Hockey drills for technique defense
- Two teams with substitutes, substitutions are made when a goal is scored.
- Each person defends a goal, on each field there are 5 goals,
- so there are also 5 people who defend these goals.
- If a goal is scored in your goal, you have to sit on the sidelines and you become a substitute.
- A new player (substitute) from the side enters the field and will defend the goal.
- If a goal is scored, it is 1 point.
- The team that has the most points at the end of the game is the winner.
Overplaying to score
- Two players continuously play the ball over
- until one of them is so close to the goal
- that he can score in the goal.
Variation 2-1 situation:
- Under pressure from the defender, the attackers must now play together and try to score.
- The defender can score a point by conquering the ball and then dribbling over the dead ball line.
- This is the short side without a goal.
Goal
:As an attack is to get the most out of your attackAs a
defense is to defend smartly.
Set-up:
- The field is up to the dotted line.
- The attackers take the ball from somewhere on the dotted line and must try to score.
- The defenders must try to defend the ball from the outside.
- The attackers score 3 points when they score; 2 points when they force a corner and 1 point when they have a good scoring chance.
- The defenders get 3 points when they defend the ball by playing in between the pawns; 2 points when they get a free hit and 1 point when they manage to play the ball over the touchline.
NB When defenders score, the ball does not have to be run between the pawns or accepted behind the pawns.
Variations:
- Adjust the size of those teams according to the amount of players available. You can also have one team on the sidelines and play a 2 to 3 minute game each time. That way there is a break and the players have time to discuss and analyse.
- The scoring pawns for the defenders can also be made smaller.
- You can play with a 'chameleon' and thus give the attackers an overtal when scoring is not going well.
Points of attention:
- Make sure it is clear who is picking up which man.
- As defenders, try to keep a low profile and prevent fouls.
- As the attackers, try to actively look for a foot.
- Look for opportunities to double-team When you, as the defender, realise that your man is not being active enough in the attack, help your buddy defend and push the attacker into a corner
- As the attacker, look for the backhand of your opponent. A right-wing attack is therefore often easier to execute than the other way around
Play a 2-1 and try to score in the goal.
If the defender captures the ball, he passes it to the next duo.
Alternate the defender.
Goal
:To be able to quickly switch between offense and defense.
Format
:The field between the 23m line and the halfway line is divided into two parts. There are three teams of 3 players. Two teams play against each other, the remaining team has a break.
- Team 1 and 2 play against each other. Goal of team 1 is to score, goal of team 2 is to get the ball to team 3.
- When one team scores, the other team has to start the next game as defender. E.g. Team 1 scores against team 2, then team 2 plays as defensive team against team 3.
- When team 2 has taken possession of the ball, they play it to team 3. Team 3 starts attacking team 1 as soon as they receive the ball. Team 1 must then switch from attack to defence. Team two now takes the place of team 2 and awaits the play between 3 and 1.
Variations:
- The number of players per team can be adjusted.
- The field can be made narrower.
Points of attention:
- The game should continue as much as possible. To do this, it is useful to have a lot of balls with you as a coach so you can throw them into the exercise.
Goal
:As an attack is to get the most out of your attackAs a
defense is to defend smartly.
Set-up:
- The field is up to the dotted line.
- The attackers take the ball from somewhere on the dotted line and must try to score.
- The defenders must try to defend the ball from the outside.
- The attackers score 3 points when they score; 2 points when they force a corner and 1 point when they have a good scoring chance.
- The defenders get 3 points when they defend the ball by playing in between the pawns; 2 points when they get a free hit and 1 point when they manage to play the ball over the touchline.
NB When defenders score, the ball does not have to be run between the pawns or accepted behind the pawns.
Variations:
- Adjust the size of those teams according to the amount of players available. You can also have one team on the sidelines and play a 2 to 3 minute game each time. That way there is a break and the players have time to discuss and analyse.
- The scoring pawns for the defenders can also be made smaller.
- You can play with a 'chameleon' and thus give the attackers an overtal when scoring is not going well.
Points of attention:
- Make sure it is clear who is picking up which man.
- As defenders, try to keep a low profile and prevent fouls.
- As the attackers, try to actively look for a foot.
- Look for opportunities to double-team When you, as the defender, realise that your man is not being active enough in the attack, help your buddy defend and push the attacker into a corner
- As the attacker, look for the backhand of your opponent. A right-wing attack is therefore often easier to execute than the other way around
Goal
: Searching for the flanks instead of passing the ball through the middle of the field. Teams will look for solutions and tend to shift the game. The % of ball possession will also go up.
Set up
:Two teams are made. The size of the teams depends on the number of players available. In the middle of the field there is a square or rectangle which marks where both ball and player may not pass.
Variations:
- You can change the size of the square or rectangle to adjust the difficulty. The bigger this field, the more difficult it becomes.
- You can agree that you can walk through the field, but that the ball cannot pass through.
NB Make sure that there are no objects in the box and preferably use flat cones to prevent tripping up. - If there are an odd number of players, you can play with a 'chameleon'. This player will join the attacking team and change roles all the time.
- Place balls at the side of the field, so that when a ball is out, a new ball can be picked up to continue play.
- As trainer, stand in the middle of the field and coach both teams.
2 attackers and 1 defender.
- Attacker plays the ball to the other attacker
- The defender puts pressure
- The attackers try to score
- If they succeed, the game starts again.
- Player 1 plays the ball with a hard push into the attacker who has come running from the spot.
- The attacker takes the ball strongly and passes it back.
- Player 1 plays the ball to the side.
- The player on the side plays the ball directly to the corner.
- Now the team can shift via the left.
Finish the training with a match shape on a half pitch
You can adjust the width of the field depending on the size of your team at the training.
Two teams with substitutes, substitutions are made when a goal is scored.
Each person defends a goal, on each field there are 5 goals, so there are also 5 people who defend these goals.
If a goal is scored in your goal, you have to sit on the sidelines and you become a substitute. A new player (substitute) from the side enters the field and will defend the goal.
If a goal is scored, it is 1 point. The team that has the most points at the end of the game is the winner.
Overplaying to score
Two players continuously play over the ball until one student is so close to the goal that he can score in the goal.
Variation 2-1 situation:
Under pressure from the defender, the attackers must now play together and try to score. The defender can score a point by conquering the ball and then dribbling over the dead ball line. This is the short side without a goal.