Handball drills
- The field players make 2 rows at the height of the posts.
- The balls are shot at the goal at the pace of the goalkeepers.
- Left high, right high, left high etc.
- However, when the players have taken a shot they do not calmly take the ball but sprint to the half way line.
- Variation:
- Another point can also be indicated by means of a
- pawn
- hat
- pole etc.
- Instead of the middle line.
- It is also possible to make another movement instead of sprinting.
- For example the side jump.
- First practise starting and throwing in the goalkeeper.
- Then cross.
- Player A plays to player B and runs around it.
- Gets the ball from player C.
- Player C runs around player B and gets the ball from him.
- You make 2 groups.
- 1 group has a vest.
- The groups must have an equal number.
- The children take turns standing in a circle. (So someone with a vest stands next to someone without vest).
- There are 2 balls and of each group 1 person has the ball (they face each other).
- You throw the ball as fast as possible to someone of your own group and try to catch the ball of the other group.
- If the ball falls, pick it up as quickly as possible and continue.
- Who will be first to catch the ball from the other team?
- If this goes well they all take 3 steps back and we increase the distance.
- Divide the groups into builders and corner players.
- The builders position themselves in the middle and the corner players on the left and right.
- Set-ups will practise the running shot
- There is 1 point of attack (alternates) who you play to.
- You receive the ball in the run and finish with a running shot
- It is important that you get the ball in the top corner and keep on running
- In this way, you can surprise the defence with your shot
- Do not take 3 big steps towards the run first, but keep to the rhythm of your run
- When you have fired your shot, walk through and bend your upper body slightly forwards.
- With this shot, it often happens that you stand with your wrong leg in front, this does not matter.
- The corner players will be working with various feints
- 1 feint for an outside pass and 1 feint between 1 and 2
- The ball is played to a corner player who feints an inward or an outward move (of your own choice, but alternate)
- There is a passive defender who, after a few times, starts to defend more and more
- It is important that you pressure the inside (or outside) and then quickly go around it
- You can also do this with a turn
- Right corner player runs towards the outside defender on the other side and puts a back barrage.
- Left build-up with ball threatens on the 2nd defender.
- Makes a threat and jumps to the middle and plays to the blocking player or shoots at goal himself
- Optionally, the ball can also be played into the circle if the middle defender gets out/closes up.
- Put a goal or put a mat in front of it and make compartments with tape or in some other way.
- Give the divided squares points.
- Each player may throw 3 times.
- Keeping track of the points and adding them up
- Player starts at the pylon in the middle.
- Sprints to the left pylon.
- Picks up the ball and works it towards the goal.
- Player sprints back to the pylon in the middle.
- Now sprints to the right pylon.
- Picks up the ball and finishes on the goal.
- Player sprints back to the centre pylon.
- Sprints to the second pylon on the left.
- Finishes with the goal.
- Player sprints back to the centre pylon.
- Sprints to the second pylon on the right.
- Finishes with the goal.
- The other players remain in their places, dribbling
- Or they can do strength training
- Jumping rope
- Dribble with the ball in a square.
- Ball goes from the left tackle to the middle tackle.
- The middle build-up breaks away and throws the ball to the incoming corner.
- The corner starts to receive the ball and puts pressure on the defender. (threatening the goal)
- The build-up puts pressure on the middle and rounds off. (jump shot)
- A normal game is played, however with a special rule.
- Everything remains the same, teams of 7 (6 field players + 1 goalkeeper) are made.
- As a team in a break-out.
- In a first or in a second phase they make a goal they may attack again.
- If they have scored in this way they may break out again at the centre builder.
- If a goal is scored in this attack, they have made 2 points in 1 attack.
- If they don't score, it's only 1 point.
- This continues until time is up.
- Change:
- You can also choose to reward a break-out.
- You can also choose to reward a break-out, first or second phase attack with 2 points instead of a new attack.
- Condition exercise for sprint and turning speed
- There are about 6 pawns placed (seen from the back line at 3m, 6m, 9m, 12m, 15m and the middle line (20m)).
- All players start on the baseline.
- At the whistle, sprint to the first pawn,
- They touch the ground and sprint back to the back line (touch the ground here as well),
- Then the sprint to the 6m is started and everyone runs back and forth.
- Until you reach the 20m (middle line), then the exercise is finished.
- This exercise can also be done in pairs
- (The first runs to 3m, the second to 6m and the first again to 9m etc.).
- This exercise can also be done as a variation with a ball and with a dribble.
- You can then also choose to always run forwards or forwards and backwards.
- All players are spread over the playing area.
- One player starts as the "hunter" and one player as the "prey".
- The "hunter" tries to catch the "prey".
- The "prey" can escape by running away or lying down next to another player.
- This player now becomes the "hunter" and the old "hunter" becomes the "prey".
- This exercise is shown for 3 groups.
- Each team does a different exercise.
- This is done to show the possibilities and variations.
- The passes are only shown on the way out.
- Players continue with passes on the way back to their starting position. (5-10 passes are possible).
- The 1st group plays side passes inside the pylons and turns to the outside around the pylons and then plays long passes on the way back.
- The 2nd group plays side passes on the right side of the pylons and both turn left around the pylons and then play side passes again on the way back.
- The 3rd group runs (dribbles) around the pylons.
- All passes are possible, but the exercise is best for the quick, precise side pass. Also a good exercise for training acceleration.
- Pairs stand in pairs in a large circle.
- In the middle are (number of pairs - 2) balls.
- On a signal the players start sprinting on the outside (remember to indicate the direction).
- When the player is back with his/her partner, she/he crawls between his/her legs and takes a ball from the middle.
- Those who have not conquered the ball must do some push-ups or something similar.
- Then they change places and start the game again.
- Variations:
- Sprinting with side steps
- Sprint backwards
- Sprint in different directions
- Lateral sliding passes to the left and right