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Handball drills

  • 2 a 3 hunters throwing off players with a soft ball
    • Ratio; 1 to 5.
  • Head is sacred and may not be touched and play with handball rules.
  • If you are thrown off you sit on the bench.
  • The 2 or 3 players who are thrown off first become the hunter in the next game.
Exercise 1
  • ladder; 2 feet in each section
  • step; with 2 feet on the step
Exercise 2
  • Ladder: 2 feet in each section
  • Step: with 2 feet on and off
Exercise 3
  • Ladder:
  • left foot in a compartment
  • right foot wide next to ladder and with slightly bent knee balance for a moment.
  • left foot in next compartment and exchange with right foot
  • left foot wide next to ladder and keep balance with slightly flexed knee
Step: sideways left/right between the step

Exercise 3
  • Ladder:
  • left foot in compartment (on forefoot!)
  • touch right foot outside ladder ground and place in next section (rotating movement with body)
  • then tap left foot outside ladder ground and place in next section
step; limp with 2 feet on the step

Exercise 4
  • start next to ladder with toes towards ladder
  • step with both feet in first section and step sideways to next section.
  • then backwards again next to the ladder
  • step next to ladder on side for next section and step forward again with both feet in section
Step; limp with 1 foot on step

Repeat exercise at least twice

  • 2 benches with balls and pawns on them.
  • 2 teams on each side of the benches at about 5 meters.
  • Each team tries to throw off as many pawns and balls as possible.
  • The one with the most wins.
  • Set up 4 benches 1.5 - 2 meters apart.
  • All players a ball.
  1. Make a 3 pass: left-right jump and land on the bench.
  2. Do this toward each bench.
drawing Preparation for jump throw
  1. Players line up in groups of 3.
  2. Player in the middle is the loafer and tries to intercept the ball.
  3. The other 2 may try to make space between the pawns for the pass.
Points of attention:
  • Proper throwing technique.
  • Hands ready to catch.
  • No arc balls.
  • Running free, making sure you respond to the loafer.
drawing Loafing
  1. All players grab a ball and line up next to each other.
  2. The trainer stands with ball in front of it.
  3. The players follow the trainer dribbling as a mirror image. If the trainer goes forward then they go backward, if the trainer goes left then they go right, and so on.
Variation:
  • Trainer raises number of fingers and players call out how many; looking over the ball.
  • Sit down while dribbling and stand up again.
  • Lie down while dribbling and get up again.
  • Turn ball around waist.
  • Dribbling between the legs.
drawing Mirror

All players divide themselves into 2 rows behind the bench (bench is on the 9 meter line).

  • The first 2 players stand on the bench.
  • Jump off with 2 feet at the same time.
  • Then make a passing move left of the post and pass on the right side of the post.
  • Finish on goal. (Place pawns in the corners of the goal)
  • All players line up with the ball near the centre line
  • Everyone takes turns to throw at the goal
  • Throwing from position, from the run and with a jump shot
  • Pay attention to the way of throwing
  • All players are spread over the playing area.
  • One player starts as the "hunter" and one player as the "prey".
  • The "hunter" tries to catch the "prey".
  • The "prey" can escape by running away or lying down next to another player.
  • This player now becomes the "hunter" and the old "hunter" becomes the "prey".
drawing Hunter & Prey
  • Pairs stand in pairs in a large circle.
  • In the middle are (number of pairs - 2) balls.
  • On a signal the players start sprinting on the outside (remember to indicate the direction).
  • When the player is back with his/her partner, she/he crawls between his/her legs and takes a ball from the middle.
  • Those who have not conquered the ball must do some push-ups or something similar.
  • Then they change places and start the game again.
  • Variations:
    • Sprinting with side steps
    • Sprint backwards
    • Sprint in different directions
    • Lateral sliding passes to the left and right

circle-sprint

drawing Circle sprint
  • 2 teams play against each other.
    • there are 3 pins on the field
      • 2 in opposite corners on the same longitudinal line and
      • 1 on the other longitudinal line so that these 3 cones form a triangle)
    • score by tapping a cone
    • after tapping a cone move directly to another cone
    • extra rule:
      • by good contact the ball is for the defender.
  • Ladder, then sprint to the side lane
  • Push sideways at the cones
  • Sprint between side lines, back outside.parcourt