Basketball drills
- Guards + Forwards + Centers
- from U14 - 6 to 12 players
- 4 balls
- whole field
- 2 baskets
Objective:
- Pass on the flyer training and finishing at full speed
- Players 1 and 4 receive the ball at the outlet position and dribble directly to the centre circle.
- passer sprints along the sideline (flyer)
- receives the ball at full speed
- makes the lay up without a dribble
Teaching Points:
- dribbler is not allowed to cross the centre line
- the pass should be such that the flyer can finish without dribbling
- The flyer must ask for the ball with his hand
- execute at full speed
- communication: outlet calls
- after the lay up join the line near the basket where you scored
- the dribbler returns directly to the outlet after the pass and for the next ball
Variations:
- (to teach the attacker to finish at full speed under pressure)
- Have a defender walk up to the attacker during the layup to distract him visually (no physical contact).
- make the defender appear bigger with a mat or similar in his hands
- Centers + Guards + Forwards - from U12
- 2 or more players
- 1 ball per pair
- two baskets
Prerequisites
- being able to run a layup at speed from the pass
Objective:
- speed dribble is along the sideline because the shortest route to the other side
- pass and catch on speed
Organization:
- player takes a free throw and captures the rebound
- catch the ball as high as possible
- 3 sprints to the outlet position and calls
- passes with an overhead pass to the outlet
- the man with the ball dribbles along the sideline to the other basket as quickly as possible
- defender over the axis of the field to the other side
- receives the pass at full speed
- and makes the lay up without dribbling
Teaching Points:
- sprinting
- communication
- correct dribble start
- push the ball at the speed dribble
- dribbler must see where the flyer is
- pass in time
- shooter catches his own ball
- passer sprints under the circle to the outlet on the other side
- calls
- receives the ball at the outlet position with an overhead pass
- both players run the same 2 on 0 break as on the way out
- but now on the other longitudinal half of the field
Variation:
- put 1 defender at each basket
- defender catches ball and gives outlet pass
- and becomes flyer
- shooter becomes defender
- Centers + Guards + Forwards
- from U12 - 2 or more players
- 1 ball per pair
- two baskets
- a pawn or pole
Prerequisites:
being able to run a layup from the pass at speed
Objective:
- train runner flyer
- Passing and catching at speed
Organization
- player 1 throws the ball against the board and catches the rebound
- catches the ball as high as possible
- 3 sprints to the outlet position and calls
- pass with an overhead pass to the outlet
- the man with the ball dribbles as fast as possible to the bucket of the other basket.
- defender sprints along the sideline
- receives the pass at full speed
- and makes the lay up without dribbling
Teaching Points:
- sprinting Â- communication
- correct dribble start
- pushing the ball at speed dribble
- The dribbler must see where the flyer is.
- pass in time
- Shooter catches his own ball
- passer sprints around the pawn
- calls
- receives the ball at the outlet position with an overhead pass
- both players run the same 2 teg
Prerequisites:
- Players can defend on their feet
- and be able to pass
Objective:
- to practice the double team in the arrow press
- and the first rotation
Organization:
- 1 takes the ball and then does not take part in the game, but counts down the 8 seconds
- the defenders allow the first pass
- (in case of 5 players, one of the attackers starts with a pass to himself or to the other and the weak side defender counts down) Â- defender 5 starts to double team immediately after the first pass Â- the weak side defender passes the pass to the free attacker
- If the attackers get on the offensive half within 8 seconds they have a point Â- if the defenders win the ball they attack the basket. A score is a point. Â- The attacker calls when there is a foul on him. Point for the attack.
- play 5 times in a row with the same teams
- loser must run
Teaching points:
in double team, the attacker is NEVER allowed to pass between the defenders Â- the third defender must use all his energy to make the pass impossible Â- if a defender in double team is beaten by the ball, he must sprint full speed to regain a position between the ball and the half way line
Prerequisites:
players on the dribble can defend Â- and can make a pass the length of the field
Objective:
to practice defending the backfield in the arrowpress Â- to anticipate the pass and always make sure you are in a position to intercept it
Organisation:
- 4 takes the ball and then does not take part in the game anymore, but counts down the seconds
- defender 5 applies maximum pressure on the dribbler
- the defenders can defend all over the field
- attacker 1 may only act on the defensive half Â- attackers 2 and 3 only on the offensive half
- after a stop or score, defender 5 takes the ball back for the next round
- if the attackers score within 10 seconds they have a point Â- if not, it is a point for the defenders Â- the attacker calls if there is a foul on him. Point for the attack.
- play 5 times in a row with the same defenders
- 3 new attackers each time.
- If the defenders make less than 2 stops, they must run.
- when there are 2 or more stops, all attackers must run.
Teaching points:
defend the dribbler on your feet - he may not pass you under any circumstances Â- arms wide to make a pass difficult Â- defender 6 must anticipate the long pass to intercept it Â- must position himself so that he can see the ball AND both other attackers as much as possible (split vision) Â- always adjust his position on the field to intercept the most likely pass Â- if he has not been able to intercept the long pass, Â- He must NOT allow a lay up Â- Defender 5 must then sprint full speed towards the free attacker on the weak side.
Variations:
In the beginning, you may have to limit the space for attackers 2 and 3. Use existing lines on the floor, or place pawns on the sidelines on the attacking half.
Requirements:
Players must be able to sprint and slide and switch between them Â- Players must be able to dribble
Goal: Press
the dribbler on the press
Organisation:
Have each player sprint fully along the drawn lines and always close off the touchline (set up cones) idem but now with slides idem with alternating slides - sprint - slides Â- attacker without ball. Defender must make slides as long as possible; sprint if necessary Â- defender must close off the sideline in any case Â- same with ball. Defender forces attacker to turn on the sideline Â- keep exercise short and intense
Teaching points:
defender should get as close to attacker as possible, taking into account dexterity and speed of dribbler Â- defender should close off sideline with foot, forcing dribbler to turn Â- defender should accelerate, get in front of dribbler before closing sideline
Form of play:
if the dribbler manages to dribble between the sideline and the defender, then he may score Â- defender then continues to defend Â- if the defender manages to make the attacker turn at the sideline then he may then dribble and the attacker becomes defender
Tips:
start with a weak dribbler and let him start with his weak hand Â- impose restrictions on the attacker in the beginning: he can only change speed, but not direction, except on the touchline Â- reduce the restrictions as the defenders get better
Requirements:
players must master the layup at full speed
Goal:
reactquickly
to a stray ball and be able to finish the next 1 on 1
Organisation:
- the coach stands in the middle of the bucket and has the ball
- Two players on the elbow are only allowed to look straight ahead.
- trainer passes between the players
- they may only move when they see the ball
- the player who captures the ball scores on the opposite basket
- the other player tries to prevent this
- the coach makes his passes so hard that the players have to sprint to keep the ball in.
- n.b. the defender must not make any mistakes due to the risk of injuries
Teaching points:
- speed of action
- do not let the defender distract you
Variations:
- have players start sitting or lying down
- Put two players next to each other on the elbow, or with their backs against each other. Then play 2 against 2
Prerequisites:
players must master the layup at full speed
Goal:
Dare to finishthe
layup under pressure of a following defender
Organisation:
- defender may only cross the half way line at the first dribble
- attacker may make feints
- if the defender steps in, he/she must put both feet behind the centre line before defending again
- Attacker dribbles as fast as possible to the basket and finishes with a layup.
- Finish with a layup
- winner takes ball and connects behind the attackers on the other half of the court
- loser defends on the same half.
- depending on the skill of the attackers, allow the defender to cover more or less distance
Teaching points:
- dribble at full speed
- do not let the oncoming defender distract you.
Variations:
- increase the pressure by having the defender start closer to the basket
- Have players start sitting or lying down. The defender can only get up after the attacker.
Requirements:
players must be able to make a lay up from the pass
Goal: learn the
running move to free another player + have the courage NOT to pass to the first man who moves
Organisation:
- 3 pawns
- fixed pair
- fixed passer in the corner of the field.
- adjust deep post
- cut in, ask for the ball and pass
- second incider gets the ball and makes the lay up
- catches it himself
- passes to the oulet
- and runs to the pawn on the other side of the free throw line
- in the meantime, the man with the ball dribbles to the next pawn
- passes to his regular teammate
- who passes to the regular passer in the corner
- cuts in and asks for the ball (but does not get it)
- when there are more than 10 men: make 5 free throws and then change with a fixed passer
Teaching Points:
- the first man to cut in must look at the passer and ask for the ball with his hands
- the passer must use pass fakes to keep his defender out of the pass line until the second man cuts in
Variations:
Left and right
Requirements:
- players must have the courage to shoot defensively
- master open step and crossover step
- and master a feint followed by a dribble + shot or drive
Objective:
to decide which action to take as a forward in a 1v1 situation
Organisation:
- defender passes the ball with a bounce pass to the attacker
- and starts defending
- Attacker stands within shooting distance
Teaching points:
- foot, knee and shoulder in one line
- Hands ready to shoot
- Knees in an angle of 60 degrees (shot fake) to 90 degrees (drive fake)
- Shot fake: ball not higher than the nose + bend the knees a bit
- Drive fake: short, quick step + forward movement with the shoulders
- Open step: first step is short
- Bringing the ball to the other side with sweep/rip: bring the ball below knee height
Decide:
- defender has his hands low and/or more than an arm's length away: shoot (quick draw)
- Defender has his hand on the ball: driven directly (preferably over the front foot / along the back of the defender)
- make one fake at the most. Read the defender's reaction during your fake.
- If the defender does not react, continue the move (fake shot becomes shot, fake drive becomes drive).
- if the defender reacts, take the other option, i.e.: fake shot becomes drive; fake drive becomes shot; open step becomes rip + crossover step; crossover step becomes rip + open step
- do NOT introduce an element of competition here, to prevent defenders from making hard mistakes to avoid losing
Variations:
- instruct the defender to only defend the drive hard and leave space for the shot
- defend crossover and shot, but leave open step
- defend the shot to the full
Requirements:
- players must have the courage to shoot defensively
- and control a feint + dribble + shot or drive
Goal:
practice1
against 1
Organisation:
- after a goal attempt, each player catches his own ball
- waits until his team-mate is in his shooting position.
- passes the ball and defends the attacker.
- the attacker uses the space left by the defender for a shot or drive
- or lures the defender towards him with a shot fake and then makes a drive to the basket
- OR a bounce + step + shot
- do NOT introduce an element of competition to prevent defenders from making hard fouls to avoid losing.
- Make sure the attacker gets the ball where he can actually shoot, so the defender has to consider the shot AND the drive.
Teaching points:
- Catch the ball in your shot hand (ready to shoot).
- adjust shooter well
- shooting technique
- if a player never shoots but always makes a drive, instruct the defender to only defend the drive hard and leave room for the shot
Variations:
- shot distance
- Position in relation to the basket.
Requirements:
- players must be able to individually defend the man with the ball
- Players must be able to dribble
Goal:
fitness / intensive interval training
Organisation:
- players start with 1 foot on the back line
- start on signal of the coach
- loser takes the ball and has to defend in the next round.
- 1 and 2 place the ball on the middle line so that 3 and 4 can pick it up
- 1 and 4 play 1 against 1 on the basket on the side they came from
Variations:
- left and right
- Place a hoop just beyond the baseline to handicap the defender.