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Handball drills

  • Make pairs of 2 of approximately the same strength/weight
  • Place your hand on each other's shoulders and/or upper arm
  • After the whistle, try to push your opponent over a predetermined line
  • The one who gets the opponent over the line first wins
  • After a few times you switch opponents
  • Jump shot explanation:
    • Left - right - left - outlet with left for jump - shoot in the air. Left-handed players do it the other way around.
    • Eventually you should be able to start it with both legs.
    • Pay attention to height - so don't just jump forward. Use arms and 1 leg to get extra upward energy. First in slow motion!
  • Trainer stands halfway up 9 meters
  • Players line up at a distance
  • Player throws ball to trainer, runs in, catches ball at the 9 meter and finishes with 3 passes- jump shot
  • Trainer is on knees gets ball from player, player makes jump shot and throws over trainer.
  • Mark floor with hats for null pass, catch and down, and jump shot with 1 or 3 passes.
  • 2 rows of players at 11 meters
  • dribble and jump on run shot
    • hands
    • left/right high
    • left/right low
    • ground
  • Limited space at the circle.
  • 1 v 1.
  • Try to get past the defender, moving quickly and turning away. Possibly pass and feint movement.
  • Explain what is and is not allowed in terms of defense.
    • Hands against shoulders. Not from the side.
    • Do not hold arms.
    • Do not obstruct a broken player.
In F use a small goal.
  • Divide the group into two teams.
  • The teams stand side by side with about five meters between the players.
  • The players of each team stand behind each other, thus forming a line.
  • The course of the game is a square.
  • Team 1 starts in the far left corner of the square and team 2 starts at the same height in the far right corner of the square.
  • Thus, the two teams stand horizontally on the same line.
  • At the beginning of the game, the first two players from each team will compete against each other.
Game:
  • At the coach's whistle, these 2 players begin to run and follow the lines of the square.
  • They will run until they meet on their way.
  • At that point they will have to fight for passage!
  • This is how you do it:
    • You play leaf-stone-scissors.
    • Both players hold hands behind their backs and count down together: " 1 , 2 , 3 " and after 3 they each show a symbol:
      • leaf: the hand outstretched
      • stone: the hand clenched into a fist
      • scissors: index finger and middle finger extended
    • The leaf overcomes the stone, the stone overcomes the scissors and the scissors win on the leaf.
  • Of course, when the same symbol is shown, you have to start counting again.
  • The player who wins the leaf-stone-scissors game may continue walking along the lines of the square.
  • The loser walks back.
  • The goal is to get to the other team as quickly as possible!
  • But: when someone loses, the next player from that losing team starts walking until he meets his opponent again.
  • Then the leaf-stone-scissors game begins again.
  • Thus, the winning player is always stopped until he/she reaches his/her team.
  • Divide the group into 2 teams.
  • Make an F-Field; width of field.
  • Have the groups pass the ball 10x to each other without the other team touching the ball for 1 point. Pass only, do not bounce.
  • With an odd group, you can give one player a different vest and they will always play on the team with possession of the ball.
Making it more difficult:
  • Do not pass to the same back.
  • Everyone must take their turn.
  • Ball must not touch the ground.
  • Only pass with a bounce.
  • You plot a square with the desired distance to fit.
  • Each corner has a pawn.
  • 1 ball is needed.
  1. One player starts and throws the ball clockwise to the next corner. Then runs to the next corner chasing the ball.
  2. This is how the square goes around.

Possible challenges:
  • Throwing clockwise and running counterclockwise.
  • With 2 balls.
  • With 2 balls throwing diagonally and crossing. Beware of other players.
  • With bounce.
  • With connecting passes to the next corner.
drawing Fitting in a square
  • Blue throws the ball to the goalie and runs to the pylon.
  • Keeper catches the ball and throws a break out on the running blue player.
  • Blue takes the ball, runs around the pylon and tries to finish from the 9 meters.
  • Optionally, a defender can be put around the 9 to defend.
drawing Breakout
  • 5 against 5
  • 1 circle player with attackers
  • defenders 'hold' the circle player
  • attackers put a lot of pressure to reach the circle player
  • curve balls / via ground etc. Let them try out a lot.
  • Narrow space 3 or 4 meters mark between 6 and 12 meters
  • 2 defenders with vests stand at the 9 meter mark
  • 2 attackers with ball come in pass and go back, and then attack begins.
  • Make sure defenders make contact, right shoulder and left first hand over ball.
  • Attackers must constantly break free and distance themselves.
  • Try passing moves.
  • Can be done at the circle in 2, 4 and even 6 stations.
  • 2 defenders on the circle
  • 1 circle runner with vest
  • 2 attackers try to outplay the defenders via the circle runner
  • Possibly with goalkeeper
  • Use jump shot / pass move / drop throw etc.
  • Work in pairs or threesomes
  • Place 2 pawns about 2 meters apart
  • Player A stands between the pawns
  • Player B has a pile of hats in his hands
  • Player B throws the hats towards player A between the cones
  • Player A tries to dodge the hats and not get hit
Variation:
  • Each hat hit is 1 mission
  • Example: hit 5 hats? Then player A does 5 squats/push ups/sit ups
Variation for footwork:
  • Throw the hats only toward the feet