Handball drills
- Bring up the ball in 2 teams from your own 6 meter area.
- On your own half of the field you encounter 1 defender (stays only on this half of the field).
- On the other half of the field you encounter 2 defenders, but you also have a circle runner offensively.
- Red brings the ball up to the other side and tries to score.
- Pairs start from the back line.
- As soon as red makes a goal attempt, green may start to score a breakout at the opposite side.
- Red defends back.
- When green has taken a goal they have to go back to defend the other two red players.
- These have of course started at the moment that green has taken a goal attempt.
- This exercise can continue in a flowing way, because the players keep coming back to their own side.
- You can do this on time (which group has scored the most goals?) or you can choose who has scored the most goals.
- One person on the left side of the pitch (can also be another position) and this person has to shoot as many balls at the goal as possible within 1 minute (or longer).
- The rest of the players collect balls and one of them plays the balls to the ball.
- Shooting the link-up in succession.
- Keep track of how many times the player has scored.
- When you have shot, you must walk backwards to your position. Keep changing until everyone has been there.
Variation:
- Different ways of approaching (i.e. slightly inwards or outwards etc.)
- Different shots (underhand throw, bend throw, out of the way, etc.)
- Use more than 1 position
- Blue crosses over,
- Red must try to get rid of the ball.
- Ball away? -> defend until everyone has lost their ball.
- Too easy?
- Extra defenders.
- 3 times a ticker,
- whoever catches the balls in the shortest time is the winner.
- 2 tjoeks, in the corners of a half field, surrounding it with a circle of pawns.
- They are not allowed to enter.
- They are not allowed to tip (bounce). 2 teams.
- They score a point by throwing the ball into the corner of the circle and another player of the team catches the ball.
- The teams may score in both tjoos. Man-to-man defense.
- So let them make two teams and then one of the 2 vests and then they can defend each other.
- Penalty's also called penalty throw.
- Make sure the foot is not on or over the line and that they leave it there.
- 2 teams play against each other.
- there are 3 pins on the field
- 2 in opposite corners on the same longitudinal line and
- 1 on the other longitudinal line so that these 3 cones form a triangle)
- score by tapping a cone
- after tapping a cone move directly to another cone
- extra rule:
- by good contact the ball is for the defender.
- there are 3 pins on the field
- Ladder, then sprint to the side lane
- Push sideways at the cones
- Sprint between side lines, back outside.
- 2 ladders opposite each other,
- 2 high cones in the middle (on the sides) between the running ladders,
- 1 pawn with a hockey cap in the middle between the running ladders.
- From behind the ladders 2 players start at the same time;
- walk down the ladder,
- then to the side around the pawn and back to the pawn in the middle,
- The first one to grab the vest wins.
- As soon as the jacket is taken, the next 2 players can start.
- hands
- High (Right-to-left)
- Low (Right-Left)
- Free, 9 meter jump shot
- Two players sit side by side on 6 meter line facing the other side of the field.
- Trainer throws a ball from behind in front of the players.
- As soon as they see the ball they stand up and see who has the ball first.
- Finish on the other side.
Everyone a ball and bounce through 6 meter area. Doing different exercises:
- Bounce the ball through your legs every now and then
- Bounce the ball behind your back
- Try to catch the ball from someone else.
- Bounce on the spot, sit while bouncing, then lie down and then stand up again.
- Bounce with the wrong hand
Variant with the whistle:
- 1 whistle means bouncing with the wrong hand,
- To whistle twice is to pass the ball to someone you see,
- 3 whistles means bouncing the ball quickly to the touchline and back again.