Hockey drills for technique defense
- Party game with two goals and a square in the middle of the field.
- The ball may not be played through the square. In that case the ball is in touch.
- So the idea is to play field hockey outside and not through the axis of the field.
- Putting pressure on the bowl in positional play
- Covering the pass line and running line
- Position play 0 against 0
- Then 3 against 1
- A starts with the ball
- A gives 2 passing options
- A plays the ball to B
- B takes the ball
- C runs wide and gets the ball from B
- Now a 3:2 starts
1 vs. 1
- The trainer sets out a square and gathers all the balls and players in it.
- The trainer gives all players a number. In this example, 1 through 6.
- The trainer calls out two numbers each time. In this example 3 and 5.
- The player with number 3 plays a 1 vs. 1 against the player with number 5.
- The player who scores a goal gets a point.
- Then the coach calls two other numbers, after which a new 1 vs. 1 is played.
- The players keep track of how many points they have made.
- All but one player have a ball.
- The player without ball is the defender and tries to work all the balls out of the square as quickly as possible.
- The players with ball drift through the square and try to keep the ball there as long as possible.
- If the player loses his ball and the defender plays the ball outside the square, the player is finished.
- In that case, he helps the defender to work all the balls out of the square as quickly as possible.
- The player who remains last with ball wins the game.
Points of Attention:
- Emphasize that the players look well over the ball while drifting (head up).
- If a foul is made by the player with ball, he is out. If the defender fouls, it is a free ball for the attacker.
1 vs. 1
- Attacker blue plays the ball with a push pass to defender red.
- Defender red accepts the ball and plays the ball with push pass back to attacker blue.
- Attacker blue takes the ball and plays a 1 vs. 1 with the blue defender in the square.
- Does the attacker win the duel he may score freely. The defender does not have to pass if the 1 vs 1 is lost in the square.
- If the defender takes the ball away, he makes sure the ball is played through the orange gate.
- The attack is finished when the attacker has shot at goal or the defender has played the ball through the orange gate.
Points of attention:
- Focus is both on defending -poking, sitting low, not stepping in- and attacking -tempoing, direction changes, etc.
- Depending on the number of players, the exercise can be plotted twice.
- A starts with the ball and passes it into the run at B.
- B takes the ball and floats onto the pawns at speed.
- B plays the ball to the offering C.
- C takes the ball and plays a 1 :1 against the defender.
- A starts with the ball and floats to the pawns.
- A does a passing move to them and pushes the ball into B's run.
- B starts to run after A's passing move and takes the ball.
- B plays a 1:1 against the defender.
- A starts with the ball and drifts forward a bit and hits the ball through the gate to B.
- B takes the ball and floats forward a bit and hits the ball through the gate to the incoming C.
- C takes the ball and plays a 2:1 with B against the defender.
- A starts with a ball and does an elevator pass at all the pawns.
- When A gets to the end, he plays a 1-on-1 against B.
- When A gets past B he rounds off with a hit on goal.
1 vs. 1: rounding at goal for attack and how to defend for defense
- Defense: Defending to the outside
- Attack: Clear feint and acceleration