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Handball drills

  • At least 1 player stands at each pawn.
  • There is 1 ball at red.
  • Red throws to blue and walks to blue's pawn.
  • Blue throws to white and runs to white's pawn and so on.
Variations:

  • Running after the ball.
  • Run the ball clockwise and players counterclockwise.
  • Crossing diagonally.
  • 2 balls.
  • With a bounce.
drawing Overplaying in square
  • Blue with black starts with and runs 3 passes with the ball
  • Throws the ball to red who comes running in
  • Red throws the ball again to the next blue player who comes running in
  • This is how the circle goes around
More difficult:
  • 1 defender in the middle
  • 2 defenders and 1 circle player
  • Blue plays to red and red plays to the circle player
  • Circle player plays to blue again
drawing Playing circle player at high pace
  • 4 pawns
  • At each pawn 1 player without ball
  • The rest run between the four pawns with ball
The players in the middle try to play to the players in the corner.

Attention:
  • Corners actively ready
  • Eye contact
  • Being active in the middle (No rows)
drawing Free running and throwing/catching
  • Place 2 pylons in the middle of the field.
  • Put 2 blue defenders in them.

  • Let the rest of the team try to get across between the pylons.
  • The "red attackers" may only make 1 attempt to get past them.
  • Try to make it clear to the defenders that they have a better chance if they work together.
drawing Defending together in game form
There are players who make only 1 or 2 passes when making a jump shot. To practice to really make 3 passes, you can do this exercise:
  • Put 4 benches in a row as shown in the drawing.
  • Have them take turns on the 1st bench.
  • Then make 3 passes across the benches.
  • Take a jump shot.
drawing Forcing jump shot 3 passes
The team runs in a run around the half court.
  • Player 1 has the ball and holds the ball behind his head.
  • Player 2 tries to grab the ball and then does the same to player 3.
  • And so on.
As soon as the one behind has the ball she/he takes a sprint forward so that she/he becomes player 1 and then it starts again.

  • Player 1 has the ball and runs backwards and throws the ball with a bounce to player 2.
  • The latter turns around and throws the ball to player 3.
  • And so on.
As soon as the back has the ball he takes a sprint forward so that he becomes player 1 and then it starts again.

  • Jump shot explanation:
    • Left - right - left - outlet with left for jump - shoot in the air. Left-handed players do it the other way around.
    • Eventually you should be able to start it with both legs.
    • Pay attention to height - so don't just jump forward. Use arms and 1 leg to get extra upward energy. First in slow motion!
  • Trainer stands halfway up 9 meters
  • Players line up at a distance
  • Player throws ball to trainer, runs in, catches ball at the 9 meter and finishes with 3 passes- jump shot
  • Trainer is on knees gets ball from player, player makes jump shot and throws over trainer.
  • Mark floor with hats for null pass, catch and down, and jump shot with 1 or 3 passes.
  • Make pairs of 2 of approximately the same strength/weight
  • Place your hand on each other's shoulders and/or upper arm
  • After the whistle, try to push your opponent over a predetermined line
  • The one who gets the opponent over the line first wins
  • After a few times you switch opponents
  • 2 rows of players at 11 meters
  • dribble and jump on run shot
    • hands
    • left/right high
    • left/right low
    • ground
  • Limited space at the circle.
  • 1 v 1.
  • Try to get past the defender, moving quickly and turning away. Possibly pass and feint movement.
  • Explain what is and is not allowed in terms of defense.
    • Hands against shoulders. Not from the side.
    • Do not hold arms.
    • Do not obstruct a broken player.
In F use a small goal.
  • Divide the group into two teams.
  • The teams stand side by side with about five meters between the players.
  • The players of each team stand behind each other, thus forming a line.
  • The course of the game is a square.
  • Team 1 starts in the far left corner of the square and team 2 starts at the same height in the far right corner of the square.
  • Thus, the two teams stand horizontally on the same line.
  • At the beginning of the game, the first two players from each team will compete against each other.
Game:
  • At the coach's whistle, these 2 players begin to run and follow the lines of the square.
  • They will run until they meet on their way.
  • At that point they will have to fight for passage!
  • This is how you do it:
    • You play leaf-stone-scissors.
    • Both players hold hands behind their backs and count down together: " 1 , 2 , 3 " and after 3 they each show a symbol:
      • leaf: the hand outstretched
      • stone: the hand clenched into a fist
      • scissors: index finger and middle finger extended
    • The leaf overcomes the stone, the stone overcomes the scissors and the scissors win on the leaf.
  • Of course, when the same symbol is shown, you have to start counting again.
  • The player who wins the leaf-stone-scissors game may continue walking along the lines of the square.
  • The loser walks back.
  • The goal is to get to the other team as quickly as possible!
  • But: when someone loses, the next player from that losing team starts walking until he meets his opponent again.
  • Then the leaf-stone-scissors game begins again.
  • Thus, the winning player is always stopped until he/she reaches his/her team.
  • Divide the group into 2 teams.
  • Make an F-Field; width of field.
  • Have the groups pass the ball 10x to each other without the other team touching the ball for 1 point. Pass only, do not bounce.
  • With an odd group, you can give one player a different vest and they will always play on the team with possession of the ball.
Making it more difficult:
  • Do not pass to the same back.
  • Everyone must take their turn.
  • Ball must not touch the ground.
  • Only pass with a bounce.