Handball drills for technique attack / offense

  • This describes a system where the builders run a switch.
  • The circle runner decides on which side the substitution will be made.
  • If the circle runner is on the right side of the middle defender, the substitution is also made on the right.
  • The middle constructor has the ball and gives a pass to the right constructor.
  • The middle constructor, after playing the ball to the right constructor, puts a bar on the defending second constructor.
  • The right hand builder goes behind the middle builder and ends up in the middle.
  • The left-hand builder goes behind the right-hand builder again.
drawing Second line change
  • This exchange takes place between circle runner.
  • And the corner players.
  • The circle runner moves without the ball from the middle to the side and puts a barrier on the defending corner player.
  • The attacking corner player has the ball at that moment and can make use of the obstruction.
  • Or pass the ball to the set-up player
  • Who then passes the ball on to the half-career player and so on
  • The attacking corner player who passed the ball on to the attacker "runs with the ball" inside the 9m, slowing down a little.
  • He or she then comes between defender 2 and 3 towards the goal again and may receive the ball from the up-and-comer who has already received it at that point.
drawing First line change
  • You make pairs.
  • Both persons stand on the circle at the same height as the poles.
  • You run with 1 ball per pair to the other side of the circle.
  • While running to the other side you throw the ball to each other.
  • When you're on the other side you run back to the other side.
  • Variation:
    • Overhand throw.
    • Knee-down passing.
    • Passes with jump shot.
    • Sideways jump to the opposite circle.
    • Cross pass to the opposite circle.
    • Accelerated pass. (50, 60, 70, 80 %)
    • Sprint.
drawing Warm up break
  • First practise starting and throwing in the goalkeeper.
  • Then cross.
  • Player A plays to player B and runs around it.
  • Gets the ball from player C.
  • Player C runs around player B and gets the ball from him.
drawing Crosses
  • Divide the groups into builders and corner players.
  • The builders position themselves in the middle and the corner players on the left and right.
  • Set-ups will practise the running shot
    • There is 1 point of attack (alternates) who you play to.
    • You receive the ball in the run and finish with a running shot
    • It is important that you get the ball in the top corner and keep on running
    • In this way, you can surprise the defence with your shot
    • Do not take 3 big steps towards the run first, but keep to the rhythm of your run
    • When you have fired your shot, walk through and bend your upper body slightly forwards.
    • With this shot, it often happens that you stand with your wrong leg in front, this does not matter.
  • The corner players will be working with various feints
    • 1 feint for an outside pass and 1 feint between 1 and 2
    • The ball is played to a corner player who feints an inward or an outward move (of your own choice, but alternate)
    • There is a passive defender who, after a few times, starts to defend more and more
    • It is important that you pressure the inside (or outside) and then quickly go around it
    • You can also do this with a turn



drawing running shot and feint corner
  • Right corner player runs towards the outside defender on the other side and puts a back barrage.
  • Left build-up with ball threatens on the 2nd defender.
  • Makes a threat and jumps to the middle and plays to the blocking player or shoots at goal himself
  • Optionally, the ball can also be played into the circle if the middle defender gets out/closes up.
drawing corner bar
  • 2 teams divided over the right and left corner.
  • 1 defender between the halfway line and the 9 meter who tries to intercept.
  • One of the teams passes to the goalkeeper.
  • The goalkeeper plays one of the team around the halfway line.
  • The duo tries to outplay the attack and scores on goal.
  • After scoring, grab the ball and stay on that side.
  • The same is done on the other goal.
  • As a variation, you can put 2 defenders down to make it more difficult.
  • You can make it more difficult by telling them they cannot bounce.
drawing break run with defense
  • Put a goal or put a mat in front of it and make compartments with tape or in some other way.
  • Give the divided squares points.
  • Each player may throw 3 times.
  • Keeping track of the points and adding them up
    • Player starts at the pylon in the middle.
    • Sprints to the left pylon.
    • Picks up the ball and works it towards the goal.
    • Player sprints back to the pylon in the middle.
    • Now sprints to the right pylon.
    • Picks up the ball and finishes on the goal.
    • Player sprints back to the centre pylon.
    • Sprints to the second pylon on the left.
    • Finishes with the goal.
    • Player sprints back to the centre pylon.
    • Sprints to the second pylon on the right.
    • Finishes with the goal.
  • The other players remain in their places, dribbling
  • Or they can do strength training
  • Jumping rope
  • Dribble with the ball in a square.
drawing Aim, condition and score points
  • Ball goes from the left tackle to the middle tackle.
  • The middle build-up breaks away and throws the ball to the incoming corner.
  • The corner starts to receive the ball and puts pressure on the defender. (threatening the goal)
  • The build-up puts pressure on the middle and rounds off. (jump shot)
drawing switch with corner and builders
  • A normal game is played, however with a special rule.
  • Everything remains the same, teams of 7 (6 field players + 1 goalkeeper) are made.
  • As a team in a break-out.
  • In a first or in a second phase they make a goal they may attack again.
  • If they have scored in this way they may break out again at the centre builder.
  • If a goal is scored in this attack, they have made 2 points in 1 attack.
  • If they don't score, it's only 1 point.
  • This continues until time is up.
  • Change:
    • You can also choose to reward a break-out.
    • You can also choose to reward a break-out, first or second phase attack with 2 points instead of a new attack.
drawing Breakout game




  • 2 teams of 5 - 6 players.
  • The exercise is performed as a relay race.
  • The team runs a slalom around the pylons.
  • The point from which the throw must be made is at the pylon at the free throw line.
  • The moment the player finishes, the next player starts.
  • Variations:
    • The whole round is dribbled
    • Each player makes 3 rounds:
      • The first round the ball is carried between the pylons and dribbled along the long side
      • The last round is the whole round dribbled.
      • Carry the ball between the pylons and dribble the rest of the way
drawing Slalom dribble race
  • Player 2 plays the ball to player 1 and walks to pawn 2
  • Gets the ball from player 1 again
  • Plays the ball back to player 1 and walks backwards around cone 1
  • Runs to pylon 3 and gets the ball from player 1
  • Plays the ball back to player 1 and walks backwards around cone 1 to the middle between cones 2 and 3
  • Gets the ball in the path of player 1.
  • Finish on target.
  • Everything on fast tempo.
drawing pace play builders