Gym class drills
- You're playing tag. There are a number of poles in the hall.
- At least 2 less than the number of children. If you hold a pole, you cannot be tagged.
- You can hold a pole for 3 seconds.
- If a second person comes to the pole, the first person must let go of the pole.
- The children sit in pairs on the floor.
- One child is the ticker, another child has no place and runs around.
- If the running child sits down next to someone, the child sitting on the other side becomes the ticking object.
- There is one ticker. The aim of the game is that the catcher is going to catch all the runners.
- When a runner is tagged, he/she has to stand with his/her legs apart on the spot where he/she was tagged.
- A token can be freed again if another token passes through his/her legs from behind.
- During this liberation action, both runners can be tapped.
- Players stand in a circle with a ball each
- In the middle lies a ball. (large ball)
- Try to hit the ball.
- You may keep the ball in the circle using your feet
- Place a flag in the middle of a circle.
- Provide the circle with pawns spaced every 75-100 cm, depending on the level of the player/players.
- See also:
- Distribute the players around the circle between the cones;
- Start by 'jogging'between the cones (snake movement);
- Arms take turns (warming up)
- At the signal of the trainer ( whistle) short sprint to the flag in the middle and back again;
- 2x whistle sprint to the outside
- Next exercise :
- Zig-Zag (left to right) between the cones,
- Run sideways outside, and make rainbows (knee up) with the left foot over every cone
- Run sideways (inside) and make rainbows (knee up) over each cone (with right foot);
- Short dribble with the feet forwards and backwards between the cones, but keep on turning.
- Play this game on 1/3 or half the room.
- Choose 2 tokens who will receive a ribbon.
- The taggers must try to throw the tokens off with the goalcha or foam ball.
- They are not allowed to run with the ball
- At the side of the field are 5 pylons
- When a token is thrown he/she has to put a pylon on his/her side
- He/she continues to participate in the game
- When all pawns are knocked down, the taggers win and 2 new taggers are chosen.
- If after 5 minutes of play the pawns are still not knocked over, the tokens win and 2 new taggers are chosen
Circulation warm-up
- This consists of a loose walk-in for 5 to 10 minutes with various light movements for arms, legs and torso.
- By doing this you actively bring the function of the heart, lungs, nervous system and muscular system to a higher level than the resting level.
Stretching
- Start and finish line, caps are scattered around the field.
- The number of caps is the number of players in the team x 2.
- Caps are brought to the end line one by one, the team that finishes first wins.
Do you want to get in shape? You can, but you need a few things for it.
- What do you need?
- Pawns
- Soccer
- Clothes you can work out in
- Stairs
- First of all, it's important that you warm up well before you start working on your fitness!
- What do you need to do?
- Run 2 cones to the front 1 to the back and repeat this every time.
- Do that twice
- Take the ball and run with it in 5 circles.
- This will give you ball control and also ensure that you have worked on your fitness for a while.
- You can also do exercises for your condition inside by running 5 times up and down the stairs.
- Run 2 cones to the front 1 to the back and repeat this every time.
- Of course you can give your own twist to how you want to do it, but I find these are the nicest and most fun ways to improve.
- Don't try to run fast the first day without stopping, do it in steps!
- There is one scapegoat without the ball and two players without the ball.
- The ball is thrown over in a good position, who has the ball can be tapped without the ball.
- The ball may be held for a maximum of ten seconds.
- If the ticker has intercepted a ball, then that ball goes out of the game.
- Are you tapped you go to the side when no 2 comes on the side does no 1 again.
- Pairs face each other.
- Ball between them.
- Players stand with their hands behind their backs.
- As soon as BAL is called they try to grab the ball as fast as possible.
- Who catches it first, wins.
The game is played with at least 4 players
- 1 mouse who has a t-shirt or piece of cloth in the back of his trousers
- 1 dog who has a tennis ball
- 2 cats without attribute
- the mouse runs around with the dog,
- the cats try to grab the tail of the mouse and bring it to their cone
- But the dog can tap the cat with the tennis ball and it will do a punishment of its choice in the camp.
- If there are more players a group can be created and 2 games can be played together.