facebook pixel

Handball drills for technique condition

  • All players stand back to back in the center of the playing field.
  • Each player has a pawn or hat on either side.
  • When instructed by the trainer, players move into place at a fast pace.
  • At a whistle and direction from the trainer, players sprint to a pawn and back to their starting spot.
  • Repeat several times, sprinting various directions.
  • Rest.
  • And repeat the exercise one more time or times depending on the level of the players.
  • Option: With ball.
drawing Speed and response
Setup:
Which team brings in most gold pieces/ pits?
  • 1 bank & one-against-all
  • 2-4 gangs of thieves
  • 1-2 guards.
Game consists of 4 rounds of play:

Game Round 1:
  • Thief - attacker: per post only 1 active & 1 gold piece at a time try to steal from bank.
  • Collect in own vault -hoop-.
  • Guard - defender- may only defend outside the bank.
  • If the thief is caught so tapped, he must leave the gold piece in the police station -under a cone.
  • Which team was able to steal most gold pieces?
Game Round 2:
  • Divide gold pieces equally among the thieves.
  • Thieves: safely move your gold pieces 1-for-1 to other safe -from one hoop to another.
  • Thief -attacker: walk around your cone without the guard catching you.
  • Agent -defender: in this case may only defend inside the bank.
  • If the thief is caught -attacked, he must leave the gold piece in the police station -under a cone.
  • Which team was able to transfer most gold pieces safely?

Game Round 3:
  • Thieves: for x time, steal as many gold pieces as possible from other safe.
  • Thief -attacker: mandatory back & forth through bank = watch for guard inside bank.
  • Guard may only defend inside bank.
  • If the thief is caught so tapped, he must leave the gold piece in the police station -under a cone.

Game round 4:
Same as game round 3, but with double guard 1 guard outside & 1 guard inside the bank.

Which team will have the most gold pieces in their possession after 4 rounds of play?

  • Make pairs with 1 ball.
  • Pairs face each other and place the ball at a high pace to each other.
  • Actively dribble and place on spot.
  • On the whistle they sprint to the pawn and back to spot and start placing the ball again.
  • Ball stays center when sprinting
Variation:
  • Ball with bounce
  • Bounce ball
  • Bow ball
drawing Response and speed
  • 1 player starts on the back line next to the goal
  • Other players stand divided on the sideline. Left and right of the goal, first stands at the level of the 7 meters.
  • On whistle, player sprints to the center line and to the 9 meters.
  • Receives the ball and shoots at goal. Running shoes, jumping boots or with a hip throw.
  • Backwards to the pawn and again to the 9 meters.
  • Just until the balls run out!
  • Collect balls, next player
drawing How many balls do you shoot into the goal?
  • 2 groups in a row.
  • The back player crawls under the next one, jumps over the next one there, crawls under again, etc.
  • Out in front: throw again to the last one, and it starts again.
  • Whoever crosses the line first.
  • Run 3 laps diagonally across half the field.
  • Sprint on the sloping sections.
  • Run in a run on the straight sections.
  • mats - head roll.
  • pawns - dribble around.
  • ladder - footwork.
  • goal - jump shot.
  • 2 teams in a row.
  • Rear goes forward by:
    • Crawling between legs.
    • Jumping over them.
  • In front? Throwing ball to the back.
  • Make 2-pairs.
  • Player A performs running exercises, player B performs strength exercises.
  • When player A is back from run, switch by hand tapping.
Strength circuit. Each exercise 3x:
  1. Squads.
  2. Jumping Jacks.
  3. Lunges.
  4. Planking.
  5. Bences.
  6. Up and down legs bench.
  7. Standing on 1 leg, hopping, 3 seconds and then the other leg.
Running circuit:
  1. 3 lines; quarter/half/end of hall, run with ball.
  2. Sprints 50%, 75%, 100%.
  3. Slide sideways back and forth length hall 3x.
  4. Walk backwards back and forth length hall 3x.
  5. Three passes forward, two passes backward length hall 3x.
  6. Short acceleration runs from 25% to 100% at 75% hall.
Each round is 3x with a max of 3 minutes.
  • 2 benches facing each other in the playing field. On half of each bench a marker or ring in the middle of the bench.
  • There are 1 or 2 players on the bench.
  • Players must overplay to get the ball to the tower = player on the bench.
  • Note; the tower can only be played with a bounce!
The exercise starts from player 1.
  • Player 1 starts around toward player 3, receives the ball from player 2 and passes to player 3.
  • Player 2 starts around toward player 4, receives the ball from player 3 and passes to player 4.
  • Player 3 starts around toward player 1, receives the ball from player 4 and passes to player 1.
  • Player 4 starts around towards player 2, receives the ball from player 3 and passes to player 2.
  • etc.
Variation:
  • 2 balls.
  • Change direction.
  • Pass behind the back or with a jump throw or with a bounce.
drawing Warming up around startup
  • At trainer's signal, both players start sprinting.
  • Blue must run around first pawn and Red runs straight through to tap Blue.
  • Red becomes Blue and flips over.