Gym class drills
- The children walk in pairs through the room.
- One child tries to follow the other.
- Variation
- The child in front has to change pace suddenly.
- The child in front has to change direction sharply.
- Groups of four or five children.
- Groups of four or five children and on signal the last one sprints to the front and then indicates the track.
- The whole group stands behind a line at the side of the field.
- On signal they walk over to the other side.
- Variation: Initial positions:
- squat
- knee,
- prone or supine,
- Sit with back to walking direction.
- The group is lined up on the short side of the field in a few relays.
- On a sign, they all walk to the other side at the same time and sit back to back in a random order.
- Which group sits first?
- Variation
- Varying the starting and finishing poses.
- At the other side touch a line, return and sit in a row again.
- From the group, a scapegoat is appointed.
- The game is played all over the field.
- The group is lined up on one side of the field.
- On sign the children cross the field.
- One of the catchers tries to catch as many children crossing the road as possible.
- Variation
- The children walk to and fro on a signal.
- Back and forth without waiting for a signal.
- The children are not free on the other side.
- With two tappers.
- With boxes where there is one ticker in each box.
- The children can be tagged in every cell.
- Who has not been tagged on the way out and on the way back?
- Or which group of tickers has managed to tick the most children?
- The group stands on one side behind these hoops.
- When told to do so, the children steal objects from the other side and place them in the hoops on their own side.
- If they are caught by a ticker, they have to put the object back.
- The group is lined up in the four corners of the field.
- A ticker with a party ribbon
- At a signal they cross the field in three directions:
- the short side, the long side or diagonally.
- On their return, they score one, two or three points respectively.
- A ticker operates in the room and forces the ticked children to go back to his corner before he can cross again.
- How many points can you get in an agreed time?
- Moving with standstill on signal. (statue game)
- The students move freely, but have to stand still on the agreed signal.
- (move after signal = 2 turns)
- The teacher can also give a movement assignment. (simple)
- Movement through "winding roads". (Constructing with cones, mats, ribbons,...)
- Beforehand, a movement track is marked out by the teacher with material; start by exploring the track (follow each other),
- Then various movement assignments are given:
- who can do it while walking calmly, while hopping, ...
- If necessary, additional tasks are built in: jumping over the mat, bending under an elastic band,...
- 1st one goes to the other side, 2nd one follows after x number of steps,...
- Start simply by having the first student walk to the other side around a cone (indicate the rhythm), followed by the second student at x number of steps.
- Do the same, students are lined up in e.g. 5 rows, each time walking in pairs.
- Only then switch to per 3, per 4, etc. Finally the whole group in a row.
- In twos, threes... Behind each other, next to each other.
- Start with e.g. 2 lln: the distance between the second and the first may be maximum 1,5 m.; then all.
- Idem, students walk next to each other.
- Go, walk, skip, hop, with simple commands:
- walk with small steps, with big steps, walk slowly, walk fast, walk straight, zigzag, lift your knees, lift your heels, touch your toes, touch your heels,...
- Make sure the students are free again;
- Make sure the students are free again; stress that when moving fast or with a change of direction, they have to watch carefully to avoid collisions.
- Moving like animals: the teacher magician (free) a bird, a horse, a frog, a snake, a butterfly, a duck.
- Then, e.g. in the width of the room, with each time crossing in a specified manner.