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Hockey drills for technique dribbling

  • First dribble, push into the run.
  • Player comes in and spins out and then returns a push into the run.
  • Player comes back in and does two dribbles and then finishes on goal.
drawing Dribbles and acquisitions
  • One ball per pair.
  • Pairs are instructed to pass through as many gates as possible in 2 minutes.
  • A gate is completed when you pass the ball three times.
drawing Passing gates
  • A plays the ball to B
  • B plays the ball to C
  • C plays the ball to D
  • D dribbles into the circle and finishes on goal
drawing Assumptions for 2 touch field hockey
  • A plays the ball to B
  • B plays the ball to C who has run up to the green pawns
  • C runs along the pawn line and passes the ball to A who has run through to the circle
  • A then finishes on goal
You can perform this exercise on both sides.

drawing Routing and construction through left and right
  • One ball per pair.
  • Pairs are instructed to pass through as many gates as possible in 2 minutes.
  • A gate is completed when you pass the ball three times.
drawing Passing gates
Stairs.
  • Player blue starts with the ball at the orange pawn.
  • Player blue drives the ball toward the red pawn, pulls the ball under him toward the blue pawn and then accelerates briefly with the backhand around the blue pawn.
  • You do this movement three times in a row.
  • Then you round on goal.
  • Depending on the number of players, put the exercise out once or twice.
drawing Exercise on target
Minefield

  • Start at the orange pawn and dribble through the minefield towards the goal.
  • Keep the ball close to you and try to make sure you don't hit the pawns.
  • Once you are past the minefield, round off with a hit on goal.
  • Plot the exercise twice, if necessary.
drawing Exercise on target
  • Party game with two goals and a square in the middle of the field.
  • The ball may not be played through the square. In that case the ball is in touch.
  • So the idea is to play field hockey outside and not through the axis of the field.
drawing Party Form
Relay
  • Make two equal teams; team red and team blue.
  • Start with ball at orange pawn.
  • Float a lap around the green pawns and place ball with hand on pawn red.
  • Then run a lap around the green pawns without ball and tap the blue pawn with your hand.
  • Then walk another circle around the green pawns and take the ball off the red pawn.
  • Then drive a circle around the green pawns with ball and pass the ball to the next one.

Note:
  • Depending on the number of players, you can have everyone take 1, 2 or 3 turns.
  • Once a player has had her/his last turn, she/he sits on the floor.
  • If a team has all its players sitting on the ground, they win the relay.
drawing Exercise without purpose
  • With a walk-in ball
  • Playing a right front
drawing Attack over right flanks. depth run
Relay 4
  • Players blue and red start at the same time with the ball
  • Slalom around the 5 pawns --> cross --> around the green pawn and finish on goal.
  • If you score, you may immediately choose the shortest path to tap your next teammate.
  • If you miss; wide, post or the ball does not reach the goal, you make a detour via the red or blue pawn/triangle.
    • Players blue run back via the blue pawn and players red via the red.
  • When you have been, you sit on the ground.
  • The team that has all players on the ground first wins the relay.
  • Depending on the number of players, you may choose to have all players take their turn twice.
  • Switch sides halfway through the exercise.
drawing Exercise on target
Rats versus Ravens
  • Players red; the rats and players blue; the ravens all have a ball and stand with their backs to each other.
  • Trainer says r(rrrr)atten: all red players drift with ball toward the pawn line; players blue leave their ball and try to tap players red for the line.
  • The trainer says r(rrrr)aven: all blue players drive ball toward the pawn line; players red leave their ball and try to tap players blue for the line.
  • Reach the line without being tapped, you get a point.
  • Tap the player red/ blue before the line you get a point.
  • Change opponents frequently.
drawing Exercise without purpose