facebook pixel

Handball drills

  • At the end of the training, have the two teams play against each other.
  • Coaching them, but letting the game run.
  • Pointing out the pressure they have to put on and connecting.

Basics:

  • Knee lifts (skippings),
  • Hopping,
  • Connecting pass,
  • Cross pass,
  • Stretch Walk (Pencil),
  • Hopping,
  • Heels buttocks,
  • Running jump and Long make.


Advanced:

  • Handball,
  • single-legged knee lifts,
  • Ascending jumps,
  • Trippling,
  • Pendulum swing (horse walk).
  • Everyone with a ball to bounce in a designated area.
  • There are pawns, 1 less than the number of people.
  • On YES everyone grabs a pawn as fast as possible.
  • The one who remains falls off.
  • Take away one pawn and try again.
  • Who is the last one left?
  • Throwing up in pairs.
  • Move one step further apart and pass without a bow.
  • 4 attackers 4 defenders.
  • Fanatic defending against the man.
  • Attackers have to pass, run free and look out for their opponents.
  • Two teams. Per team 1 bounces and 1 walks with the ball.
  • Throw the ball over to the one who was walking along without the ball.
  • A new player becomes the one who runs along. The last one to run is the one who bounced first.
  • 2 groups preferably of the same size and level.
  • Pass the ball to someone of your own group.
  • When you have passed the ball 10 times as a group you have won.
  • You can do this multiple times and earn points.
  • Or an assignment when you lose.
  • You can vary with rules such as not playing the ball back to the person the ball came from.

2 teams from their own 6-metre area bring up the ball.
You meet 1 defender.

Variation:

  • Without bouncing
  • 2 defenders on the field.

2 teams and 1 bke-area. From each team, 1 bounces to the bke field and places a pebble. Quickly back and then the next one. Who has butter/cheese/eggs first?

In addition, after 4 stones you may swap 2 stones or place your own in an empty space.

SHOOT DANGER

The attacker squeezes the ball, approaches the defender to about one meter, threatens to shoot on goal by turning in well with the ball behind and making a step forward with the left leg, steps away to the right with the right leg to get next to the defender, places left leg towards goal, makes a jump throw and shoots on goal (see pictures). The less skilful pupil can make a bounce after the shot threat and then make a 1-2-3 pass and finish on goal.


ZERO PASS

The zero pass in handball is a jump where one leg is dropped and a player lands on two adjacent feet
. The zero pass, as the word says, does not count as a pass. A player may then make three more passes. When making a zero-pass, the player lands one metre from the defender, thrusts the body to the left, makes a step with the right leg to the right and then steps with the left leg past the defender towards the goal. After this, the player makes a jump shot and shoots at goal. With the zero axis it is important that the student lands on the front feet and brings the weight forward.

  • The attacker squeezes the ball,
  • approaches the defender to about one metre,
  • feinting to the left
  • steps away to the right with the right leg to get next to the defender,
  • places left leg towards goal,
  • makes a jump throw
  • and shoots at goal.
  • Variation with charging, without charging. Pay attention to zero axis.

Place a flag in the middle of a circle. Provide the circle with pawns spaced every 75-100 cm, depending on the level of the player/players.

See also:

1. Distribute the players/players around the circle between the pawns;
2. start 'jogging' between the pawns (snake movement); Arms take turns (warming up)
3.
If they are not on track, you can call 'go' to see who is on track (if the assignment is to sprint for the whistle :-)):
5. Next exercise : Zig-Zag (from left to right) between the cones,
6. Run sideways outside, and make rainbows with the left foot over each cone7
. Run sideways (inside) and make rainbows over each cone (with right foot); on the whistle sprint to outside the circle and back at second whistle;
8. High kicks

while walking to the flag, backwards Zig-Zag to the outside;
10


.



Close the gate towards the flag, turn hip to left, lift leg and turn inside, turn hip to right lift leg and turn inside, backward Zig-Zag back:
12. 'Open the gate' towards the flag, lift left leg, turn outside, hip turns with it, lift right leg, turn outside,
13. short dribble with feet forward and backward between the cones, do turn, on whistle sprint to the flag;
14. short dribble with feet forward and backward between the cones, do turn, on whistle sprint a little longer (more meters) to outside the circle;