Hockey drills for technique attack / offense
Two players continuously play the ball over until one student is so close to the goal that he can score in the goal.
- Variation 2-1 situation:
- Under pressure from the defender, the attackers must now play together and try to score.
- The defender can score a point by conquering the ball and then dribbling over the dead ball line.
- This is the short side without a goal.
- Putting down pawns.
- Make several situations, this depends on the amount of players you have.
- Dribble around the cones, at the last cone pass the ball back to the waiting team-mate, the team-mate also starts the slalom dribble again.
- Same as above, but now after the slalom score in the goal ( between two cones ), you take the ball out of the goal again yourself.
- Variation:
- Instead of shooting into the goal, give a cross after the last pawn to the person who is waiting at the pawn in front of the goal,
- This person shoots it into the goal and takes the ball back.
- The person who has passed stands on the spot in front of the goal to receive the ball.
- The players are divided into teams of 3.
- The game is played 3-3 on different fields.
- Players can score in 2 goals and therefore must also defend 2 goals.
- Variation:
- Take away the goal.
- Each team can only score on 1 goal, so they only have to defend 1 goal.
High tempo switching in a match form.
- 3 teams (blue, red & white);
- Each team consists of 3, 4 or 5 players;
- Attacking team (A) has 1 player in excess (so 3:2, 4:3 ...);
- One player of the defending team (B) stands in the box next to the trainer;
- Non-playing team (C) stands at the centre line;
- When A has scored, they defend with n-1 men;
- Team B sets up at the half way line and then attacks.
- Left-right alternate.
- Coach puts ball in play.
- Turn over:
- Attack on the left: Blue attacks, white defends, red is ready on the right (II)
- Attack on right: Blue defends (n-1), Red attacks, White prepares on left (I)
- Attack over left: White attacks, Red defends (n-1), Blue stands ready (II)
- Player 1 plays the ball to player 2 and player 1 runs on
- Player 2 bounces the ball back to player 1,
- Player 1 lines up the ball between the pawns (the player himself will not run in the "pawn box".
- Player 1 finishes the ball on goal.
- Player 1 plays the ball to Player 2 and runs towards the goal,
- Player 2 plays the ball to player 3,
- Player 3 runs up to the pawn and gives a hard flick towards the 2nd post,
- Player 1 tips the ball into the goal.
- First pass wide
- players moves the ball inside other attacker move outside
- 2 options walking inside passing outside
- Player 1 runs with the ball to the head circle and hits the goal
- Player 4 plays the ball to the left where player 2 and defender 1 come running in (2v1)
- Player 4 plays the ball to the right where player 3 and defender 2 come running in (3v2)
- Player 4 runs with a ball into the circle and plays off the attack (4v2)
- Player 1 and 2 are defenders
- Player 3 and 4 are attackers
- Player 3 runs with a ball to player 1 and tries to get past player 1.
- The same happens on the other side.
- There are at least 2 teams
- The field is the 23, from marker to other marker
- You may shoot on goal from any position in the field if not dangerous
- After 2 goals by the same team the losing team switches (After 3 wins the winning team switches)
- Set up the exercise and where the ball is played to the team-mate it goes through the alley.
- At the end of the exercise the ball carrier can score on goal.
- After the exercise, the players walk along the outside back to the start.
- Increase the distance between them
- Make the street narrower and narrower
- change the starting position after a while
OrganizationField
: half field
Implementation
General
- Play direction of the game
- Goals in the middle of the field to stimulate awareness of the context of the game (from where do I defend, where do I score?).
- 1:1 : the trainer plays a ball to Orange 1 or Blue 2. Defender's goal is to prevent a goal and score himself.
- 2:1 : The trainer plays a ball to Orange 1 or Blue 2. When Orange 1 gets the ball, Orange 3 can join in the playing field of Orange 1
- Orange 1 and 2 play a 2:1 on Blue 4 (same if Orange 3 gets the ball (Section B)).
- 2:2 : Same as 2:1, but if Blue 2 gets the ball, Blue 4 may join the attack in the section of Orange 1 (Section A).
Tips on ball possession - Perform a feint when passing.
- Cut in after the passing action; protect the ball from the defender.
Tips on non-ball possession
- Find your opponent as quickly as possible.
- Keep your stick on the ball.
- Keep the opponent in front of you (on the forehand).
- ps changeover
At loss of ball:
- Put direct pressure on the ball handler, cut the shortest path to the goal.
On winning the ball:
- Perform a quick action/goal attempt towards goals.
- Making it easier
- Change the start location regularly.
Make it more difficult
- Vary the speed of throw.