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Basketball drills

  • Attacker/defender start just right of midcourt next to each other.
  • Attacker starts on the right.
  • Passer behind (coach if necessary). Lob pass, roll or other.
  • free play on 1 or 2 baskets, depending on the number of players.
  • PURPOSE: Quick passing, cutting, helpside, ballside, boxing-out.
  • First team at 5.
  • Loser push-ups 6.
  • Target: Focus on ritual.
  • Tired end of match.
  • Breathing easy/Ritual.
  • 2x2 free throws p.p. 2 baskets.
  • 4 push-up shooter.
  • Then shoot.
  • While 1 player 4 push-up, this will be next shooter.
  • Rest of team rebounds. Etc, etc.
  • Depending on the number of balls.
  • Pairs or alone.
  • In singles.
    • Start at your position, dribble to opposite side of basket.
    • Set or jump shot from your position (guard, forward, center).
    • Up to 8 hits.
  • In pairs.
    • Start from position, pass to opposite basket.
    • Last pass must be good so that shooter in jumpshot is ready for his/her shot.
    • Up to 4 touches per player!!!!!
    • Losers, 1x back and forth slides in width.8 hoops/pawns for shooting positions.
  • Circle the ball alternately around: hips, thighs, knees, calves, ankles, chest, head.
  • Foot Stride; circle the ball first around the different parts of the front leg, then the back leg.
  • Spreading stance; same as previous exercise.
  • As previous exercise. After each circle alternate with the other leg.
  • Eight circle.
  • Alternate between squatting and standing while dribbling.
  • Dribble while sitting down and standing up again.
  • Dribble while lying on your back; stand up while dribbling at the signal.
  • Dribble while lying down and standing up again.



  • 2 rows of which 1 row has the ball.
  • Passes to the middle line from the middle line 1 vs 1.
  • When passing, make sure the persons keep running straight and don't go sideways.
  • free play on 1 or 2 baskets,
  • depending on the number of players.
  • NO dribbles only passing.
  • The teacher divides the room into two squares by placing benches on the centerline of the room.
  • Then the teacher makes 2 squares with pawns to catch up the right of attack.
  • During this game the rulebook is used.
  • See module basketball for this guide.
  • The teacher divides the students into teams of 3, possibly with a substitute.
  • See the tables at the bottom of the lesson preparation for the game schedules.
  • The intention is that the team that has the ball (on the map team 2 & 3) try to score.
  • To be able to score, the team must first get the right of attack.
  • They get this right of attack when they arrive with the ball in the area of the pawns.
  • From now on the team may score.
  • They do this by shooting the ball into the basket.
  • The other team must try to take the ball away from them.
  • When this happens, the teams swap roles and the new team with the ball has to get the right of attack and try to score.


right-of-attack

  • The teacher sets out three areas of approximately equal size with pawns.
  • It is best to use the volleyball lines (see map).
  • There are three sections (see map):
  • Left: barons square (losers square)
  • Middle: princes section (neutral section)
  • Right: king of the court (winner section)
  • All students stand in the middle section.
  • With a signal from the teacher the game starts.
  • All pupils have to try to tap/strike the ball of another pupil out of the box.
  • If you succeed you move one square to the right.
  • If your ball is knocked away you move up one square to the left.
  • If you hit/tap someone's ball out of the box on the right you score a point.
  • If your ball is knocked out of the winner's box you lose all your points.
  • If your ball is knocked out of the left box nothing happens and you stay standing.
  • When the teacher gives the final signal the person with the most points is king of the court and he/she has won.


king-of-the-court-6

  • The teacher chooses 2 tickers.
  • They have to stay inside their box (inside the 4 pawns) and knock the basketballs away from the runners when they want to cross.
  • The runners have to dribble to the other side without losing their basketball.
  • If a runner doesn't have his basketball with him, he's out and he automatically becomes a ticker.
  • A tip that you can give to the runners is that they should shield the ball with their body.
  • This means staying between the ball and the opponent.
  • The pupils may only cross again when everyone has been tagged or has reached the other side.
  • In the end, as the game progresses, you get more and more tickers and less and less runners.
  • The last remaining runner is the winner.


make-it-across

  • We're gonna dribble!
  • Dribble the ball from left to right.
  • With feints in between. High. Low. Fast and slow.
  • Look closely at the options you have.