Handball drills for technique warming-up
Walk movements practice zigzagging around pawns:
- Walking
- Forward
- Backward
- Sliding
- Make 2 rows: LO and RO
- Start at both position with shooting on hands, high pace in succession.
- After shot via side lane sprint to middle line.
- Then grab ball and reconnect.
- hands
- LO long high
- RO long high
- LO long low
- RO long low
- LO long half
- RO long high
- LO short high
- RO short high
- LO short low
- RO short low
- LO short half
- RO short half
- LO free 2x
- RO free 2x
Each player is given a mat. The mats are about 12 to 16 meters apart.
- On cue from the trainer, the defending side runs around its own mat, the attacking side sprints to the mat and tries to take the ball off the mat.
- At the trainer's signal, the defending side does a backward head roll, the attacking side sprints to the mat and tries to grab the ball.
- At the trainer's signal, the defensive side does 2 push-ups, the offensive side sprints to the mat and tries to grab the ball.
- At the trainer's signal, the defensive side runs a lap backwards around the mat, the attacking side sprints to the mat and tries to grab the ball.
After each time, you switch between offense and defense. The defense uses the handball rules.
- Choose 1 ticker
- Choose 1 person to run away
- The remaining players form a train with their hands on each other's shoulders
- The train may hinder the ticker
- The ticker tries to tag the runner as fast as possible
- You make 9 compartments with hats
- Divide the group into 2 teams
- Each team gets 3 vests
- Each team tries to make 3 in a row
- When all the hats are down, the next player can move 1 hat at a time
- Make 2 equal teams that will relay against each other
- Make it harder by placing obstacles
- Create 2 teams.
- Each team defends the sideline.
- As a team, try to reach the sideline -back line- and put the ball on the ground.
- You may only throw the ball sideways or backwards.
- The defense may defend as in rugby, but may not tackle.
Variations:
- The ball must be passed at least 5 times.
- The ball must go across in 6 times. No more, no less.
In two formations:
4-1
4-1
- 3 players blue form a triangle
- In the middle stands the circle player red
- 1 defender white
- Goal: the 3 players try to pass to the circle player and the defender tries to prevent this from happening
4-2
- Same formation as 4-1
- Extra defender added
- At least 1 player stands at each pawn.
- There is 1 ball at red.
- Red throws to blue and walks to blue's pawn.
- Blue throws to white and runs to white's pawn and so on.
Variations:
- Running after the ball.
- Run the ball clockwise and players counterclockwise.
- Crossing diagonally.
- 2 balls.
- With a bounce.
- 4 pawns
- At each pawn 1 player without ball
- The rest run between the four pawns with ball
The players in the middle try to play to the players in the corner.
Attention:
- Corners actively ready
- Eye contact
- Being active in the middle (No rows)
- 2 rows of players at 11 meters
- dribble and jump on run shot
- hands
- left/right high
- left/right low
- ground
- Divide the group into two teams.
- The teams stand side by side with about five meters between the players.
- The players of each team stand behind each other, thus forming a line.
- The course of the game is a square.
- Team 1 starts in the far left corner of the square and team 2 starts at the same height in the far right corner of the square.
- Thus, the two teams stand horizontally on the same line.
- At the beginning of the game, the first two players from each team will compete against each other.
Game:
- At the coach's whistle, these 2 players begin to run and follow the lines of the square.
- They will run until they meet on their way.
- At that point they will have to fight for passage!
- This is how you do it:
- You play leaf-stone-scissors.
- Both players hold hands behind their backs and count down together: " 1 , 2 , 3 " and after 3 they each show a symbol:
- leaf: the hand outstretched
- stone: the hand clenched into a fist
- scissors: index finger and middle finger extended
- The leaf overcomes the stone, the stone overcomes the scissors and the scissors win on the leaf.
- Of course, when the same symbol is shown, you have to start counting again.
- The player who wins the leaf-stone-scissors game may continue walking along the lines of the square.
- The loser walks back.
- The goal is to get to the other team as quickly as possible!
- But: when someone loses, the next player from that losing team starts walking until he meets his opponent again.
- Then the leaf-stone-scissors game begins again.
- Thus, the winning player is always stopped until he/she reaches his/her team.