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Handball drills for technique warming-up

Warm up exercise in relay form

  • Divide the players into groups of 2 or 3 players and place them on the left side of the field.
  • Give each player a tennis ball.
  • At the start sign, the 1st player of each group starts running to the other, right, side with a ball.
  • Once there, they put the ball outside the line and run back as fast as they can so that player 2 of their group can start running with his/her ball.
  • When all the balls are on the right side and the last player has returned to his/her group, it is over.
  • The first one back to his/her group wins.
Put the players in a row next to each other.
About 1 meter in front of them on the ground is a tennis ball.

  • Have them put their feet slightly apart.
  • Quickly run -dribble- in place.
At the trainer's instruction they do while dribbling:
  • Hands on knees.
  • Hands on toes.
  • Hands on shoulders.
  • Hands forward.
  • Hands in the air.
  • When the trainer calls Ball!, they grab the ball as fast as they can.

  • Repeat and throw the commands interchangeably for variety.
  • Make 2 rows facing each other.
  • Between the 2 rows there is a ball.
  • Players start dribbling at high speed.
  • On signal trainer they shift to the left or right.
  • When "ball" is called, they grab the ball and sprint to the sideline.
  • The one without the ball tries to intercept.
drawing Hat shifting
Walk movements practice zigzagging around pawns:
  • Walking
  • Forward
  • Backward
  • Sliding
drawing Warming up Walking movements
  • Make 2 rows: LO and RO
  • Start at both position with shooting on hands, high pace in succession.
  • After shot via side lane sprint to middle line.
  • Then grab ball and reconnect.
    • hands
    • LO long high
    • RO long high
    • LO long low
    • RO long low
    • LO long half
    • RO long high
    • LO short high
    • RO short high
    • LO short low
    • RO short low
    • LO short half
    • RO short half
    • LO free 2x
    • RO free 2x
Each player is given a mat. The mats are about 12 to 16 meters apart.
  • On cue from the trainer, the defending side runs around its own mat, the attacking side sprints to the mat and tries to take the ball off the mat.
  • At the trainer's signal, the defending side does a backward head roll, the attacking side sprints to the mat and tries to grab the ball.
  • At the trainer's signal, the defensive side does 2 push-ups, the offensive side sprints to the mat and tries to grab the ball.
  • At the trainer's signal, the defensive side runs a lap backwards around the mat, the attacking side sprints to the mat and tries to grab the ball.
After each time, you switch between offense and defense. The defense uses the handball rules.
drawing Matbal
  • Choose 1 ticker
  • Choose 1 person to run away
  • The remaining players form a train with their hands on each other's shoulders
  • The train may hinder the ticker
  • The ticker tries to tag the runner as fast as possible
drawing Tag with train
  • You make 9 compartments with hats
  • Divide the group into 2 teams
  • Each team gets 3 vests
  • Each team tries to make 3 in a row
  • When all the hats are down, the next player can move 1 hat at a time
drawing Three in a row
  • Make 2 equal teams that will relay against each other
  • Make it harder by placing obstacles
drawing Relay
  • Create 2 teams.
  • Each team defends the sideline.
  • As a team, try to reach the sideline -back line- and put the ball on the ground.
  • You may only throw the ball sideways or backwards.
  • The defense may defend as in rugby, but may not tackle.
Variations:
  • The ball must be passed at least 5 times.
  • The ball must go across in 6 times. No more, no less.
drawing Rugby
In two formations:

4-1
  • 3 players blue form a triangle
  • In the middle stands the circle player red
  • 1 defender white

  • Goal: the 3 players try to pass to the circle player and the defender tries to prevent this from happening

4-2
  • Same formation as 4-1
  • Extra defender added
drawing Circle player addressing
  • At least 1 player stands at each pawn.
  • There is 1 ball at red.
  • Red throws to blue and walks to blue's pawn.
  • Blue throws to white and runs to white's pawn and so on.
Variations:

  • Running after the ball.
  • Run the ball clockwise and players counterclockwise.
  • Crossing diagonally.
  • 2 balls.
  • With a bounce.
drawing Overplaying in square