facebook pixel

Handball drills

crossing-and-tapping-away-1

  • Blue crosses over,
  • Red must try to get rid of the ball.
  • Ball away? -> defend until everyone has lost their ball.
  • Too easy?
    • Extra defenders.
    • 3 times a ticker,
    • whoever catches the balls in the shortest time is the winner.

tjoek-ball

  • 2 tjoeks, in the corners of a half field, surrounding it with a circle of pawns.
  • They are not allowed to enter.
  • They are not allowed to tip (bounce). 2 teams.
  • They score a point by throwing the ball into the corner of the circle and another player of the team catches the ball.
  • The teams may score in both tjoos. Man-to-man defense.
  • So let them make two teams and then one of the 2 vests and then they can defend each other.
  • Hands, high, low, the kids know it.
  • But now instead of going to get their ball right away.
  • They leave their ball on the ground and sprint to the middle line after throwing the ball.
  • balls all at the center line
  • They make 2 teams.
  • They all stand in 1 of the 2 corners.
  • Then you bounce a ball and they have to move to the goalpost and sprint to you.
  • Then you can for example roll the ball away, bounce it.
  • Or just hold it and see who gets it first.
  • What I often do when 1 person is left, then I let that person catch the balls and keep indicating
  • Penalty's also called penalty throw.
  • Make sure the foot is not on or over the line and that they leave it there.
  • 2 teams play against each other.
    • there are 3 pins on the field
      • 2 in opposite corners on the same longitudinal line and
      • 1 on the other longitudinal line so that these 3 cones form a triangle)
    • score by tapping a cone
    • after tapping a cone move directly to another cone
    • extra rule:
      • by good contact the ball is for the defender.
  • 3 pawns,
    • 1 pawn on the circle=A,
    • 1 pawn on the LO=B,
    • 1 pawn on RO=C /
      • if more players present, work with 4 pawns
  • players divide into 3 groups and each group will stand behind 1 pawn
  • start with 1 ball
  • players at pion A have the ball and play to B and follow the pass (walk to pion B)
  • player with pawn B receives the ball and plays the ball to player with pawn C and follows the pass (walk to pawn C)
  • player near pawn C receives the ball and plays the ball to player near pawn A and follows the pass (walk to A)
  • DUS play to the right and walk to the right
  • 2nd heavier possibility:
    • 2nd ball in reception OR play ball to the right and walk to the left
  • Practice swap
  • Set up and middle, after a few times other set up
  • Switch with the corner
  • Ladder, then sprint to the side lane
  • Push sideways at the cones
  • Sprint between side lines, back outside.parcourt
  • 2 ladders opposite each other,
  • 2 high cones in the middle (on the sides) between the running ladders,
  • 1 pawn with a hockey cap in the middle between the running ladders.
  • From behind the ladders 2 players start at the same time;
  • walk down the ladder,
  • then to the side around the pawn and back to the pawn in the middle,
  • The first one to grab the vest wins.
  • As soon as the jacket is taken, the next 2 players can start.


warming-up-25

  • hands
    • High (Right-to-left)
    • Low (Right-Left)
    • Free, 9 meter jump shot
  • Two teams, the cards are upside down in the middle of the field on both teams.
  • The intention is that they have turned over 1 to 9 in order,
    • So if they haven't turned over the right card they run back and tap the next one.
  • Ace is 1 and then just continue 2 to 9.