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Handball drills for technique throw

  • Centre plays ball to set-up, set-up starts in direction of corner and corner comes running in.
  • The set-up plays the ball near the sideline to the corner player, who presses between 1 and 2 and plays the ball to the centre.
  • At that moment, the set-up passes behind again and receives the ball from the centre, finishing on goal.
  • Bringing the ball up in teams of 3 (left formation, middle formation and right formation) and scoring the goal on the other side.


bringing-up-and-scoring

  • Bring up the ball in 2 teams from your own 6 meter area.
  • On your own half of the field you encounter 1 defender (stays only on this half of the field).
  • On the other half of the field you encounter 2 defenders, but you also have a circle runner offensively.


2-teams-handball

  • Red brings the ball up to the other side and tries to score.
  • Pairs start from the back line.
  • As soon as red makes a goal attempt, green may start to score a breakout at the opposite side.
  • Red defends back.
  • When green has taken a goal they have to go back to defend the other two red players.
  • These have of course started at the moment that green has taken a goal attempt.
  • This exercise can continue in a flowing way, because the players keep coming back to their own side.
  • You can do this on time (which group has scored the most goals?) or you can choose who has scored the most goals.


score-with-opponents

  • One person on the left side of the pitch (can also be another position) and this person has to shoot as many balls at the goal as possible within 1 minute (or longer).
  • The rest of the players collect balls and one of them plays the balls to the ball.
  • Shooting the link-up in succession.
  • Keep track of how many times the player has scored.
  • When you have shot, you must walk backwards to your position. Keep changing until everyone has been there.


Variation:

  • Different ways of approaching (i.e. slightly inwards or outwards etc.)
  • Different shots (underhand throw, bend throw, out of the way, etc.)
  • Use more than 1 position

throwing-at-goalkeeper-2

  • Green passes 2 - 1 - 2 and shoots at goal.
  • After throwing on goal you are handball
  • 3-1-3 and shoot at goal.


Also useful for playing into the goalkeeper:

  • On the hands
  • Top corner left / right
  • Shoulder height left / right
  • Knee height left / right
  • Bouncing balls left / right
  • Low balls left / right

throwing-at-goalkeeper-1

  • Green passes 2 - 1 - 2 and shoots at goal.
  • after throw on goal you are handball player, after handball you are goalie
  • 3-1-3 and shoot on goal.


  • balls all at the center line
  • They make 2 teams.
  • They all stand in 1 of the 2 corners.
  • Then you bounce a ball and they have to move to the goalpost and sprint to you.
  • Then you can for example roll the ball away, bounce it.
  • Or just hold it and see who gets it first.
  • What I often do when 1 person is left, then I let that person catch the balls and keep indicating
  • Penalty's also called penalty throw.
  • Make sure the foot is not on or over the line and that they leave it there.
  • Corner passes to bowl,
  • box sets and passes to play,
  • play runs in and finishes at goal.
  • Players stand in a line with the ball.
  • the one in front jumps off the bench goes backwards around the bench and throws at goal.
  • the other row joins


goal-throwing-1


  • same with defender


goal-throwing-1

Stand in a large circle.

  1. Start with one ball.
    • Play around clockwise at pace.
    • Add one ball at a time.
    • Whoever drops the ball has to do 10 push-ups.
    • Also play around counterclockwise.
  2. Player A has the ball.
    • Player B starts inside and gets the ball from player A,
    • Player C starts in and gets the ball from player B etc. etc.
  3. If 2.
    • But.....
    • When player A has passed the ball to player B
    • player A runs clockwise as fast as possible outside the circle back to his / her position before the ball arrives back there.
    • Player A plays to player B again and when player B passes the ball to player C, player B runs as fast as possible clockwise outside the circle etc. etc. with player D, E, F, G etc. etc.