Handball drills
- Blue with black starts with and runs 3 passes with the ball
- Throws the ball to red who comes running in
- Red throws the ball again to the next blue player who comes running in
- This is how the circle goes around
More difficult:
- 1 defender in the middle
- 2 defenders and 1 circle player
- Blue plays to red and red plays to the circle player
- Circle player plays to blue again
- 4 pawns
- At each pawn 1 player without ball
- The rest run between the four pawns with ball
The players in the middle try to play to the players in the corner.
Attention:
- Corners actively ready
- Eye contact
- Being active in the middle (No rows)
- Place 2 pylons in the middle of the field.
- Put 2 blue defenders in them.
- Let the rest of the team try to get across between the pylons.
- The "red attackers" may only make 1 attempt to get past them.
- Try to make it clear to the defenders that they have a better chance if they work together.
There are players who make only 1 or 2 passes when making a jump shot. To practice to really make 3 passes, you can do this exercise:
- Put 4 benches in a row as shown in the drawing.
- Have them take turns on the 1st bench.
- Then make 3 passes across the benches.
- Take a jump shot.
- 2 goalkeepers within 6 meters
- 2 teams of 3 at the 9 meters
- On signal players run, get ball from goalkeeper.
- Which team first pushes the ball into a hoop at the 6 meters on the opposite side?
Points of attention:
- Who runs, who stays to get the ball?
- Catching the ball sideways
- Speed and precision, catching the ball
The team runs in a run around the half court.
- Player 1 has the ball and holds the ball behind his head.
- Player 2 tries to grab the ball and then does the same to player 3.
- And so on.
As soon as the one behind has the ball she/he takes a sprint forward so that she/he becomes player 1 and then it starts again.
- Player 1 has the ball and runs backwards and throws the ball with a bounce to player 2.
- The latter turns around and throws the ball to player 3.
- And so on.
As soon as the back has the ball he takes a sprint forward so that he becomes player 1 and then it starts again.
- Make pairs of 2 of approximately the same strength/weight
- Place your hand on each other's shoulders and/or upper arm
- After the whistle, try to push your opponent over a predetermined line
- The one who gets the opponent over the line first wins
- After a few times you switch opponents
- 2 rows of players at 11 meters
- dribble and jump on run shot
- hands
- left/right high
- left/right low
- ground
- 2 teams are lined up facing each other on 1 half
- Coach bounces the ball and players run forward and back to their positions
- The attackers get the ball
- The defending team can intercept and score by putting the ball in the hoop near the center line
Run with backward throw:
- 2 players run slightly behind each other
- Front player throws ball by rotating forearm, upper arm stays in position
- Rear player throws forward again in the same way
- Match which duo catches the most behind each other
- Divide the group into two teams.
- The teams stand side by side with about five meters between the players.
- The players of each team stand behind each other, thus forming a line.
- The course of the game is a square.
- Team 1 starts in the far left corner of the square and team 2 starts at the same height in the far right corner of the square.
- Thus, the two teams stand horizontally on the same line.
- At the beginning of the game, the first two players from each team will compete against each other.
Game:
- At the coach's whistle, these 2 players begin to run and follow the lines of the square.
- They will run until they meet on their way.
- At that point they will have to fight for passage!
- This is how you do it:
- You play leaf-stone-scissors.
- Both players hold hands behind their backs and count down together: " 1 , 2 , 3 " and after 3 they each show a symbol:
- leaf: the hand outstretched
- stone: the hand clenched into a fist
- scissors: index finger and middle finger extended
- The leaf overcomes the stone, the stone overcomes the scissors and the scissors win on the leaf.
- Of course, when the same symbol is shown, you have to start counting again.
- The player who wins the leaf-stone-scissors game may continue walking along the lines of the square.
- The loser walks back.
- The goal is to get to the other team as quickly as possible!
- But: when someone loses, the next player from that losing team starts walking until he meets his opponent again.
- Then the leaf-stone-scissors game begins again.
- Thus, the winning player is always stopped until he/she reaches his/her team.
- 1 against 1
- Both run 1 time from cone to cone
- The attacker is played the ball by the trainer
- The attacker tries to pass the defender in the square and score on goal
- The defender tries to stop the attacker correctly