which the trainer is demonstrating.
Task:
The players stand in a (half) circle so that everyone can see the trainer. The trainer shows some exercises. The players mimic him/her. Keep the balloon in the air by tapping it up in the air. Try to clap your hands as much as possible between each tap.
- Hold the balloon in your left hand and dribble the basketball with your right hand. Successful? Try with your other hand.
- Now hold the balloon high above your head and look at the balloon. Keep dribbling with your other hand. Change hands after 1 minute.
- Dribble the basketball with your right hand and hold the balloon with your left hand. At the whistle, change hands without losing either one and without stopping dribbling.
Dribble the basketball with your right hand. Try to keep the balloon in the air with your left hand by tapping it upwards. Can you do it with your other hand?
Objective:
- Reenact all the exercises, which the trainer presents.
Mission
The players stand in a (half) circle so everybody can see the trainer. The trainer shows some exercises. The players imitate him/her.
- Stand in a circle. Roll the ball between your legs in an 8-shape.
- Roll the ball around your waist, legs and head. Change direction every now and then.
- Bounce the ball on the ground with 2 hands and catch it again with 2 hands.
- Throw the ball in the air with 2 hands and catch it again with 2 hands. Who can clap before catching the ball?
- Stand in a spread position. Move the ball between your legs in an 8-shape without letting it fall to the ground.
Goal:
- shot from the elbow
- outlet pass after score
- overhead pass from low post to elbow
Organization:
- after shot rebound and immediately step over the back line and take the ball
- always chase your ball and take the next position
- set a goal; e.g. 30 shots.
Teaching Points:
- in the last step bring the ball above your head and turn your face towards the pitch
- Tight overhead pass to the outlet
- ask high for the ball
- Pass the ball in the shot hand
Variations:
- counterclockwise and clockwise
- Fill up waiting time at the forward position with fake passes
- The other way round: after scoring, pass to the elbow and shoot from the corner
- Centers + Guards + Forwards - from U12
- 2 or more players
- 1 ball per pair
- two baskets
Prerequisites
- being able to run a layup at speed from the pass
Objective:
- speed dribble is along the sideline because the shortest route to the other side
- pass and catch on speed
Organization:
- player takes a free throw and captures the rebound
- catch the ball as high as possible
- 3 sprints to the outlet position and calls
- passes with an overhead pass to the outlet
- the man with the ball dribbles along the sideline to the other basket as quickly as possible
- defender over the axis of the field to the other side
- receives the pass at full speed
- and makes the lay up without dribbling
Teaching Points:
- sprinting
- communication
- correct dribble start
- push the ball at the speed dribble
- dribbler must see where the flyer is
- pass in time
- shooter catches his own ball
- passer sprints under the circle to the outlet on the other side
- calls
- receives the ball at the outlet position with an overhead pass
- both players run the same 2 on 0 break as on the way out
- but now on the other longitudinal half of the field
Variation:
- put 1 defender at each basket
- defender catches ball and gives outlet pass
- and becomes flyer
- shooter becomes defender
- Centers + Guards + Forwards
- from U12 - 2 or more players
- 1 ball per pair
- two baskets
- a pawn or pole
Prerequisites:
being able to run a layup from the pass at speed
Objective:
- train runner flyer
- Passing and catching at speed
Organization
- player 1 throws the ball against the board and catches the rebound
- catches the ball as high as possible
- 3 sprints to the outlet position and calls
- pass with an overhead pass to the outlet
- the man with the ball dribbles as fast as possible to the bucket of the other basket.
- defender sprints along the sideline
- receives the pass at full speed
- and makes the lay up without dribbling
Teaching Points:
- sprinting Â- communication
- correct dribble start
- pushing the ball at speed dribble
- The dribbler must see where the flyer is.
- pass in time
- Shooter catches his own ball
- passer sprints around the pawn
- calls
- receives the ball at the outlet position with an overhead pass
- both players run the same 2 teg
Requirements:
Players must be able to sprint and slide and switch between them Â- Players must be able to dribble
Goal: Press
the dribbler on the press
Organisation:
Have each player sprint fully along the drawn lines and always close off the touchline (set up cones) idem but now with slides idem with alternating slides - sprint - slides Â- attacker without ball. Defender must make slides as long as possible; sprint if necessary Â- defender must close off the sideline in any case Â- same with ball. Defender forces attacker to turn on the sideline Â- keep exercise short and intense
Teaching points:
defender should get as close to attacker as possible, taking into account dexterity and speed of dribbler Â- defender should close off sideline with foot, forcing dribbler to turn Â- defender should accelerate, get in front of dribbler before closing sideline
Form of play:
if the dribbler manages to dribble between the sideline and the defender, then he may score Â- defender then continues to defend Â- if the defender manages to make the attacker turn at the sideline then he may then dribble and the attacker becomes defender
Tips:
start with a weak dribbler and let him start with his weak hand Â- impose restrictions on the attacker in the beginning: he can only change speed, but not direction, except on the touchline Â- reduce the restrictions as the defenders get better
Prerequisites:
players must master the layup at full speed
Goal:
Dare to finishthe
layup under pressure of a following defender
Organisation:
- defender may only cross the half way line at the first dribble
- attacker may make feints
- if the defender steps in, he/she must put both feet behind the centre line before defending again
- Attacker dribbles as fast as possible to the basket and finishes with a layup.
- Finish with a layup
- winner takes ball and connects behind the attackers on the other half of the court
- loser defends on the same half.
- depending on the skill of the attackers, allow the defender to cover more or less distance
Teaching points:
- dribble at full speed
- do not let the oncoming defender distract you.
Variations:
- increase the pressure by having the defender start closer to the basket
- Have players start sitting or lying down. The defender can only get up after the attacker.
Requirements:
players must be able to make a lay up from the pass
Goal: learn the
running move to free another player + have the courage NOT to pass to the first man who moves
Organisation:
- 3 pawns
- fixed pair
- fixed passer in the corner of the field.
- adjust deep post
- cut in, ask for the ball and pass
- second incider gets the ball and makes the lay up
- catches it himself
- passes to the oulet
- and runs to the pawn on the other side of the free throw line
- in the meantime, the man with the ball dribbles to the next pawn
- passes to his regular teammate
- who passes to the regular passer in the corner
- cuts in and asks for the ball (but does not get it)
- when there are more than 10 men: make 5 free throws and then change with a fixed passer
Teaching Points:
- the first man to cut in must look at the passer and ask for the ball with his hands
- the passer must use pass fakes to keep his defender out of the pass line until the second man cuts in
Variations:
Left and right
Goal: defend the dribbler after stopping the dribble
Organization:
- man with ball passes to opponent when trainer whistles
- who takes 1 bounce and stops the dribble in 2 Count Rhythm (2TR)
- The trainer counts down 5 seconds and then blows his whistle as end signal
- The aggressive defender steps back to his starting position
- The roles are now reversed
- As soon as the trainer whistles you pass the ball to the other player
- go for it aggressively straight away
- Try to prevent the other player from passing by keeping your hand in front of the ball (trace the ball)
- Try to get your feet to the left and right of the pivot foot of the man with the ball so that he cannot turn
Teaching Points:
- avoid mistakes; do not hit the ball
- Go for the 5 seconds
- Get as close as possible to the attacker (but stay in your own cylinder)
- Move your feet closer to the attacker, but keep your position between the attacker and the basket.
Variations:
- a third man to whom the ball must be passed within 5 seconds. Choose a limited area in which the third man can run free (use lines on the court, or place pawns).
- Pass from under the board to the player on the block. This player must try to pivot past the defender and score. Winner becomes attacker on the block, loser passes from the back line.
Form of play:
- Ten ball on the half court, where the receiver of the ball has to make a dribble start with 1 bounce before he can pass the ball on.
- idem, but defence MUST double team the man with the ball.