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Handball drills for technique warming-up

  • Start and finish line, caps are scattered around the field.
  • The number of caps is the number of players in the team x 2.
  • Caps are brought to the end line one by one, the team that finishes first wins.
  • There is one scapegoat without the ball and two players without the ball.
  • The ball is thrown over in a good position, who has the ball can be tapped without the ball.
  • The ball may be held for a maximum of ten seconds.
  • If the ticker has intercepted a ball, then that ball goes out of the game.
  • Are you tapped you go to the side when no 2 comes on the side does no 1 again.
  • Pairs face each other.
  • Ball between them.
  • Players stand with their hands behind their backs.
  • As soon as BAL is called they try to grab the ball as fast as possible.
  • Who catches it first, wins.
  • From the group, a scapegoat is appointed.
  • The game is played all over the field.
  • The group is lined up on one side of the field.
  • On sign the children cross the field.
  • One of the catchers tries to catch as many children crossing the road as possible.
  • Variation
  • The children walk to and fro on a signal.
  • Back and forth without waiting for a signal.
  • The children are not free on the other side.
  • With two tappers.
  • With boxes where there is one ticker in each box.
  • The children can be tagged in every cell.
  • Who has not been tagged on the way out and on the way back?
  • Or which group of tickers has managed to tick the most children?
  • The group stands on one side behind these hoops.
  • When told to do so, the children steal objects from the other side and place them in the hoops on their own side.
  • If they are caught by a ticker, they have to put the object back.
  • The group is lined up in the four corners of the field.
  • A ticker with a party ribbon
  • At a signal they cross the field in three directions:
  • the short side, the long side or diagonally.
  • On their return, they score one, two or three points respectively.
  • A ticker operates in the room and forces the ticked children to go back to his corner before he can cross again.
  • How many points can you get in an agreed time?
  • You spread out 4 thin mats and divide the players into 2 teams (1 team with vests and 1 team without vests).
  • Goal: 10 passes and then tap the mat with the ball.
  • 1st phase: *no contact - no dribble - take 3 steps according to handball rules
  • 2nd phase: *well contact - no dribble - don't pass back - sit on the mat (max.3 sec) and get pass to score
  • Two persons sit side by side on a circle, facing the other side of the field.
  • - Variation: standing, sitting on buttocks, lying on stomach, lying on back, plank posture
  • Trainer throws a ball from behind in front of them.
  • As soon as they see the ball, they stand up and see who gets the ball first.
  • The fastest becomes attacker, the other must defend.
  • Finish on the other side.


  • Divide the group into 3 teams
  • Each team takes place behind the square with the hats
  • The squares are identical to each other and consist of four different coloured hats
  • The first person of each team stands inside the square
  • The trainer calls 1, 2 or 3 colours which have to be tapped by hand in the right order
  • Then continue the course at maximum speed
  • At the cones: forwards-backwards-forwards-backwards.
  • At the ladder, each foot in the next square (several variations possible).
  • Then sprint back past the first hat of the square.
  • The fastest earns 1 point for his team


During the time that the track is completed, the other team members do push ups and abdominal exercises

drawing Relay course
  • all over the field
  • with large number of players
  • make 2 teams
  • soccer with a light ball
  • handball with variations
    • score only with "header
    • scoring only put behind the line
    • scoring one player throws the ball the other must shoot with foot into goal
  • variations
    • other ball e.g. tennis ball, light ball ....


  • Divide the group into 3 teams
  • Each team takes place behind the square with the hats
  • The squares are identical to each other and consist of four different coloured hats
  • The first person of each team stands inside the square
  • The trainer calls 1, 2 or 3 colours which have to be tapped by hand in the right order
  • Then continue the course at maximum speed
  • At the cones: forwards-backwards-forwards-backwards.
  • At the ladder, each foot in the next square (several variations possible).
  • Then sprint back past the first hat of the square.
  • The fastest earns 1 point for his team


During the time that the track is completed, the other team members do push ups and abdominal exercises

drawing Relay course
  • Pairs face each other / width of the goal / so right and left of the goal
  • both players move to the first pawn and then make contact for 3sec (hands against the shoulder, defensive exercise) then move on to the next pawns and repeat
  • Move to the first cones, jump at the same time and give each other high five.
  • Repeat this exercise a few times!
  • all behind the backline - sprint 60% to half of 1 half then 100% sprint to the middle line / repeat this a few times / with different starting phases e.g. tripping on the foot, sprinting away from the boards, facing the wall ......
drawing exercise defense / slide and contcat make