Hockey drills
- Push the ball to the right.
- play left
- slide
- lay down several hoops and per 3 players pass the ball 6 times at 1 hoop and then to the next hoop.
- Float the ball and after the hoop pass the ball to a teammate who does the same.
- With the different materials you can make nice courses.
- A course is a fun and fast way to get the children to repeat their skills.
- It is also possible to make courses with a certain theme.
- Possible themes are: drifting, slalom, passing, playing high, making tempo.
- The arrows and traffic signs can be used in all sorts of exercises in a course and in relays.
- Here are some examples of possible courses
- The catcher must try to catch the others.
- When you are tagged, you stand with your legs apart and your arms crossed.
- Without the ticker knowing, the group has appointed a secret saviour;
- He may redeem the ticked by secretly tapping them.
- The game stops when the secret deliverer is caught.
- Set up the exercise and where the ball is played to the team-mate it goes through the alley.
- At the end of the exercise the ball carrier can score on goal.
- After the exercise, the players walk along the outside back to the start.
- Increase the distance between them
- Make the street narrower and narrower
- change the starting position after a while
OrganizationField
: half field
Implementation
General
- Play direction of the game
- Goals in the middle of the field to stimulate awareness of the context of the game (from where do I defend, where do I score?).
- 1:1 : the trainer plays a ball to Orange 1 or Blue 2. Defender's goal is to prevent a goal and score himself.
- 2:1 : The trainer plays a ball to Orange 1 or Blue 2. When Orange 1 gets the ball, Orange 3 can join in the playing field of Orange 1
- Orange 1 and 2 play a 2:1 on Blue 4 (same if Orange 3 gets the ball (Section B)).
- 2:2 : Same as 2:1, but if Blue 2 gets the ball, Blue 4 may join the attack in the section of Orange 1 (Section A).
Tips on ball possession - Perform a feint when passing.
- Cut in after the passing action; protect the ball from the defender.
Tips on non-ball possession
- Find your opponent as quickly as possible.
- Keep your stick on the ball.
- Keep the opponent in front of you (on the forehand).
- ps changeover
At loss of ball:
- Put direct pressure on the ball handler, cut the shortest path to the goal.
On winning the ball:
- Perform a quick action/goal attempt towards goals.
- Making it easier
- Change the start location regularly.
Make it more difficult
- Vary the speed of throw.
- Orange 1 passes to Blue 2.
- Blue 2, 3, 4 try to score in the 2 little goals on the back line.
- Orange 1 tries to get in possession of the ball by defending on its strong side (fh). If he succeeds, he can score in the goal on the middle line (1½ meter wide).
- The exercise is started again when:
- Blue scores in 1 of the 2 goals on the back line at Orange.
- Orange 1 scores in the conversion in the goal of Blue.
- The ball goes over the back line.
Tips Ball possession
- Threaten with the ball and speed towards the goal.
- Look at each other as attackers when offering the ball.
- Help the ball carrier by running away from the ball.
Tips on no ball possession
- Guide with stick on the ground, forehand at ball height.
- Stay out of the ball carrier's physical space.
- Keep the ball on your forehand side. or v2 to create a 1:2 situation (double).
Passing tips
- At loss of possession: Pressure the ball immediately, cut off the shortest path to the goal.
goal.
- When gaining the ball: Keep the ball in quick action/goal attempt towards the goal.
Make it more difficult
- Use 1 goal instead of 2.
- Vary the tackling.
Explanation
3 (4) against 2 + goalkeeper
OrganisationField
: demarcated space (on half a field)
General
- The form starts when blue 1 passes to orange 1.
- Orange 1, 2 and 3 ( possibly 4) try to score in the goal.
- Blue 1 and 2 try, by working together, to take over possession of the ball on their strong side and then to score in one of the little goals on the centre field (circle size about 3 metres).
The form stops when:
- Orange scores in the goal.
- Blue scores in the conversion in one of the little goals on the half way line.
- The ball goes over the back line.
Exceptions:
- Ball over the sideline is a normal strike.
- Foul is a normal free hit.
Tips on ball possession
- Look before taking the ball (pre-scanning) and recognise space.
- Take free hits and hits as quickly as possible.
- Use push passes.
Tips on non-ball possession
- Work together (cover each other's backs), give pressure on the ball, keep the ball on your defensive forehand side (fake space).
- Force a pass to the back or force a pass wide; this is better than a deep pass.
- Make sure you are always between the ball and your own goal
Switching tips
- On losing the ball:
- Keep pressure on the ball straight away
- Get between the ball and your own goal as quickly as possible and help your team-mate
- On winning the ball:
- Look for the free space
- Play a confident pass or accelerate strongly yourself.
- Make it easier
- Vary the method of passing (e.g. push pass) or initial pass to another player.
- Make it more difficult
- Increase Pressure:
- Who scores the most goals in 10 ball starts);
- can Orange 1,2,3 score within 30 sec.
- Increase Pressure:
- Make two teams.
- The goal is to get the ball to the other side of the line.
- You do this by standing in plank position and then pushing the ball to the other person who is standing further down in plank position.
- Then you run to the front and stand in a holding position and wait for the ball to come.
- The team that gets to the other side first wins.
Goal: Build up by moving the ball.
Instruction:
- 1 starts with the ball and plays it to 2
- 2 plays the ball back to 1
- 1 plays the ball to 3
- 3 plays the ball to 4
- 4 starts the attack and may choose how he does this
Point of attention: The defenders try to get rid of the ball as quickly and skillfully as possible
- sprint within 30s (adjust time if necessary to level)
- back line-->23
- 23-->back line
- back line-->23
- 23-->back line
- back line-->23
- 23-->back line
- Players stand with their backs to each other.
- At a distance of 10 m from each player stands a pawn with a ball on it.
- At the whistle or START, the players run to the pawn, both grab the ball, run back to each other and hand each other the ball.
- Then the players run to the pawn with the new ball and place the ball on it.
- Then they both run back to the middle and finish with their backs to each other.
- It is possible to do this in a relay race or several times in a row.