Basketball drills
- The teacher divides the room into two squares by placing benches on the centerline of the room.
- Then the teacher makes 2 squares with pawns to catch up the right of attack.
- During this game the rulebook is used.
- See module basketball for this guide.
- The teacher divides the students into teams of 3, possibly with a substitute.
- See the tables at the bottom of the lesson preparation for the game schedules.
- The intention is that the team that has the ball (on the map team 2 & 3) try to score.
- To be able to score, the team must first get the right of attack.
- They get this right of attack when they arrive with the ball in the area of the pawns.
- From now on the team may score.
- They do this by shooting the ball into the basket.
- The other team must try to take the ball away from them.
- When this happens, the teams swap roles and the new team with the ball has to get the right of attack and try to score.
- The teacher sets out three areas of approximately equal size with pawns.
- It is best to use the volleyball lines (see map).
- There are three sections (see map):
- Left: barons square (losers square)
- Middle: princes section (neutral section)
- Right: king of the court (winner section)
- All students stand in the middle section.
- With a signal from the teacher the game starts.
- All pupils have to try to tap/strike the ball of another pupil out of the box.
- If you succeed you move one square to the right.
- If your ball is knocked away you move up one square to the left.
- If you hit/tap someone's ball out of the box on the right you score a point.
- If your ball is knocked out of the winner's box you lose all your points.
- If your ball is knocked out of the left box nothing happens and you stay standing.
- When the teacher gives the final signal the person with the most points is king of the court and he/she has won.
- The teacher chooses 2 tickers.
- They have to stay inside their box (inside the 4 pawns) and knock the basketballs away from the runners when they want to cross.
- The runners have to dribble to the other side without losing their basketball.
- If a runner doesn't have his basketball with him, he's out and he automatically becomes a ticker.
- A tip that you can give to the runners is that they should shield the ball with their body.
- This means staying between the ball and the opponent.
- The pupils may only cross again when everyone has been tagged or has reached the other side.
- In the end, as the game progresses, you get more and more tickers and less and less runners.
- The last remaining runner is the winner.
Prerequisites:
players must master the layup at full speed
Goal:
reactquickly
on a stray ball and be able to finish the next 1 against 1
Organization:
- the trainer stands in the middle of the bucket and has the ball
- Two players on the elbow are only allowed to look straight ahead.
- trainer passes between the players
- they may only move when they see the ball
- the player who captures the ball scores on the opposite basket
- the other player tries to prevent this
- the coach makes his passes so hard that the players have to sprint to keep the ball in.
- n.b. the defender must not make any mistakes due to the risk of injuries
Teaching points:
- speed of action
- do not let the defender distract you
Variations:
- have players start sitting or lying down
- Put two players next to each other on the elbow, or with their backs against each other. Then play 2 against 2
- machine gun at players' elbows
- The players stand around the bucket or on the free throw line and try to score in the basket.
- Vary their position and distance.
- Players dribble from the center line to the free throw line and try to score from there within 5 seconds.
- Two players throw the ball to each other, the ball may bounce.
- To make it more difficult the bouncing can be omitted.
- Also vary the distance.
- The players stand in a circle and throw the ball to each other.
- They are not allowed to touch the ground.
- Try this with a player in the middle who is trying to intercept.
- If the ball is intercepted, the player who threw the ball stands in the middle.
- The players bounce the ball on the spot.
- Make sure the hand is always on the ball so the ball is pushed down (so not hit down).
- The players sink through their knees so they are low to the ground and the ball bounces faster.
- Then the players stretch their knees again. Repeat several times.
- The players dribble through each other, changing direction all the time so that they are criss-crossing each other.
- The players must try not to touch each other.
- The players try to guide the ball along a route whilst dribbling.
- For example slalom around cones or over benches (at your own discretion).
- Divide the players into two groups.
- The group without the ball tries to tap the player in the other group with the ball.
- As soon as they have touched the player with the ball, the ball is theirs.
- The player with the ball therefore tries to pass the ball on to a teammate as quickly as possible.
- Touching someone with a ball gives a point. The team that scores ten points first wins.
- They are simple but fun basketball games for children with a number of advantages:
- The children get more ball feeling
- The children learn how to aim the basketball
- The children learn to dribble well
- The children develop team spirit and learn to work together
- The children move in the indoor gym or on the outdoor sports field
Ideal for training, lessons and fun activities.
- The children stand in a large circle.
- There are several basketballs in the game.
- The children with the ball bounce the ball as fast as possible to a classmate or group member, while calling his or her name.
- This is recommended for children's camps (great outdoors!) or sports days, where children can learn each other's names and learn to catch the ball.
- Players who do not bounce the ball well, do not catch the ball or call out the wrong name, step out of the circle and do not participate for a while.
- As fewer and fewer players remain, the remaining players bounce more and more balls.
- Continue, until only one or two players remain.
- They have won.
- Place a row of cones and give each child its own basketball.
- The children are challenged to dribble around the cones.
- They are not allowed to hit the cones and they are not allowed to lose their ball.
- The children follow each other quietly. The pace is gradually increased.
- When the children get more ball control, put another row of cones parallel to the first row.
- Let the children play a game: the first one who manages to dribble around the cones without a fault has won.
- Let the winners play against each other, until only one winner remains.
- A good basketball exercise for more ball control.
- The attackers are not allowed to move from their spot.
- They play the ball around and if they get the chance, they try to score
- The defenders have to run They try to prevent a goal from being scored
- When defenders are too static and stand by an attacker, you can do 3 things
- Or force the defenders to run by telling at least one of them to run towards the attacker with the ball
- Or tell the attackers they can take 2 steps.
- Or draw a square on the ground where the attackers can move.
- After 5 attempts, the defenders change with 2 new defenders.
- Half of the basketball players have a ball.
- These basketball players dribble all over the room.
- On the whistle they pass the ball to someone they first made eye contact with.
- The pass they use to do so is up to them.
- Choose the pass that is best in the situation.
- If you are close to the ball, do not pass.