Handball drills for technique warming-up
- Team of two with ball, sitting opposite each other on the mat
- Person A holds ball above head with both hands and moves to supine position while tapping the ground with ball backwards with outstretched arms
- Person A moves to sitting position and hands the ball to person B
- Person B goes to the supine position and taps the ground with the ball backwards
- and so on
May also be with bended knees
- Players stand in pairs briefly facing each other.
- On the ground between the two players is a ball.
- Trainer gives the commands:
- Head,
- chin,
- knees,
- feet,
- ears,
- BAL!
- At the command BAL, the players must try to get the ball as quickly as possible.
- At the other commands, they have to tap on the corresponding body part.
- 2 with the ball and the rest by tapping the ball against another.
- Running with the ball is not allowed.
- Once tapped you are also tapped.
- Tappers wear a ribbon
- 30 sec jumping jacks
- 30 sec sit ups
- 30se squats
- 30 sec push up and turn arm up
- 30 sec high knee running in place
- 30 sec lunges
- 30 sec plank
- A very simple running in system, where it is primary the contra pass from LB to RB which gives the shooting possibility
- Players in three set-up positions.
- Cross in front of each other during passing and take over the position.
- Green passes 2 - 1 - 2 and shoots at goal.
- After throwing on goal you are handball
- 3-1-3 and shoot at goal.
Also useful for playing into the goalkeeper:
- On the hands
- Top corner left / right
- Shoulder height left / right
- Knee height left / right
- Bouncing balls left / right
- Low balls left / right
- Green passes 2 - 1 - 2 and shoots at goal.
- after throw on goal you are handball player, after handball you are goalie
- 3-1-3 and shoot on goal.
- The teacher sets out three areas of approximately equal size with pawns.
- It is best to use the volleyball lines (see map).
- There are three sections (see map):
- Left: barons square (losers square)
- Centre: princes section (neutral section)
- Right: king of the court (winner section)
- All students stand in the middle section.
- With a signal from the teacher the game starts.
- All pupils have to try to tap/strike the ball of another pupil out of the box.
- If you succeed you move one square to the right.
- If your ball is knocked away you move up one square to the left.
- If you hit/tap someone's ball out of the box on the right you score a point.
- If your ball is knocked out of the winner's box you lose all your points.
- If your ball is knocked out of the left box nothing happens and you stay standing.
- When the teacher gives the final signal the person with the most points is king of the court and he/she has won.
- Hands, high, low, the kids know it.
- But now instead of going to get their ball right away.
- They leave their ball on the ground and sprint to the middle line after throwing the ball.
- 2 teams play against each other.
- there are 3 pins on the field
- 2 in opposite corners on the same longitudinal line and
- 1 on the other longitudinal line so that these 3 cones form a triangle)
- score by tapping a cone
- after tapping a cone move directly to another cone
- extra rule:
- by good contact the ball is for the defender.
- there are 3 pins on the field