Handball drills for technique warming-up

  • Goalkeeper stands in the goal
  • At 3 meters stands a yoke
  • Goalkeeper throws the ball on the tow and catches it himself


  • Group in 2 rows (LO and RO)
  • 1st LO without ball
  • 1st RO plays ball to LO, LO shoots at goal
  • 2nd LO plays ball to RO, RO shoots at goal


Also useful to play the goalkeeper:

  • On the hands
  • Top corner left / right
  • Shoulder height left / right
  • Knee height left / right
  • Bouncing balls left / right
  • Low balls left / right
drawing Goalkeeper insertion 1

Warm up (feet always moving)

  • Throw over short distance
  • Throwing over longer distance
  • Throwing over half a field
  • Running into the bounce
  • Push pass
  • Keep ball in the middle (high tempo)
  • 1-1 push

Run 3x


Arms (exercise to, run back)

  • Right arm forward
  • Left arm forward
  • Right arm backwards
  • Left arm backwards
  • Two arms forward at the same time
  • Two arms in reverse
  • Two arms alternately forwards
  • Two arms alternately backwards


Legs(outward exercise, return walk)

  • Knee lift low
  • Lift high
  • Heels buttocks
  • Left front slide
  • Slide pass right front
  • Crossover step left front
  • Cross pass right front
  • Curves


Sprint up and down 2x


Stretch

  • Calves
  • Hamstrings
  • Arms

Circulation warm-up

  • This consists of a loose walk-in for 5 to 10 minutes with various light movements for arms, legs and torso.
  • By doing this you actively bring the function of the heart, lungs, nervous system and muscular system to a higher level than the resting level.


Stretching

warm-up-3

  • Start and finish line, caps are scattered around the field.
  • The number of caps is the number of players in the team x 2.
  • Caps are brought to the end line one by one, the team that finishes first wins.
  • There is one scapegoat without the ball and two players without the ball.
  • The ball is thrown over in a good position, who has the ball can be tapped without the ball.
  • The ball may be held for a maximum of ten seconds.
  • If the ticker has intercepted a ball, then that ball goes out of the game.
  • Are you tapped you go to the side when no 2 comes on the side does no 1 again.
  • Pairs face each other.
  • Ball between them.
  • Players stand with their hands behind their backs.
  • As soon as BAL is called they try to grab the ball as fast as possible.
  • Who catches it first, wins.
  • From the group, a scapegoat is appointed.
  • The game is played all over the field.
  • The group is lined up on one side of the field.
  • On sign the children cross the field.
  • One of the catchers tries to catch as many children crossing the road as possible.
  • Variation
  • The children walk to and fro on a signal.
  • Back and forth without waiting for a signal.
  • The children are not free on the other side.
  • With two tappers.
  • With boxes where there is one ticker in each box.
  • The children can be tagged in every cell.
  • Who has not been tagged on the way out and on the way back?
  • Or which group of tickers has managed to tick the most children?
  • The group stands on one side behind these hoops.
  • When told to do so, the children steal objects from the other side and place them in the hoops on their own side.
  • If they are caught by a ticker, they have to put the object back.
  • The group is lined up in the four corners of the field.
  • A ticker with a party ribbon
  • At a signal they cross the field in three directions:
  • the short side, the long side or diagonally.
  • On their return, they score one, two or three points respectively.
  • A ticker operates in the room and forces the ticked children to go back to his corner before he can cross again.
  • How many points can you get in an agreed time?
  • You spread out 4 thin mats and divide the players into 2 teams (1 team with vests and 1 team without vests).
  • Goal: 10 passes and then tap the mat with the ball.
  • 1st phase: *no contact - no dribble - take 3 steps according to handball rules
  • 2nd phase: *well contact - no dribble - don't pass back - sit on the mat (max.3 sec) and get pass to score