Hockey drills for technique dribbling
The flower (without or with ball):
- start at pilon 1 > to the center of the flower
- hitting each of the 4 surrounding pilons 1 by 1
- run back to pilon 1
- variations:
- with stick and ball
- relay race
- Dribble:
- indian dribble: make touches from FH/BH if you have control increase the speed
- dummy: drag the ball to your left foot make a c pull without the ball, drag the ball with your backhand to your righthand-side and speed up
- 3d skill:
- https://www.youtube.com/watch?v=Ahig2BR72Do .
- it all starts with lifting the ball in the air while simultaneously making a move to change direction
- Put out the pilons as shown in figure three, distribute the balls over pilons C and D.
- In this exercise you place one player each at pilons C and D, the rest of the team will line up at pilon A.
- From A the player runs around the pilon, from the pilon the player makes a sideways movement facing the ball (facing C).
- Player C plays the ball in the forehand of A, A takes the ball and opens to the right, runs towards the circle and finishes at goal.
- From here, he runs towards D and receives another ball.
- The player spins open to the left and finishes on goal again.
- The exercise is meant to simulate a game.
- It is therefore intended that one team consists of the defenders/defending midfielders and the other team consists of the attackers.
- The attackers can score in the normal goal (decide if they can hit high as in the game).
- The defending side can score by driving the ball.
- Over the line of the goals on the half way line.
- The attackers learn to play over and finish at goal and the defending side learns to defend to the outside.
- The exercises can be played in 2 variations: the one for real beginning hockey players (this exercise can be used for a clinic for example) and the one for beginning hockey players who have already been in contact with hockey.
- Variant 1:
- Player 1 plays the ball to player 2, he takes the ball and passes on to player 3.
- Player 3 takes the ball and shoots at goal.
- Player 4 tries to stop the ball with the bottom of the foot or with the stick.
- Player 4 picks up the ball and joins the row at the back of the starting pilon of player 1.
- For safety's sake, don't shoot at goal when player 4 takes the ball.
- The balls can also be taken out of the goal later on or use a break for that.
- This is for safety reasons.
Game with different variations:
- with grip
- with globe
- with stick in weird position
- with other balls
- Each player takes a pilon.
- Fields of about 10x5 are made.
- The pilon is placed in the middle of the back lines.
The aim is to play past your opponent and dribble the ball over the pilon. IT IS NOT ALLOWED TO SHOOT FROM 10 METERS!
The winner goes one square to the right and the loser goes one square to the left. Rounds of -/+ 2 minutes
Aim
- Practicing some useful hockey techniques.
Set up
- The player starts at the top black pilon.
- He/she goes through the red slalom and then dribbles towards the (dark) blue pilon.
- From the (dark) blue pilon an Indian will follow
- Dribble to the yellow pilon.
- This is followed by passing moves, in this case a drag has been chosen.
- With other movements, the pilons may have to stand slightly different.
- But here the player runs to the left (end of the L) and drags in front of the 3 pilons the ball forcefully to the right.
- This is repeated again and then the player pushes the ball onto the black goal.
- This exercise can be made easier/complicated. E.g. by changing the passing movements, increasing/reducing the distance of dribbling, making the goal smaller/ larger, adjust the slalom slightly, etc. etc. You can really let your own imagination run wild.
- The trainer (T) rolls the ball (1) to one of the four front players (for example A).
- Player A receiving the ball (2) plays a duel with player V1 opposite him.
- The goal is to score the ball at the opponent's goal.
- If V1 manages to intercept the ball, he plays it to V2.
- Now V2 may try to score with player B.
- After a goal, the form of play starts over again.
Making it easier
- Play a 1-1 duel on the two fields for a few minutes, after a goal, the substitute player comes into play.
Make it more difficult
- After the ball is taken by V1, V1 and V2 may try to score against player A (now it has become a 2-1 game).
- A has to defend.
- If A takes the ball, he plays it to player B.
- Player A and B play a 2-2 duel on players V1 and V2.
- Player 1 asks the ball in front of the pilons and receives the ball from player 3.
- At that moment player 2 grabs a ball and dribbles to the back line.
- Player 1 runs with his/her ball to the circle and finishes there.
- Then player 1 runs to the penaltyspot where he/she receives the ball from player 3.
- The ball is then finished on goal again.
- It works just like a normal game only now there's a square in the middle.
- If a shot or other foul is made, or if the ball has been out of bounds, the trainer throws/plays in a new ball from inside the square.
- The ball does not necessarily go to the same team or at the place where the foul was made.
- The size of the field depends on the number of players.
- Lay down a few streets and make sure everyone dribbles through the streets,
- make sure you've got enough streets so everyone doesn't have to wait for each other.
- (possibly give the order to drive through x streets, or as a train in a row.