Hockey drills
- Player 1 passes the ball to player 2.
- Player 1 runs through to create a triangle between player 1,2 and 3.
- Player 2 passes the ball to player 1 who ran in, player 1 passes the ball to player 3.
- Player 2 runs through to create a triangle between player 2, 3 and 4
- Player 3 passes the ball to player 2, player 2 passes the ball to player 4.
- This is repeated until the ball reaches player 6, player 6 shoots on goal.
- Easier:
- Put the pilons further apart and possibly put flaps on the spot where the player has to run to when he/she has to run in
- More difficult:
- Move the pilons closer together.
- There are 2 passers on the PC points on the back line to the right and left of the goal.
- The player starts behind the 25 yard line, receives the ball from the left, gets the ball to the semi-circle and then has to score.
- This player then sprints past the penalty mark, then sprints back behind the 25 yard line, and then has to run back towards the goal to receive the pass from the other attacker (right) and do the same (scoring, sprint past the strokepunt/puntball point and back to the 25 yard line)
- Use pilons to set up two squares
- Around the dotted head circle (left and right next to/opposite the goal)
- Keeper on target
- Place 2 gates of pilons on the 23-metre line (the gates are on the left and right side of the goalposts)
- Player red starts on the head circle and accelerates with ball through the gates.
- Immediately after passing the gates, red passes to blue.
- Red sprints around a pilon to put pressure and/or take the ball away from blue.
- After receiving the ball, blue accelerates with ball and runs through the gates.
- If blue passes through the gates, red is not allowed to take the ball and has to go back to the pilon.
- Blue accelerates into the head circle and shoots at the goal.
- Make a triangle with pilons (2 meters between each pilon).
- Player red starts with ball at the pilon 5 meters away from the triangle.
- Player red passes to player blue while he dynamically moves towards and around the triangle.
- Player blue pivots the ball and plays the ball to player white.
- Player white plays the ball back to the starting point (red).
- During the exercise, each player runs behind his/her ball.
- The game starts with a pass from player 1 to player 2
- Player two gives a clean pass along the line
- Whereupon player 3 runs towards the line to receive the ball with a backhand
- Player 4 runs along the pilon and positions himself on the top of the circle or continues running by the tip.
The player with the red pilon is ready for the long corner. This player plays the ball to the left and gives the ball to the player coming from the white pilon. The player of the white pilon plays the ball as hard as possible into the circle (towards the goal).
When the long corner is taken, the players try to run into the blue and orange pilon and intercept the ball. The player who intercepts the ball scores on the back line and the other player scores on the 23-m line. It becomes a 1 to 1.
Swap: Red - White - Blue - Orange - Red
Attention: The player who takes the long corner stands ready as if he himself is going towards the circle. Pass the ball hard and low towards the dot.
- Put out the columns as shown in the figure
- Spread the balls over pylon C and D.
- In this exercise you place a player at pylon C and D.
- The rest of the team will line up at pylon A.
- From A onwards, the player walks around the pylon
- From the post, the player makes a sideways movement facing the ball (facing C).
- Player C plays the ball in the forehand of A
- A takes the ball and turns right open
- A runs in the direction of the circle and finishes at goal.
- From here he runs to D and receives another ball.
- The player turns open to the left and finishes on goal again.
- Make groups of 2.
- No. 1 must try to hit the ball of
- no. 2, staying in a designated area. How often does No. 1 succeed? After some time, switch around and No. 2 may try to hit the ball of No.1.
- The tagger should try to tap as many children as possible.
- If you are in danger of getting tapped you can call a television show and then the tagger is not allowed to tap you.
- You have to stand with your legs wide.
- The rest can be relieved by crawling between your legs.
- When you are tapped, you stand by the trainer.
- 2 players give each other a hand and start tapping together (don't let go).
- Player who is tapped gives a 3rd hand and when another player is tapped they form another twin pair.
(each group of four splits).
- Groups of 2 in a row.
- There is one tagger and one runner.
- The one who has to run away, because otherwise he will be tapped, will quickly stand in front of 2.
- The last one of these two has to run away quickly in order not to be tapped, because 3 is too much! If you get tapped, you become the tagger.