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Handball drills for technique warming-up

  • A very simple running in system, where it is primary the contra pass from LB to RB which gives the shooting possibility



running-in-a

  • Players in three set-up positions.
  • Cross in front of each other during passing and take over the position.

throwing-at-goalkeeper-2

  • Green passes 2 - 1 - 2 and shoots at goal.
  • After throwing on goal you are handball
  • 3-1-3 and shoot at goal.


Also useful for playing into the goalkeeper:

  • On the hands
  • Top corner left / right
  • Shoulder height left / right
  • Knee height left / right
  • Bouncing balls left / right
  • Low balls left / right

throwing-at-goalkeeper-1

  • Green passes 2 - 1 - 2 and shoots at goal.
  • after throw on goal you are handball player, after handball you are goalie
  • 3-1-3 and shoot on goal.


  • The teacher sets out three areas of approximately equal size with pawns.
  • It is best to use the volleyball lines (see map).
  • There are three sections (see map):
  • Left: barons square (losers square)
  • Centre: princes section (neutral section)
  • Right: king of the court (winner section)
  • All students stand in the middle section.
  • With a signal from the teacher the game starts.
  • All pupils have to try to tap/strike the ball of another pupil out of the box.
  • If you succeed you move one square to the right.
  • If your ball is knocked away you move up one square to the left.
  • If you hit/tap someone's ball out of the box on the right you score a point.
  • If your ball is knocked out of the winner's box you lose all your points.
  • If your ball is knocked out of the left box nothing happens and you stay standing.
  • When the teacher gives the final signal the person with the most points is king of the court and he/she has won.


king-of-the-court

  • Hands, high, low, the kids know it.
  • But now instead of going to get their ball right away.
  • They leave their ball on the ground and sprint to the middle line after throwing the ball.
  • 2 teams play against each other.
    • there are 3 pins on the field
      • 2 in opposite corners on the same longitudinal line and
      • 1 on the other longitudinal line so that these 3 cones form a triangle)
    • score by tapping a cone
    • after tapping a cone move directly to another cone
    • extra rule:
      • by good contact the ball is for the defender.
  • Make two teams and provide two thick mats.
  • The goal is to push the thick mat with your team to the other side.
  • After each push you have to return to the starting line.
  • So the smartest thing to do is to make a run for it with your whole team at the same time and push against the mat.
  • Make two teams.
  • The goal is to get the ball to the other side of the line.
  • You do this by standing in plank position and then pushing the ball to the other person who is standing further down in plank position.
  • Then you run to the front and stand in a holding position and wait for the ball to come.
  • The team that gets to the other side first wins.
  • 2 ladders opposite each other,
  • 2 high cones in the middle (on the sides) between the running ladders,
  • 1 pawn with a hockey cap in the middle between the running ladders.
  • From behind the ladders 2 players start at the same time;
  • walk down the ladder,
  • then to the side around the pawn and back to the pawn in the middle,
  • The first one to grab the vest wins.
  • As soon as the jacket is taken, the next 2 players can start.


warming-up-25

  • stretch together in a circle on the centerline
  • everyone has to show 1 stretching exercise, the rest will do it too
  • warm up with the ball all over the field
  • You must tip the ball
  • Ball must be in motion