Gym class drills for technique games
- Soccer game with a big ball.
- Depending on the size, rules can be relaxed.
- A very large ball makes it necessary to allow pushing and rolling.
- Each player chooses their own tree within the playing area.
- Before the start, it is made clear with how many points everyone starts, for example 5.
- During the individual football game that follows.
- You lose a point every time your tree is hit by the ball.
- On zero? Then it's over for you.
- Stay last and win!
- Same game as dodgeball.
- The only difference is that on the centre line a sail is stretched so high that the players cannot see over it.
- For the rest there are no differences: Two playing fields with a back section for people who have finished.
- At the start of the game, a volunteer takes his place and may return after the first player has finished.
- Throwing the ball, which is not allowed on the ground.
- Hands or head are free.
- When you are ready, you go to your own backfield (behind the opponent).
- If the ball is caught by the opponent, it means that someone has to return to his or her own section.
- If you are in a backfield and you throw someone off, you may return too, but always at least one person in the backfields.
- The losers have lost when there is no one left in their box.
- It's just dodgeball, so there are 2 teams.
- One team on one side of the hall and the other team on the other side.
- Now the children have to throw their opponents off by jumping into the minitramp with a ball in their hands and throw it from the air over a thick mat that stands upright on their opponents.
- When you are knocked off, knock over a pawn that is standing next to the field.
Rules dodgeball game 2:
- Divide the whole class into 2 teams teams
- 1 thick mat, standing upright (on its side) on the centre line of the hall.
- on each side of the upright mat, 1 thick mat.
- In front of each mat is a mini-tramp.
- 6 cones per team.
- You have to jump with 2 feet at the same time into the mini-tramp.
- You have to land with 2 feet at the same time on the landing mat.
- You have to jump into the mini trampoline with a run from the front and you may not bounce on the trampoline.
- 2 teams against each other each team on one side of the room.
- You can win the game in 3 ways, namely:
- by knocking down the team (except the goalkeepers)
- knocking over all pawns on 1 bench
- by scoring in the basket(s) in the opponent's box.
- When you are finished you sit down at the side of the field.
- Everyone is free again and can participate when a teammate knocks over a pawn.
- The pawns are reversed on a bench in each corner of the hall.
- In front of the bench is a thick mat.
- The goalies can stand on this mat and defend the pawns.
- The goalies cannot be thrown off.
- On the other hand, the goalkeepers cannot throw anyone off either.
- You can use the catwalk (mat or long mat halfway between both fields) to enter the opponent's field, but if you do, you can be tapped and then you're out.
- The advantage of this is that you can get close to your goals, which of course makes scoring easy!
- Because the balls always come from the front, you can play this game of dodgeball with 2 or 3 balls.
- This game has multiple roles so everyone can play at his or her own level.
- On the 4 small mats there are 2 children, who can fend off with a 1-meter stick.
- The children standing outside the field try to throw the children on the mats away.
- If they succeed, the child on the mat swaps with the child who threw him off.
Rules:
- You may only throw from outside the playing field.
- If you are thrown off, you change (or e.g. 5x thrown off is change).
- The mission of the James Bond team is different in this game from the original.
- Otherwise, the game is played by the same rules.
- Mission James Bond-team (pink):
- Try to rob the blocks, which are in the field, as fast as possible without being thrown off.
- If you get thrown off you have to go back to the starting line and try again.
- After you've stolen a block, place it in the hoop near the starting line and try to steal another block.
- How long does it take for a team to steal all the blocks?
- When all the blocks are gone time stops and everyone sits down where they were.
- The teacher writes down how much time it took to rob the blocks, this is the score of team 1.
- Now the teams are exchanged.
- After the third round the scores are compared, who took the least time to rob the blocks?
- There are 3 teams made of equal numbers.
- Team 1 is the James Bond team, team 2 is the villain team and team 3 are the henchmen.
- When the game is over, the roles swap through.
- Assignment James Bond-team (pink):
- Get a cube from the yellow hoop and try to make a right turn around all the hiding places.
- If you're hit by a ball, hold the cube high in the air and walk around the circle.
- Now put the cube in the red hoop.
- When you return without being hit, place the block in the green hoop.
- If there are any more blocks you can try again.
- Assignment crooks team (green):
- Try to hit the James Bond team from the mat.
- They are out if the ball hits the body directly (bouncing does not count).
- This team is not allowed off the mat, the balls are retrieved.
- Assignment of henchmen team (blue):
- The balls that the crooks throw to the James Bond team must be thrown back/retrieved by this team.
- Do this as fast as possible because without the balls the villains can't do anything.
- When the blocks are finished the game stops and everyone sits down where he/she stood.
- The teacher writes down how many blocks there are in the green hoop, this is the score of team 1.
- Now the teams are exchanged.
- After the third round the scores are compared, who had the most points?
- There are 2 teams made of equal numbers.
- Each team stands on one side of the field.
- One team tries to throw children off the other team, and vice versa.
- Both teams get, before the game starts, 3 minutes time to build a bunker from the materials that are ready in their section.
- This is where the children may take shelter.
Rules:
- Both outside and in the bunker you may be thrown off.
- If a mat falls over, it must remain on the ground.
- Running with the ball is allowed
- A child is only dismissed if it is hit directly, a bounce does not count
- At a catch, the child that threw the ball is out
- When a child is thrown, he/she has to stand behind or next to the other team's box.
- When a discarded child kicks someone of the opposing team, he/she may go back to their own section.
- There must always be at least one child outside the bunker. When there is only one player left, this player is not allowed to sit in the bunker.
- The team that has thrown away everyone is the winner
Extra rule:
- After a child has been thrown out twice, it may not return to its own section.
- The child stays at the sides. This way there will be a winner faster.
More difficult for the attackers:
- No running with the ball Starting situation
- More materials for a bigger bunker
Easier for the attackers:
- More balls
- Smaller areas
Tips:
- Playing together faster will make the
- the attackers get tired faster
- There are 3 fields, field 1, 2 and 3.
- The children are divided over the 6 fields.
- After the starting signal, the children of field 1 try to throw the other players off field 1 and the same goes for field 2 and 3.
- If you throw someone off, you may move on to the next field (from field 3 to 2, and from field 2 to 1).
- Field 1 is the winner's field.
- Whoever is thrown off moves back one square (from square 1 to 2, from 2 to 3).
- If you are in space 3 and the discard is thrown, you may remain standing.
- If you are standing in space 1 and you throw someone off, you stay in that space and you can put on a medal (yellow ribbon).
- If you come to a section where there is no opponent yet, you wait until there is one.
Rules of the game:
- Running with the ball is not allowed The ball must come directly to the body, then someone is finished
- If the ball is in the other team's field, you may not take it
- If you catch the ball directly, the thrower is out
- Divide the group into two teams.
- From both teams 2 children stand on the mats belonging to their team.
- Also 2 children per team stand in front of the cupboard, these are the goalkeepers.
- The children who stay over, go to the throwing square (see drawing).
- When the balls come into play, the children in the box are supposed to throw the balls against the cupboard.
- Divide the group into two teams.
- From both teams 2 children stand on the mats belonging to their team.
- Also 2 children per team stand in front of the cupboard, these are the goalkeepers.
- The children who stay over, go to the throwing square (see drawing).
- When the balls come into play, the intention is that the children from the throwing box throw the balls against the cupboard.
Rules:
- The players at the back (in the throwing square) try to hit one of the two cabinets.
- If a cupboard is hit, the team of the cupboard that is hit, will continue to play (see drawing).
- The players on the mats try to throw the goalkeeper off.
- The goalkeeper can fend off with his hands
- If the goalie is thrown by someone on the mats, the game continues to progress.
- Back players and mat players may play together