Handball drills
- Make 2 teams. 4 defenders, 6 attackers
- 8 mats in a circle, 4 defenders try to intercept the ball.
- Attackers must move to another mat after every ball contact.
- Free running by stepping on other mats is also allowed!
- Receive ball only on the mat!
- Intercepted ball, then change players.
- Option: chase the ball, free running on another mat is also allowed!
- Point of attention: defensive position, light on the feet, arms in good position.
- (oblique to the body and slightly bent)
- Players jump on 2 legs, different directions.
- 2 teams follow each other.
- Without and with ball between ankles.
- Run on the spot, on signal assume defensive position.
- (arms slightly bent, legs slightly in stride, knees slightly bent).
- Run/walk through the hall and on sign do the same.
- Also with change of direction. (left/right/back and then sign)
- Teams of 2: shuffle hand in hand, change direction when signaled.
- (sign verbally or non verbally by me)
- 2 teams each with 1 ball.
- Next to each other tip forward, on sign of the ball tip harder, slide to ball of the other and continue tipping.
- 2 teams of 4 with 1 ball. A, B and C on 1 line with about 2 meter distance.
- D has the ball, D passes to B, B passes back to D and shoots a straight pass.
- B steps out and A and C move against each other.
- 6 defenders inside the 9 meters. 4 attackers outside.
- Attackers try to get inside the 9.
- Defenders try to prevent this.
- Example of running routes from a 5-1 defense.
- Example of running routes from a 6-0 defense.
- Bringing the ball up in teams of 3 (left formation, middle formation and right formation) and scoring the goal on the other side.
- Bring up the ball in 2 teams from your own 6 meter area.
- On your own half of the field you encounter 1 defender (stays only on this half of the field).
- On the other half of the field you encounter 2 defenders, but you also have a circle runner offensively.
- Red brings the ball up to the other side and tries to score.
- Pairs start from the back line.
- As soon as red makes a goal attempt, green may start to score a breakout at the opposite side.
- Red defends back.
- When green has taken a goal they have to go back to defend the other two red players.
- These have of course started at the moment that green has taken a goal attempt.
- This exercise can continue in a flowing way, because the players keep coming back to their own side.
- You can do this on time (which group has scored the most goals?) or you can choose who has scored the most goals.
- One person on the left side of the pitch (can also be another position) and this person has to shoot as many balls at the goal as possible within 1 minute (or longer).
- The rest of the players collect balls and one of them plays the balls to the ball.
- Shooting the link-up in succession.
- Keep track of how many times the player has scored.
- When you have shot, you must walk backwards to your position. Keep changing until everyone has been there.
Variation:
- Different ways of approaching (i.e. slightly inwards or outwards etc.)
- Different shots (underhand throw, bend throw, out of the way, etc.)
- Use more than 1 position
- Blue crosses over,
- Red must try to get rid of the ball.
- Ball away? -> defend until everyone has lost their ball.
- Too easy?
- Extra defenders.
- 3 times a ticker,
- whoever catches the balls in the shortest time is the winner.
- 2 tjoeks, in the corners of a half field, surrounding it with a circle of pawns.
- They are not allowed to enter.
- They are not allowed to tip (bounce). 2 teams.
- They score a point by throwing the ball into the corner of the circle and another player of the team catches the ball.
- The teams may score in both tjoos. Man-to-man defense.
- So let them make two teams and then one of the 2 vests and then they can defend each other.
- Penalty's also called penalty throw.
- Make sure the foot is not on or over the line and that they leave it there.
- 2 teams play against each other.
- there are 3 pins on the field
- 2 in opposite corners on the same longitudinal line and
- 1 on the other longitudinal line so that these 3 cones form a triangle)
- score by tapping a cone
- after tapping a cone move directly to another cone
- extra rule:
- by good contact the ball is for the defender.
- there are 3 pins on the field