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Hockey drills

  • Passing: 
    • push, slap, hit, overhead, running lob
  • Receiving:
    • FH: left hand forward, walk/run into the bal, open- closed control
    • BH: receive with a high backhand run into direction of the ball
  • Note: receive always on the move 
drawing Passing recieving
  • Purpose; passing over large distances, while running. Finishing and tackleback.
  • A plays long pass to B, 
  • B drives the ball to the right and plays through to C who shoots at goal. 
  • Once the shot has been completed, the next player on A passes to D
  • and D starts a dribble towards the goal (scoring past penalty spot), 
  • C defends this attack.
  • Rotation: A1BCDA2
drawing Changing play
  • Defender plays the ball to the right back. 
  • Right half pulls in and right front goes deep. 
  • Defender gives a deep pass on the right front. 
  • Right front turns away and plays the ball back on the midfielder. 
  • Midfielder puts the ball back on the other central defender who comes in. 
  • Pass to left back and then perform the same exercise as over right.
drawing passing deep, playing back and changing play
  • 1 plays the ball using the bar to 2

    2 runs in, controls the ball, moves towards the axis of the pitch and plays via the bar to 3

    3 runs in, takes on and plays to the running-through number 2

    2 Takes on and shoots (high) on target



    Same for 4,5,6 if there are enough players for that


    Press and hold 1-2-3-1 (or 1-2-3-4-5-6-1)

drawing GYM - Attack over left
  • 3 persons stand at the pilons and try not to let the player in the middle touch the ball. 
  • It is important that the diagonal pass is not made possible. 
  • So the players without the ball have to stand in the corners compared to the player with the ball.
drawing 3 versus 1

Variation:

  • Attacker plays to defender, and plays the ball back to the attacker.
  • Then the attacker is allowed to attack towards goal. 
  • At 1, the ball begins and passes to the defender who then passes it to the out-going attacker. 
  • From there it is 2 to 1
  • See number 2, only the players remain and it becomes a 4 against 2.
drawing 4 vs 2
  • There is one tigger without ball and two players without ball.
  • It is thrown over accurately, whoever has the ball, can be tagged, a player without ball can not be tagged.
  • The ball may be held for a maximum of ten seconds.
  • If the tagger has intercepted a ball, the ball goes out of play.
  • If you are tagged, you go to the side when no. 2 comes to the side, no. 1 goes back into the game
  • Put out a square of 10 by 10 meters. 
  • A player is placed at 3 pilons. 
  • One pilon remains empty. 
  • The player with the ball plays to the pilon without a player. 
  • The player standing diagonally runs to the pilon and receives the ball. And so on. 
  • In this way, the next goal is reached: 
    • a lot of movement, 
    • playing while running
    • take it in motion.
drawing Positioning game square
  • The children run through the room in pairs.
  • One child tries to follow the other.
  • Variation
  • The child at the front has to suddenly change tempo.
  • The child in front must always change direction sharply.
  • Groups of four or five children.
  • Groups of four or five children and when the signal is given, the one in the back sprints to the front and then leads the rest.
  • There are all kinds of obstacles in the field, such as mats, hoops and pilons.
  • The trainer leads the way along these obstacles, the children follow him.
  • Variation
    • The children run in pairs along these obstacles.
    • They run  backwards.
    • They run while taking sideways steps.

Aim

  • A game is not only fun, you also learn a lot from them.


Set up

  • Very simple: 2 goals, some vests and some balls. 
  • Surely no more explanation is required? 
  • This kind of game isn't really for training something specific (e.g. playing outside with a box in the middle), but just to have fun.
  • If a team goes loses way too easy, you can enter the rule that they have to pass 3 times before they can score. 
  • Or you can make that team's goal smaller.


INSTRUCTIONS

  • 2 teams
  • 5 players per team
  • 3 goals per team
  • 2 yellow independent goals in the centre of the pitch


  • Game: team blue against team red. 
  • Team red scores at one of the 3 blue pilons and team blue scores at one of the 3 red pilons. 
  • When the ball goes through one of the two yellow goals, the goals turn around. 
  • Team blue scores at the blue pilons and team red scores at the red pilons. 
  • When the ball goes through one of the yellow goals again, it turns around again.


AREAS OF CONCERN

Ball possession Take a good look at which of the 6 goals there's a lot of free space

Not in ball possession Trap the player with the ball from multiple sides


game-with-alternating-goals