Basketball drills
Requirements:
players must be able to drive and shoot from the free throw line
Goal: 1)
seethe
help coming2)
judge if you have time to run a lay up or if you should stop and shoot
Organization:
- attacker 1 dribbles in the indicated direction around the pawn
- defender 2 simulates the helper
- defender 3 simulates the defender who just passed the dribbler
- each player attacks x times
Teaching points:
during the dribble, assess the speed of the helper and make a decision
Variations:
- by moving the helper's pawn further away from the ring, there is more room for a lay up
- Move the pawn closer to the ring to stimulate a stop and a jump shot.
Requirements:
players must be able to drive and shoot from the 3-point line
Goal: get free
at the forward position and improve scoring ability from that position
Organization:
- attacker 1 receives the pass from 2 after a shallow cut
- and plays 1 against 1 against defender 4
- 2 waits for 2 seconds and runs a shallow cut to the other side of the basket and plays 1 against 1 against 5
- defender counts down aloud as soon as the attacker has the ball in his hands: 23, 22, 21.
- If the ball has not yet touched the ring, the point goes to the defender.
- loser of the 1 against 1 goes to defend
- winner takes the ball and runs outside to the back of the row
- play until the 7 (defender gets a point if he stops the attacker from scoring)
Teaching points:
- first cut to the basket
- then change direction and speed hard to the three-point line
- Ask for the ball on the outside
- face the basket immediately after receiving the ball
- use the front or reverse pivot immediately as a feint
- read in this pivoting movement on which side the defender leaves room (shot, crossover or open step)
- sit deep in the turn
- high speed of action: with a maximum of one feint, unbalance the defender and move to the basket
- Play with full intensity!
Tip:
if the attacker does not read well and always makes only the action he is good at, instruct the defender how to defend it. In this way, the attacker is forced to first look at where the space is and only then make his decision
Requirements:
players must be able to drive and shoot from the 3-point line
Goal:
practice different techniques to score from the forward position
Organization:
- Attacker 3 sprints after the pass directly to the forward position.
- gets the ball there
- and attacks the basket with a high speed of action.
- Starts to land in 2TR and shoots.
- while finishing underneath the basket, always picks up the ball
- with a big approach step to the desired position under the hoop
- Pull on the other foot
- and take off with two feet
Rotation:
- the passer takes a step backwards to make room for the next passer.
- the archer catches the ball and passes it to the passer
- who joins the back of the row with the ball
- the shooter takes the position of the passer.
Catch and go:
- catch the ball and attack directly at the elbow
- sharp change of direction
- high speed
Mtm offense
Jump back:
- Attack the elbow
- Offset under the elbow on your front foot and jump backward
- pick up the ball and shoot
Jump back and drive:
- Attack the elbow
- Jump back and drive: attack the elbow, push off under the elbow onto your front foot and jump backwards
- do not pick up the ball, but change hands and attack the basket at the weak side
1 on 1
- the passer is now slightly deeper
- As soon as he has passed to the forward, he starts defending
- the attacker applies the different techniques he practised before
Rotation:
the pair that has finished the 1v1 move together to the centre line and swap roles OR the loser defends.
Variations:
- left and right
- place the passer in the corner or on the block
- different techniques of finishing under the board
- adding a help defender to the weak side, so that the attacker also learns what (im)possibilities are there.
Requirements:
players must be able to dribble a layup run
Objective:
to increase attacking ability in 1 against 1
Organization:
- player 1 receives the ball from 3
- 3 moves backwards
- 1 unbalances 3, passes and goes hard to the basket
- the defender's task is to stop the dribble
- loser continues to defend on the same side
- winner attacks on the other side
Teaching Points:
- attacker must aggressively close the distance
- dribble straight at the defender
- throw the defender off balance
- attacker must be unpredictable
- choose which side to pass on at the last moment
- Use feints in the dribble
- After passing, go full speed towards the basket
- play with guts
- If you cannot, regain your balance and try another technique, e.g. backup dribble + jump shot.
Requirements:
players must know what the correct defensive posture is have
Goal:
- reinforce good habits regarding defensive position
- To increase speed and flexibility of footwork
Organisation:
- do as circuit, 1 minute each time
- player 1 jumps sideways with 2 feet left and right of the line
- player 2 does that forwards and backwards.
- players jump with 2 feet forward wide - narrow - wide. With a jump in the air they do a 180 degree jump and start over again.
- player 4 passes the ball through the wall to himself and goes with slides to the position where he catches it again. Makes it more and more difficult for himself by increasing the distance.
- player 5 defends the mid post and chooses every time another position (behind, swim over - full front - swim over low and back again)
- player 7 makes a square with jumps on 1 foot (feather by landing) always 2x with right, then 2x with left. First left, then right etc.
Teaching points:
- knees bent
- head above the
Goal: Defending the forward in triple threat position
Organization:
- attacker makes an agreed number of different feints before shooting or dribbling to the basket
- defender must anticipate with a drop step when the attacker threatens to go over the front foot
- with a two-footed backward hop when the attacker threatens to go over the back foot
- when the attacker brings up the ball, the defender should quickly step towards the attacker, stand against him, feet wider than the attacker,
- Trace the ball with your hands
- When the attacker brings the ball back down, the defender returns to his/her original position with a slide step or a hop backwards (arm's length distance)
Teaching points:
- react quickly on the feet, before the attacker does
- Distance from the attacker: match the threat he poses.
- Shorten the distance to the attacker with mini-slides, so that you can react immediately
Variations:
attacker gives a pass to himself from the bucket edge
Starting exercise:
- defender starts at arm's length
- Square up = feet next to each other, chest perpendicular to the line of the ball-basket when the attacker is standing on the axis of the field.
- Left foot forward when the attacker is standing on the right half of the field and vice versa.
- Attacker fakes the shot
- Defender steps forward, hand on ball
- Attacker brings the ball down
- defender recovers arm-length distance
- attacker makes max 2 dribbles, left or right
- after the stop, the defender steps forward again, hand on the ball
Form of play:
- as above, but with shot + boxing out (= wall and rebound)
- 2 scores in a row (also from the rebound!!) OR 2 stops in a row = loser presses and change
Goal: defend the dribbler after stopping the dribble
Organization:
- man with ball passes to opponent when trainer whistles
- who takes 1 bounce and stops the dribble in 2 Count Rhythm (2TR)
- The trainer counts down 5 seconds and then blows his whistle as end signal
- The aggressive defender steps back to his starting position
- The roles are now reversed
- As soon as the trainer whistles you pass the ball to the other player
- go for it aggressively straight away
- Try to prevent the other player from passing by keeping your hand in front of the ball (trace the ball)
- Try to get your feet to the left and right of the pivot foot of the man with the ball so that he cannot turn
Teaching Points:
- avoid mistakes; do not hit the ball
- Go for the 5 seconds
- Get as close as possible to the attacker (but stay in your own cylinder)
- Move your feet closer to the attacker, but keep your position between the attacker and the basket.
Variations:
- a third man to whom the ball must be passed within 5 seconds. Choose a limited area in which the third man can run free (use lines on the court, or place pawns).
- Pass from under the board to the player on the block. This player must try to pivot past the defender and score. Winner becomes attacker on the block, loser passes from the back line.
Form of play:
- Ten ball on the half court, where the receiver of the ball has to make a dribble start with 1 bounce before he can pass the ball on.
- idem, but defence MUST double team the man with the ball.
Goal: teach defenders how to catch the attacking foul (= penetrate or charge) (and how to handle physical contact)
Principles:
- when the attacker gets closer, move your feet further apart and lower your butt
- Hard forearm across your navel for protection.
- Always land on both buttocks.
- Land in the direction of penetration.
- roll to your shoulders and bring your legs up for protection
- DO NOT catch with your hands to avoid broken wrists.
- scream while falling
Preparatory exercises:
- players line up in defensive stance
- Trainer walks forward
- players put their feet outward, bring the hard forearm in front of their navel and lower their buttocks
- Trainer shouts "charge".
- players fall and roll on
defend the dribbler
- the trainer makes a zigzag movement
- the players make slide steps and drop steps as if they were defending the dribbler
- as the dribbler approaches, players move their feet outward, bring the hard forearm in front of their belly button and lower their buttocks
- trainer calls 'charge
- players fall on both buttocks in the direction of the penetration and roll through
spin dribble
- the trainer simulates a spin dribble
- players take two quick slide steps around their imaginary attacker, land wide, bring the hard forearm in front of their navel and lower their buttocks
- Trainer calls 'charge'.
- players fall on both buttocks in the direction of penetration and roll through
Goal: learn or improve side slides + condition
Organization:
- all players on the helpline, facing the coach
- when coach bounces the ball all players jump into defensive position
- coach moves to the left or to the right, parallel to the backline
- players must stay with their face right in front of the ball
- increase the level of difficulty by changing direction and/or speed at random
Teaching Points:
- feet at least shoulder width
- knees at about 100 degrees (= sitting down deeply)
- shoulders above the heels (= back straight)
- Head upright (overlook the field)
- Hand closest to the ball is low (to be able to tap the ball away on the dribble)
- Other hand is above the shoulder (to intercept a pass)
- push hard on the push-off leg to gain speed
- Feet stay low to the ground (= slide, shuffle)
- feet do not connect after a slide, but remain at shoulder width
Variations:
- let the defender keep his hands on his back if you want to accentuate the feet and stance.
- 1 slide and back to the sideline, 2 slides and back etc. until you reach the sideline; followed by a short fierce sprint back to the sideline
- first a drop step and then slides backwards to the sideline + sprint back
- idem, but first a little tap (quickly transfer weight from one foot to the other)
Prerequisites:
players must know what the correct defensive stance is
Goal:
- to reinforce good habits regarding defensive position
- To increase speed and flexibility of footwork
Organisation:
- always 3 minutes
- back over the backline with sprint to the basket and then slides to the sideline facing the centre circle.
- facing each other slowly - wax on wax off
- faster - hold both hands
- only the back hand
- follower holds the leader's shirt
- leader tries to get free by changing speed
- follower tries to keep his head in front of the chest of the leader
Teaching points:
- knees bent
- shoulders above the feet
- front foot pointing in the direction
- hands: wax on - wax off
Prerequisites:
players must understand the principles of help side and ball side defense
Goal:
To create automatisms in defence
Organization:
5 against 5 on one basket
Successively:
- pass only
- pass + cut + fill in
- drive left + turn the wheel and the same player does a back up dribble + drive right + turn the wheel
- then he passes and cuts to the weak side
- the same with a skip pass after the two drives
- centre comes in from the weak side = catching and forcing a cut to the back
- both forwards cut in from the weak side in quick succession
Variation:
- play with 4 out
- allow the first pass to the centre
- Defender of the center takes up his position between man and basket while the ball is in the air with a hop.
- passer cuts past the post
- centre passes out to the head
Teaching points:
- all defenders move to their new position while the ball is in the air
- cutting in after a pass = jump to the ball - catch with the chest and force the ball to be cut in behind you
- cutting in from the weak side catch the player with your forearm and force him to cut behind you
- recover immediately after you have helped and the ball is passed out
- aggressive sprint + mini slides + sitting deep at close out after skip pass
- centre passes to the head = his defender has to be 'up the line and on the line
Requirements:
players must be able to defend the man with the ball individually (slides)
Goal: apply individual defensive technique in a simplified game situation
Organisation:
- attackers use one quarter of the playing field
- is not allowed to cross the baseline
- plays 1 against 1
- the defender may only step over the half-way line once the attacker has put one foot over the half-way line (the attacker may make feints, if the defender steps too early he must first put both his legs back behind the line)
- the defender first has to sprint to get his position between man and basket, then stay with slides between man and basket
- winner will attack on the other half of the court
- Loser keeps on defending in this quarter (turning in at the halfway line).
- the next pair starts when the predecessor takes the rebound.
Teaching Points:
- make sure you overtake the attacker by a large margin and only then take the defensive position.
- then immediately move backwards with slides
- In case of a defensive fault, the attacker is the winner.
Variations:
- let the defender keep his hands behind his back if you want to accentuate his footwork
- You can give good defenders a handicap by having them start 1 or 2 steps behind the attacker
- attackers can be slowed down by having them dribble behind their back in front of the 3-point line, etc.