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Handball drills for technique warming-up

ticker

A number of benches are placed in the hall.
There is a catcher who tries to catch the others, who are free when they are on a bench.
There is a maximum of 1 chicken on a bench and the first chicken that is on the bench has to get off.

Points of attention

Pay attention to TOTAL movement, global corrections-arms
bent forward, do not
let the opponent walk in between the arms, against pressure, guide the

opponent.

  • make pairs opposite to each other in the middle of a half
  • make contact 3x3sec (hands against the shoulder, defensive exercise) / then sprint away to the sideline / expanding to 4x shortly after each other seeking contact
  • Jump 3x and give each other high five and then sprint away to the sideline. 
  • Repeat this exercise a few times.
  • All behind the back line 
    • sprint 60% to half of 1 half 
    • then 100% sprint to the midline
    • repeat this a few times
    • with different starting phases e.g. jumping on both feet
    • starting in planking position and sprinting away, facing the wall,...
  • all players divide themselves over the 6m line from left to right with a ball
  • goalkeeper now throws in 
  • goalkeeper indicates where
drawing Keeper throw in, another variation

Each player has his/her own ball. Throw in normally at first. 

  • Line up three pilons on each build-up.
  • Twice around the pilon, and then throw towards the goal.
  • finish off with stretch throw or jump throw

Attention: arm high, good leg in front, point towards the ball, work with adequate torso power

Purpose: footwork and throwing. 





drawing Keeper throw-in with footwork
  • Everyone is in the middle of the middle line
  • Everyone has a ball except the first player
  • play out to the right and left
  • sequentially throw in goalkeeper 
  • goalkeeper indicates where

The game is played with at least 4 players 

  • 1 mouse that has a t-shirt or piece of fabric in the back of its pants 
  • 1 dog with has a tennis ball 
  • 2 cats without attribute 


  • the mouse runs around with the dog, 
  • The cats try to take the mouse's tail and bring it to their cone 
  • but the dog can touch the cat with the tennis ball and the dog give the cat an exercise to do in its headquarters.
  • with more players a group can be made and 2 games can be played at the same time
  • The children run through the room in pairs.
  • One child tries to follow the other.
  • Variation
  • The child at the front has to suddenly change tempo.
  • The child in front must always change direction sharply.
  • Groups of four or five children.
  • Groups of four or five children and when the signal is given, the back sprints to the front and then indicates the track.
  • Two rows, left and right one ball.
    • Make a threat
    • Play the ball
    • Tap the goalpost
    • Step out to the centre pilon
    • Run back to left pilon
    • Forward to middle 
    • Back to right pilon.
  • Then join another row at the back.



drawing touching the post and stepping out
  • For the physical condition this is a good exercise: 
  • The group has to stand in a row and you let them start dribbling easily. 
  • As soon as the trainer blows the whistle, the last one of the row should run forwards. 
  • You do this until everyone has been last in line and then you let them run a round relaxed 
  • Mini field / 1 ball
  • Divide the group into 2 equal teams (each team starts on the back line of the mini field) 
  • Try to get the ball behind the opposing team's back line (by playing over/ running free).
  • Team that is not in possession of the ball tries to intercept/tap out/possess the ball
  • (you can make the exercise more difficult, by using a soft ball (that doesn't bounce) and don't let them run (3 passes))   




drawing running free/ being availabl (mini field)
  • All players with ball on the middle line
  • Player plays the ball to the trainer and gets it back while running.
  • Player shoots the ball on target.       

           


           

drawing shot on target (passing to the keeper on different ways)
  • Two small playing fields of about 1/8 of a handball court.
  • All participants in one of the fields.
  • Play the ball over continuously.
  • The ball must not touch the ground.
  • Participants must keep moving (dribbling).
  • "Break" is called at unexpected moments;
  • Then, all participants sprint to another field.
  • Player with ball throws ball to other field and then sprints to other field.
  • Game continues.
drawing Playing over game