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Handball drills

  • Exercises for individual technique and tactics in defense
  • Attention to the movement areas
  • Interval method 30 seconds of work, 30/60 seconds of relative rest
  • High intensity, explosive work
  • Correct technical posture
  • Do not cross feet, keep contact with the ground
drawing introductory exercises defense
Relay
  • Over the benches with 2 legs
  • Backwards backwards
  • Slide from pawn to pawn
  • Backwards backwards
  • Over the mats head roll
  • Sprint to the finish line
drawing Relay
  • Divide the group into two teams
  • Team A on one side and Team B on the other side
  • At the teams try to throw on the yoga ball
  • If the yoga ball hits the bench of one team, the other team has won.
drawing Aiming for yoga ball
  • You make 2 pairs
  • 1 player stands without ball on the circle
  • 1 player stands with ball on the 9 meter line

  • On sign of trainer, the one with ball sprints forward and backward to the circle.
  • Arriving at the 9 meter line, the player with ball starts up and tries to pass.
  • The player without ball defends firmly.
  • You rotate through so that everyone attacks and defends once.

drawing attack-defense at high tempo
Ball moves from left to right and back again as the group moves on 1 line to the other side of the field.

Additional extension of this exercise:
  • Trainer names a player.
  • Player calls left or right player by name and switches positions. Fellow player crosses behind.
  • Both with and without ball.
The players learn in this way to coach each other, to see each other and not only to pay attention to the ball. Can be used as warming up as well as coaching training.
drawing Warming up Passing
  • From each position is shot, 2 rounds. So 12 times no circle.
  • The goalkeeper has won if she stops 6 or more balls.
drawing goalie vs players
  • Pass giving from LO-M / RO-MO
  • Pass giving in the run from LO to MO
  • MO runs in without ball, feints back and gives pass to LO.
  • LO feints towards the middle and throws on goal.
This exercise can also be done with 3 players.
  • MO then runs in without ball and passes ball to L/RO.
  • This exercise always in motion for the MO, run half circle, run backwards.
drawing Running in with feint
  • Make 2 rows facing each other.
  • Between the 2 rows there is a ball.
  • Players start dribbling at high speed.
  • On signal trainer they shift to the left or right.
  • When "ball" is called, they grab the ball and sprint to the sideline.
  • The one without the ball tries to intercept.
drawing Hat shifting
Walk movements practice zigzagging around pawns:
  • Walking
  • Forward
  • Backward
  • Sliding
drawing Warming up Walking movements
  • Make 2 rows: LO and RO
  • Start at both position with shooting on hands, high pace in succession.
  • After shot via side lane sprint to middle line.
  • Then grab ball and reconnect.
    • hands
    • LO long high
    • RO long high
    • LO long low
    • RO long low
    • LO long half
    • RO long high
    • LO short high
    • RO short high
    • LO short low
    • RO short low
    • LO short half
    • RO short half
    • LO free 2x
    • RO free 2x
Each player is given a mat. The mats are about 12 to 16 meters apart.
  • On cue from the trainer, the defending side runs around its own mat, the attacking side sprints to the mat and tries to take the ball off the mat.
  • At the trainer's signal, the defending side does a backward head roll, the attacking side sprints to the mat and tries to grab the ball.
  • At the trainer's signal, the defensive side does 2 push-ups, the offensive side sprints to the mat and tries to grab the ball.
  • At the trainer's signal, the defensive side runs a lap backwards around the mat, the attacking side sprints to the mat and tries to grab the ball.
After each time, you switch between offense and defense. The defense uses the handball rules.
drawing Matbal
  • Choose 1 ticker
  • Choose 1 person to run away
  • The remaining players form a train with their hands on each other's shoulders
  • The train may hinder the ticker
  • The ticker tries to tag the runner as fast as possible
drawing Tag with train